Just a little bit of flexibility with the timer on certain encounters and/or some adjustments to encounters eg verity with the symbols better visual to make sense of shape code , and which enemy is holding which shape eg the knights should have the symbol above their head , witness fight the constant blasts and jumping at dps is a bit much and those blasts shouldn’t ruin a perfectly good well of raidience nor should the blast hurt you istead give you a pervading darkness ect type debuff like rulk encounter as this essentially is the same type of attack yet the witness version kills if Hit by it too much and its OP tone down how much damage it does.
At the end of the day all of this is going to be ignored so yeh I feel sorry for the average player who may never experience how cool this raid is
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nothing to change, the witness boss fight was bad just for contest mode that's all
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Rhulk's attacks are 2 shots same with the Witness yet Rhulk is more active making his attacks more dangerous plus the debuff makes it so healing still leaves you vulnerable to an instant death. So no do not remove the Witness's damage plus it's not even hard to deal with just learn how to read the Witness's movements. Is he moving his right hand? Is it going far or close? That's it.