Quest line structures like A Rising Chorus Act II is an insult to game design. This isn’t the first time this has happened, which is why I felt inclined to make a post to offer some crucial feedback.
I feel that almost every player feels completely degraded by completing a quest line with this type of interaction:
Step: Go to Nessus. Walk 100 yards. Pick up item. Walk 100 yards. Pick up item. Done.
Step: Go to Helm. Talk to Failsafe. Done.
Step: Go to Tower. Talk to Ikora. Done.
Step: Go back to Helm. Talk to Failsafe. Done.
Step: Go to back to Nessus. Walk 200 Yards. Kill one enemy. Done.
Step: Go to back to Helm again. Talk to Failsafe. Done.
Step: Mission: Shell
Back and forth, back and forth, loading screen, loading screen and the bare minimum of gameplay just to get to a mission.
If this was intended to be a much richer interactive quest-line sequence but was reduce due to budget, then please just cut it completely and give us all the dialogue at once and present us with the mission. It feels demoralizing.
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In a world where constant radio chatter exists it seems weird to waste rocket fuel traveling between planets to pass on a message.