JavaScript is required to use Bungie.net

Destiny 2

Discussioni su Destiny 2.
Modificato da michael: 8/14/2021 4:26:05 PM
207

Why SBMM is neccesary in destiny - a top 1% player's perspective/rant

I've made this post before but after a few months I wanted to make it again just to reaffirm my stance and to get people talking about this topic. A lot of you on the forum know me as ben, I play on pc and I pretty much only play PvP. I spend pretty much all of my time in rumble - I am #1 in rumble on pc according to guardian.gg and #5 across all platforms according to destinytracker. If you want to look at my stats in detail you can look up "6 god ben" on the website of your choice, it will be my steam name for a while and I should be the only one with it. After a lot of time in PvP, it has become abundantly clear to me that purely connection-based matchmaking is not good for destiny's PvP. From what I can tell from playing a lot and from spending a lot of time on here reading what people have to say, the current algorithm that is present in most crucible playlists does a very good job at pushing casual/average players away from the game. As an example, please look at the PGCR from a rumble game I played today: https://guardian.gg/2/pgcr/8966356596 . This is one of the most flagrantly unfair lobbies I have been in in a very long time. I joined this game down 9 and won the game in 3 minutes - these players were very clearly brand new to the game and were not even trying to shoot back. As you can see from their elo ratings, this lobby had 2 bronze, 3 iron, 1 gold, and 1 DIAMOND player. Im willing to bet everyone in this lobby had less than 300 hours on the game compared to me with 2000 on steam alone. When lobbies like this happen, people stop wanting to play. They are left with the notion that PvP is a place for tryhards, and that casuals or new players like them do not belong. I don't care how good you are at the game, how much of an ego you have, how much you enjoy shitstomping people who don't shoot back at you - this is unhealthy for the game, period. You can say the game caters to casuals and I agree that it does; the sandbox has a lot of very forgiving and easy to use weapons and abilities that definitely cater to the low skilled player. But this doesn't matter because they still don't stand a chance against someone who has been playing way longer than them and who is way better. And the thing is, I don't even think this matchmaking is beneficial to the skilled player's experience either. I understand the appeal of pubstomping, don't get me wrong, but is it REALLY worth jeopardizing the casual experience so that you can absolutely stomp every lobby without even trying? Does it not get old? Because I think it gets old. Rumble is a time passer for me, but it is not engaging or intense or demanding whatsoever. The rumble games that I enjoy the most are lobbies with 1 or 2 other good players, on a small map where you can't run away from eachother and can only win by proving that you are better in 1v1 scenarios and better at controlling the map. I win just about every single game, this week my record is 119 wins and 3 losses, and Id say maybe one out of every ten games is one where I actually have to try? Very, very rarely do I really have to fully go for it and go full focus in order to win a game. Winning games is rarely satisfying, it is just normal and the satisfying games are ones against good players. There is nothing satisfying to me about demolishing new players, and I wish people of my skill level felt the same because your pubstomping is not worth the death of the game because everyone gets pushed away. It is especially problematic when you consider the fact that, for the casual player, there is no where they can go in the crucible director to escape this unfair experience. Every single playlist is extremely CBMM heavy. You can make the argument that we have seen what destiny was like with skill based matchmaking being so intense that lobbies were way too laggy and I am not going to act like I forgot. Putting skill based back into the algorithm and making the connection based matchmaking a little less intense is definitely risky with destiny's playerbase. But I think it is worth the risk, just to try. Even if its just in a couple playlists. I don't have any statistics handy regarding the average crucible player count across every season and frankly I do not care. If it is true that the crucible player count is the highest it has ever been, regardless of how bad matchmaking is for the casual player, then so be it. I find it hard to believe but I know the numbers don't lie. I just want to make the point that, even from my perspective, it is clear that the matchmaking is unfair. Thanks for reading my rant. TL:DR Crucible matchmaking is too punishing to the casual player, it leaves them with no where to go if they want to improve without playing against people leagues ahead of them in skill and experience. Edit: In regards to the "you improve from losing against better players" argument, it is a good point but it only applies to a certain extent and is somewhat flawed in destiny specifically. My detailed reply to this argument is here - https://www.bungie.net/en/Forum/Post/259430040/0/0/1 I also deleted a bunch of text because I typed this on my computer and didnt realize how brutal the walls of text looked on mobile

Lingua:

 

Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

  • Top 6% here. Absolutely hit the nail right on the head with this one my friend. Back when sbmm was active, I wouldn't have to worry about running with my friends as we'd get people that were as good as us. Nowadays, its difficult to run crucible just to have fun, as I either get stat farmers or people who dont know their left from their right. Sbmm is that perfect balance, where you've always got a chance to win, even if you're just playing for fun. Its really annoying for some of my buddies to get match made with sweats 24/7 simply because they get unlucky. While I might be able to beat them, they just end up feeling defeated and frustrated. Trust me, it would take me 5 minutes to get a 6 stack of sweats to just mercy people and farm stats with cbmm, but that's not fun for me nor the enemies. I'm praying that with Bungie's "renewed focus on pvp" they'll look into matchmaking again, along with giving me more damn crucible maps.

    Lingua:

     

    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

  • Nah bruh, I just wanna chill and play some quick play and vibe. If you even do slightly above your skill level in one game, you get sent into a lobby of tryhards. Just make freelance quick play.

    Lingua:

     

    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

  • before the CBMM Changes... i loved playing PvP... i averaged around a 2.6 kd and now i bareley get over 1.4 cuz i get snacked every match by Flawless and unbroken Tryhard sweats... there is no Fun in playing PvP anymore... no room to improve on... the only time i have fun in PvP is when both sides are equaly skilled and play the whole match and only are a few points appart at the end... i hate having to play games in wich i only get a handfull of kills and the match is over in under 2 minutes cuz the other team managed to 20-80 the match and stomp us... this is why we need SBMM back... so that PvP can be for everyone... not only for the People who Dash through matches without seeing once equaly skilled opponents

    Lingua:

     

    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

    8 Risposte
    • Modificato da Desolator0: 8/16/2021 6:00:34 AM
      "Skilled" players do not want SBMM because then they'd have to fight other no-life tryhard sweats running the same crutch meta loadouts that they used to use to stomp casuals. Ask any tryhard PvP streamers like Frostbolt or Panduh and they'll stay silent on SBMM. NONE of them want an equal fight, NONE of them want an equal opponent. Why? Because then they'd have to fight an equal opponent almost every game, and then they couldn't just steamroll everyone and get their fake YouTube clips to ego about online. I want SBMM solely so that the sweaties fight themselves and can't just cheat out of it with smurf accounts or playing with a PS4/Xbox One player in their fireteam, and suffer the same godawful meta that the rest of us have to deal with too, but to the Nth degree.

      Lingua:

       

      Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

      2 Risposte
      • The PVP experience in this game has slowly pushed me to the point where I don’t want to play the game period anymore, I took some time away from the game last season into the current one in hopes that I would come back and feel refreshed and energised to play, alas it was not to be. I have decided that this season (even though I paid for the 4 seasons) will be my last, I don’t see, at least in the short term, how the game the game becomes better. I do look back at D1 PVP and wonder how we got here; this game isn’t enjoyable anymore. This isn’t me throwing the toys out of the pram, screaming “your game sucks” or anything, this is me saying, Bungie you have a vision for your game, I don’t like it so I’m not going to play your game. I do hope that the game and Bungie do go on to achieve great things though. I commend you on your post and think it makes some really good points, will it change anything? Probably not, but it needs to be said, the game isn’t dying at any sort of rapid rate, you’ll always lose players but, I do think that if they aren’t careful, they will end up that way, look at COD as a good example. That game was abandoned en-masse because of the design decisions and general direction they have taken things.

        Lingua:

         

        Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

      • 12
        People who say 'You'll improve if you keep getting stomped' are the same people who enjoy pubstomping. How are people supposed to improve if they can't win a fight? SBMM would remove this issue and actually allow people to improve.

        Lingua:

         

        Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

        2 Risposte
        • I found it interesting that , upon inspection, A LOT of people on this thread are running shotguns, trials weapons, and raid weapons. As a matter of fact, every guardian that I looked at above 1340 light had a shotgun and a trials weapon equipped. It is only my opinion, and I will probably get a lot of flack, but I believe that any game that reserves the best weapons for the best players is creating a path of inequity that will eventually lead to the collapse of the game. I also believe to complain about sbmm while crutching such weapons is hypocritical. Truly skilled people who are both concerned about increasing the overall pvp population and potentially teaching new players would voluntarily handicap themselves with lower quality weapons in an effort to improve the experience for low to marginally skilled players. Again, this is just My Opinion.

          Lingua:

           

          Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

          20 Risposte
          • Excellent post. I fully agree. You should put this on Reddit, if you haven’t. Sad to say, but there’s a much higher chance of a CM actually seeing the post on Reddit than on here.

            Lingua:

             

            Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

            1 Rispondi
            • I like connection bases because I see less stasis hunters and chaperone. Back in the "skilled based match making" days you start to see more cheese then skill. I don't know maybe I'm just a hypocrite.

              Lingua:

               

              Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

            • sbmm is already back whwn you queue solo into 6v6

              Lingua:

               

              Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

              1 Rispondi
              • 700+ comments and climbing, 200+ net upvotes and climbing - do you think we might actually get a BUNGIE response? Or is that too much to ask for.

                Lingua:

                 

                Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                1 Rispondi
                • Modificato da Eatz: 8/16/2021 6:57:22 PM
                  Oh my god, why doesn’t anyone here understand how much LAG there would be??? That was literally the reason we went BACK to CBMM. Are we seriously just going seasaw the matchmaking every year because everyone forgets about the lag? Edit: For those of you saying the lag got worse with CBMM, that’s because the player base has been shrinking. It’ll be so much worse with SBMM.

                  Lingua:

                   

                  Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                  109 Risposte
                  • [quote]I've made this post before but after a few months I wanted to make it again just to reaffirm my stance and to get people talking about this topic. A lot of you on the forum know me as ben, I play on pc and I pretty much only play PvP. I spend pretty much all of my time in rumble - I am #1 in rumble on pc according to guardian.gg and #5 across all platforms according to destinytracker. If you want to look at my stats in detail you can look up "6 god ben" on the website of your choice, it will be my steam name for a while and I should be the only one with it. After a lot of time in PvP, it has become abundantly clear to me that purely connection-based matchmaking is not good for destiny's PvP. From what I can tell from playing a lot and from spending a lot of time on here reading what people have to say, the current algorithm that is present in most crucible playlists does a very good job at pushing casual/average players away from the game. As an example, please look at the PGCR from a rumble game I played today: https://guardian.gg/2/pgcr/8966356596 . This is one of the most flagrantly unfair lobbies I have been in in a very long time. I joined this game down 9 and won the game in 3 minutes - these players were very clearly brand new to the game and were not even trying to shoot back. As you can see from their elo ratings, this lobby had 2 bronze, 3 iron, 1 gold, and 1 DIAMOND player. Im willing to bet everyone in this lobby had less than 300 hours on the game compared to me with 2000 on steam alone. When lobbies like this happen, people stop wanting to play. They are left with the notion that PvP is a place for tryhards, and that casuals or new players like them do not belong. I don't care how good you are at the game, how much of an ego you have, how much you enjoy shitstomping people who don't shoot back at you - this is unhealthy for the game, period. You can say the game caters to casuals and I agree that it does; the sandbox has a lot of very forgiving and easy to use weapons and abilities that definitely cater to the low skilled player. But this doesn't matter because they still don't stand a chance against someone who has been playing way longer than them and who is way better. And the thing is, I don't even think this matchmaking is beneficial to the skilled player's experience either. I understand the appeal of pubstomping, don't get me wrong, but is it REALLY worth jeopardizing the casual experience so that you can absolutely stomp every lobby without even trying? Does it not get old? Because I think it gets old. Rumble is a time passer for me, but it is not engaging or intense or demanding whatsoever. The rumble games that I enjoy the most are lobbies with 1 or 2 other good players, on a small map where you can't run away from eachother and can only win by proving that you are better in 1v1 scenarios and better at controlling the map. I win just about every single game, this week my record is 119 wins and 3 losses, and Id say maybe one out of every ten games is one where I actually have to try? Very, very rarely do I really have to fully go for it and go full focus in order to win a game. Winning games is rarely satisfying, it is just normal and the satisfying games are ones against good players. There is nothing satisfying to me about demolishing new players, and I wish people of my skill level felt the same because your pubstomping is not worth the death of the game because everyone gets pushed away. It is especially problematic when you consider the fact that, for the casual player, there is no where they can go in the crucible director to escape this unfair experience. Every single playlist is extremely CBMM heavy. You can make the argument that we have seen what destiny was like with skill based matchmaking being so intense that lobbies were way too laggy and I am not going to act like I forgot. Putting skill based back into the algorithm and making the connection based matchmaking a little less intense is definitely risky with destiny's playerbase. But I think it is worth the risk, just to try. Even if its just in a couple playlists. I don't have any statistics handy regarding the average crucible player count across every season and frankly I do not care. If it is true that the crucible player count is the highest it has ever been, regardless of how bad matchmaking is for the casual player, then so be it. I find it hard to believe but I know the numbers don't lie. I just want to make the point that, even from my perspective, it is clear that the matchmaking is unfair. Thanks for reading my rant. TL:DR Crucible matchmaking is too punishing to the casual player, it leaves them with no where to go if they want to improve without playing against people leagues ahead of them in skill and experience. Edit: In regards to the "you improve from losing against better players" argument, it is a good point but it only applies to a certain extent and is somewhat flawed in destiny specifically. My detailed reply to this argument is here - https://www.bungie.net/en/Forum/Post/259430040/0/0/1 I also deleted a bunch of text because I typed this on my computer and didnt realize how brutal the walls of text looked on mobile[/quote] Well stated, ben. I appreciate someone standing up for the rest of the players!

                    Lingua:

                     

                    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                  • I play alone, no fire team. I don’t know anyone personally who plays and I’d rather set fire to my testicles than join a voice channel with strangers. My son used to share the account and all his mates used to do raids etc. He doesn’t play anymore. I completely understand that Destiny is fundamentally a game people play together but it has content you can do solo. Every time someone posts about the lack of new PvP content there is a tsunami of commenters pointing out that it’s a PvE game that has a little add on called the Crucible. Okay, fine with me, although nearly 2 years without a completely new map is genuinely taking the p1ss. I played the Beyond Light campaign (or whatever you call it). I enjoyed it, it was clever, it was interesting and it was fun. But when it’s done it’s back to PvP. I can’t do vaults, Grandmasters, raid or get my light level (or my actual skill level) high enough to solo a lost sector to get the new exotic armour pieces and there were things I couldn’t do in the past to get certain exotic weapons. Same for Trials. Not doing it. As a solo player who pretty much these days only plays PvE content to get weapons for Crucible I am limited. So here’s an idea, if PvP (Crucible) is “just a little add on” to a PvE game then why not have PvP where players have access to all weapons, all armour, all mods and all perks to chose from. If it’s really a PvE game then PvE players will have no issue grinding for weapons and exotic armour to use in PvE. But I think it would be cool if I could build whatever guardian I wanted to run in PvP. Then it really would be about who was the best, who picked the right load out and used it best. So I don’t run into adept/raid/trials weapons I can never own. I can use whatever exotic armour I want also. There are no pinnacle PvP weapons anymore for individual players, Trials is Trials, as a solo player I’m not going there. So all weapons should be on the table - including everything they sunset. However, all behind the paywall. You don’t pay for content you don’t get to use it. Then skill match people. I’ve played this game since D1 launched, I hardly played PvP in D1 but played solid in D2 and I’ve never seen so many one sided matches as a proportion of matches played. It’s not all bad but it’s plainly not working the way it is. I’m not interested in KDA, or even how many kills, but I want an even match. If I am on the side stomping I barely get a shot off, if I’m getting stomped I barely get a shot off. There’s no difference to me. PvE players can’t really object to this, after all crucible is just a little side activity, it’s not the main game after all.

                    Lingua:

                     

                    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                  • [quote]If it is true that the crucible player count is the highest it has ever been, regardless of how bad matchmaking is for the casual player, then so be it.[/quote] PvP player count only tells you that a player played at least one match of Crucible [b]or Gambit[/b]. There is no data available from the Bungie API that only reports Crucible play in the same way. You can get data about the number of players who played at least one match in each playlist, but then a player who plays some Rumble, Control, Survival, and Mayhem gets counted 4 times. This also means that a player who spends 4 hours straight in Crucible counts exactly the same as one who jumps into a match to complete a few bounties. So, you cannot tell whether Crucible has a "healthy" population or not from the numbers Bungie provides. You can only tell that X number of players played a PvP activity on a particular day. I think the easiest way to see that there is almost no real diversity of players (in other words, lots of players of all different skills playing lots of matches) is that even in very popular events (like Mayhem and Iron Banner), you do not see many players with KDA less than 1. The average KDA in Destiny 2 is around 1, which means that if there were a balance of players of all skill, every match should have half above 1 and half below. [quote]You can make the argument that we have seen what destiny was like with skill based matchmaking being so intense that lobbies were way too laggy and I am not going to act like I forgot[/quote] This is not what it was like for the vast majority of the player base. Only the top 25% or so thought that lobbies were "intense" and laggy. Most of us felt that it was an even match where you had to do good to get kills/win, but you had a chance to do that every match. And, most lobbies weren't laggy, because there were a lot more players in the "average" category playing then.

                    Lingua:

                     

                    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                  • Pvp has always been shocking & pve is going the same way

                    Lingua:

                     

                    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                  • While SBMM needs to return it might be too late to really fix anything

                    Lingua:

                     

                    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                  • Nothin like a match between a 6-stack of gilded unbroken/flawless players, and a team of randoms! Nothin like getting spawn trapped and farmed due to wack spawns, and small maps! Nothin like having half your team leave in the first minute because it's immeadiately obvious that the match is going to be awful in every regard!

                    Lingua:

                     

                    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                  • Ok so I know where you're coming from and I like that you're thinking about the casual/new players. But unless I can opt out off SBMM (maybe like they use to have with classic mix but have modes I can toggle into the rotation I really don't want SBMM to be my only option. Honestly when SBMM was the only option every game of control was a sweat fest and laggy out the wazoo. I reeeeeealy hated it because as a semi casual it really made crucible feel like a chore. At a certain level people only use the meta, and those are usually the .8-1.0 players who are trying to get better. So again unless its a togglable option or they reintroduce the classic mix type dealio then I don't really wanna go all in on SBMM. As an aside, and I'm sure you're aware, Rumble, Elim', Survival, all have SBMM. If you're matching absolute newbies that can barely function then its either that the SBMM improperly evaluated them after some good games (that's on the algorithm and why I hate SBMM), They're "fresh" out of a recov'(another reason why people complain about that service), or the person got out of the gaming chair.

                    Lingua:

                     

                    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                    3 Risposte
                    • It's pretty simple. Have SBMM play lists and CBMM play lists. Why can't there be control play lists with both? I just don't understand why this hasn't happened.

                      Lingua:

                       

                      Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                      1 Rispondi
                      • Modificato da SirEman80: 8/15/2021 7:53:56 PM
                        People need to read about the idea of the Zone of Proximal Development. In essence, research has shown that there is a measurable amount of challenge that will lead to learning and improvement. Too much challenge and people will stop engaging in the task… too little and there won’t be improvement. I don’t think this currently exists in PvP for a lot of reasons… 1) Bungie has obviously not had a priority on PvP content or updates. I give them some leeway on this because of Covid and the transition to publishing themselves but it is still a choice they made most likely because they know where their bread is buttered (PvE) so THAT had to be their priority. I think Joe Blackburn’s tweets last week essentially laid this out when he said Beyond Light’s engine updates required hand porting things. This explains a lot about the reasoning behind the content vault and why so many maps got pulled. 2) There is definitely some toxic player behaviors contributing to declining player numbers (and lack of new players sticking around). Beyond the cheating on pc, to put it quite bluntly there is a segment of the more skilled player’s cannibalizing the player pool with spawn camping. If that happens to a new player early on in their experience, they won’t stick around. I saw a video the other day where a fairly prominent streamer mentioned that spawn locking/camping took a certain amount of skill… and I just shook my head because if that’s where destiny is as a PvP playerbase, times are only going to get worse before they get better. I don’t know if SBMM will solve the larger issues affecting crucible. TLDR: There needs to be a place where new players can actually learn the ropes. Bungie has neglected PvP (for some understandable reasons) but the dedicated PvP playerbase that is bored has exacerbated the problem with their behavior and reaction to it which has only made the lack of content that much worse.

                        Lingua:

                         

                        Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                        10 Risposte
                        • Its either stomp or be stompped right now and ots just boring on either side, there's no challenge in any game

                          Lingua:

                           

                          Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                        • Agreed. CBMM may work to the short term benefit of players looking to pubstomp, but it is not in the long term interests of keeping the game healthy. Which is why SBMM is becoming industry-standard.

                          Lingua:

                           

                          Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                        • Modificato da Jibunnokage: 8/16/2021 8:30:29 PM
                          CBMM was implemented because it was the only option Bungie had to address the declining PVP (and EVP) player population. Players were constantly griping about the longer lobby waits, so CBMM returned and SBMM was disabled. This also happened to benefit Bungie, in addressing the demands of online influence community gripes that Bungie always seem to impulsively react to. One named youtuber cried, and Bungie seems to pee their pants to cater to the criers. Unless you design a game to cater to 90 or greater percent of the player base, you can and will kill the future of any game. Elite players deny this, state that they deserve whatever, etc. But that is just not how a game profit business model works.... you need to gain and keep most players, and you either generate goodwill or you don't. Bungie has been destroying the goodwill of the player base, over and over, with various tricks that cater to elite players... when D1 less so, and D2 more so, cater to elites. As classic double benefit of this, is timed elements of D2 that dominate everything now. This caters to eliminates, and allows Bungie to design less and reduce development cost. Of course, the elites will scream now... Bungie will swear timing tricks are just a new thing, but the bottom line is... if I pay for 100% if the game as an average player, I should be able to play 100% of the game. History of the industry proves this. With the exception of games like Dark Souls that explicitly cater to elite players, of course, for a game to survive without gambling gimmicks, or even domination of micro-transactions, it must be fun for near 100% of the players, be it pay to play or free to play. Here is my proof.... as Bungie added more timing tricks, my clan declined, as my clan declined, we struggled to do any end-game content. Little by little friends said screw it, not fun. Now, the clan is gone, completely. For years we played D1, and spent hours taking time to play at our pace, but as everything moved to run-and-gun, speed, speed, speed, friends just quit. Who cared if someone did a raid or night fall faster or slower... everyone got something to show for it. Now, it is always run-and-gun endlessly, to maybe get rewarded? Not fun, at all. D2 is a game that should encourage clan play, and clan development, and yet it is one the worst games in supporting clans. Moreover, the run-and-gun, does the exact opposite... of encouraging experienced players from including new players... because only the fastest, elites, get any chance at real rewards of merit in D2 now.

                          Lingua:

                           

                          Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                          2 Risposte
                          • Submissive Breedable Married Mommies

                            Lingua:

                             

                            Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                          • I've been wondering why Rumble isn't SBMM. Being in a one-on-one gunfight with a top-tier player doesn't interest me. I have limited time for gaming and don't want to spend it being a fish in a barrel. I hop in for a game here and there because I enjoyed the mode when it was SBMM. I do like playing both CBMM and SBMM, though, and I like to skip between both. I think Crucible would be best if we had a better balance of SBMM and CBMM. The main Valor mode (Control, Clash, Classic mix, whatever) should definitely have both options. I'd probably play both daily. For now, my favorite mode is Elimination. I prefer the slower and more strategic game style, having fewer connection/lag/latency issues, and the more balanced teams. Plus, it is less stressful than Survival.

                            Lingua:

                             

                            Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

                          1 2 3 4 5 6 7
                          Non ti è permesso visualizzare questo contenuto.
                          ;
                          preload icon
                          preload icon
                          preload icon