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Modificato da Spawn: 2/5/2021 12:09:27 AM
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List of endgame viable legendary weapons : Season 13 (Chosen) Edition

Hey all, [url=https://www.bungie.net/en/forums/post/257720079?showBanned=1&path=1]Last Season[/url], I posted a list of all the current end game viable weapons according to [url=https://www.bungie.net/en/Help/Article/49106]Bungie's Max Power Rules[/url]. I've updated the list, and with Bungie's [url=https://www.bungie.net/en/Explore/Detail/News/50095]most recent TWAB[/url], I've made the changes to all publicly known weapons. Additional notes : - All Season of Dawn Weapons (S9) have been removed. - Adept Weapons in S13 share the same line, with older Trials Adept Weapons have different power levels than their counterparts (this is not the case with S13). - We still don't know what is going to happen with current Raid Weapons and their power levels in S13. Here's the list! [b]AUTO-RIFLES[/b] [quote]Shadow Price/(Adept) (S13 Ordeal NF) Age Old Bond (Last Wish / S12) Reckless Oracle (Garden of Salvation / S12) The Summoner (Adept) (S12 Trials) Arctic Haze (S12) Braytech Werewolf (S11 FOTL) - Rotates out in S15 Horror Story (S11 FOTL) - Rotates out in S15 False Promises (S11) - Rotates out in S15 The Forward Path (S11 Iron Banner) - Rotates out in S15 Gnawing Hunger (S11) - Rotates out in S15 The Summoner (S11 Trials) - Rotates out in S15 [b]Seventh Seraph Carbine (S10) - FINAL SEASON![/b][/quote] [b]SCOUT RIFLES [/b] [quote]Vouchsafe (S13) Trustee (Deep Stone Crypt / S12) Transfiguration (Last Wish / S12) The Scholar (Adept) (S12 Trials) The Guiding Sight (S12 Iron Banner) Royal Chase (S12) Night Watch (S11) - Rotates out in S15 Talons of the Eagle (S11 Iron Banner) - Rotates out in S15 The Scholar (S11 Trials) - Rotates out in S15[/quote] [b]PULSE RIFLES[/b] [quote]TRIALS PULSE RIFLE /(Adept) (S13 Trials) Premonition (S13 POH) Sacred Providence (Garden of Salvation / S12) Chattering Bone (Last Wish / S12) Hailing Confusion (S12) Stars in Shadow (S12) Cold Denial (S11) - Rotates out in S15 Last Perdition (S11) - Rotates out in S15 [b] Jian-7 (S10) - FINAL SEASON![/b][/quote] [b]HAND CANNONS[/b] [quote]TRIALS HAND CANNON /(Adept) (S13 Trials) The Palindrome/(Adept) (S13 Ordeal NF) Waking Vigil (S13) Posterity (Deep Stone Crypt / S12) Ancient Gospel (Garden of Salvation / S12) Nation of Beasts (Last Wish / S12) The Steady Hand (S12 Iron Banner) IKELOS_HC_V1.0.2 (S11 Prophecy) - Rotates out in S15 Crimil’s Dagger (S11 Iron Banner) - Rotates out in S15 Nature of the Beast (S11) - Rotates out in S15 [b]Seventh Seraph Officer Revolver (S10) - FINAL SEASON![/b] [b]Dire Promise (S10) - FINAL SEASON![/b] [b]True Prophecy (S10) - FINAL SEASON![/b][/quote] [b]SMG[/b] [quote]SEASONAL SMG (S13) Friction Fire (S12) MIDA Mini - Tool (S12) Cold Front (S12 Dawning) Death Adder (S11 Prophecy) - Rotates out in S15 IKELOS_SMG_v1.0.2 (S11) - Rotates out in S15 [b]Seraph VY-7 (S10) - FINAL SEASON![/b] [b]Escape Velocity (S10) - FINAL SEASON![/b][/quote] [b]SIDARMS[/b] [quote]SEASONAL SIDARM (S13) High Albedo (S12) Drang (S12) The Fool's Remedy (S11 Iron Banner) - Rotates out in S15 Lonesome (S11) - Rotates out in S15 The Last Dance (S11) - Rotates out in S15 [b]Enigmas Draw (S10) - FINAL SEASON![/b] [b]Seraph SI-2 (S10) - FINAL SEASON![/b][/quote] [b]BOWS[/b] [quote]SEASONAL BOW (S13) Accrued Redemption (Garden of Salvation / S12) Tyranny of Heaven (Last Wish / S12) Biting Winds (S12) The Whispering Slab (S11) - Rotates out in S15 Arsenic Bite-4b (S11) - Rotates out in S15 [b]Point of the Stag (S10 Iron Banner) - FINAL SEASON![/b][/quote] [b]SHOTGUNS[/b] [quote]Retold Tale (S13) Blasphemer (S13) Heritage (Deep Stone Crypt / S12) Prophet of Doom (Garden of Salvation / S12) Astral Horizon (Adept) (S12 Trials) Xenoclast IV (S12) Bonechiller (S12) IKELOS_SG_v1.0.2 (S11 Prophecy) - Rotates out in S15 First In, Last Out (S11) - Rotates out in S15 Toil and Trouble (S11) - Rotates out in S15 Wishbringer (S11) - Rotates out in S15 Astral Horizon (S11 Trials) - Rotates out in S15 [b]Felwinters Lie (S10) - FINAL SEASON! [/b] [b]Seventh Seraph CQC-12 (S10) - FINAL SEASON![/b][/quote] [b]LIGHT / BREECH GRENADE LAUNCHER [/b] [quote]Salvager’s Salvo (S13) Defeaning Whisper (S12) Orewing’s Maul (S11 Iron Banner) - Rotates out in S15 Truthteller (S11) - Rotates out in S15[/quote] [b]FUSION RIFLE[/b] [quote]Zealots Reward (Garden of Salvation / S12) Techaun Force (Last Wish / S12) Exiles Curse (Adept) (S12 Trials) Glacioclasm (S12 Dawning) Coriolis Force (S12) Hollow Words (S11) - Rotates out in S15 Main Ingredient (S11) - Rotates out in S15 Exiles Curse (S11 Trials) - Rotates out in S15 [b]Timelines' Vertex (S10) - FINAL SEASON![/b][/quote] [b]SNIPER RIFLES[/b] [quote]SEASONAL SNIPER (S13) Apostate (S13) Succession (Deep Stone Crypt / S12) Omniscient Eye (Garden of Salvation / S12) The Supremacy (Last Wish / S12) Eye of Sol (Adept) (S12 Trials) Adored (S12) Widow's Bite (S11 Prophecy) - Rotates out in S15 IKELOS_SR_v.1.0.2 (S11) - Rotates out in S15 Long Shadow (S11) - Rotates out in S15 Bite of the Fox (S11 Iron Banner) - Rotates out in S15 Eye of Sol (S11 Trials) - Rotates out in S15 [b]Distant Tumulus (S10) - FINAL SEASON![/b][/quote] [b]SWORDS[/b] [quote]TRIALS SWORD /(Adept) (S13 Trials) Bequest (Deep Stone Crypt / S12) Temptation's Hook (S11) - Rotates out in S15 Falling Guillotine (S11) - Rotates out in S15 Negative Space (S11 Prophecy) - Rotates out in S15 Steel Sybil Z-14 (S11) - Rotates out in S15 [b]Honors Edge (S10) - FINAL SEASON![/b][/quote] [b]HEAVY GRENADE LAUNCHERS[/b] [quote]Blast Battue (S12) Crowd Pleaser (S12) Berenger's Memory (S11) - Rotates out in S15 Swarm of the Raven (S11 Iron Banner) - Rotates out in S15 Outrageous Fortune (S11) - Rotates out in S15 [b]Interference VI (S10) - FINAL SEASON![/b][/quote] [b]ROCKET LAUNCHERS[/b] [quote]SEASONAL ROCKET LAUNCHER (S13) Sleepless (S13) Heretic (S13) Apex Predator (Last Wish / S12) Tomorrow’s Answer (Adept) (S12 Trials) Subzero Salvo (S12) Hoosegow (S11 Prophecy) - Rotates out in S15 Shining Sphere (S11 Iron Banner) - Rotates out in S15 Bad Omens (S11) - Rotates out in S15 Tomorrow’s Answer (S11 Trials) - Rotates out in S15[/quote] [b]LINEAR FUSION RIFLE[/b] [quote]SEASONAL LINEAR FUSION RIFLE (S13) Corsair's Wrath (S12)[/quote] [b]HEAVY MACHINE GUN[/b] [quote]The Swarm/(Adept) (S13 - Ordeal NF) Commemoration (Deep Stone Crypt / S12) Thermal Erosion (S12) Avalanche (S12 Dawning) [b]Seventh Seraph SAW (S10) - FINAL SEASON![/b][/quote] If you see anything that might be incorrect, let me know!
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  • The part that pains me is that I lost more weapons to sunsetting than you have on this list.

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  • If I had a nickel for every solar rapid-fire frame sniper currently in rotation, I'd have 4 nickels. That isn't a huge amount, but it is weird that that specific pairing has happened that many times!

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  • The linear fusion rifle category shows how well Sunsetting is working.

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    • Thanks for this ... this depressing list. Expiration dates... coooool Bungie. Awesome. Sun setting has killed my desire to play this game beyond the core story.

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      • Cool. ... ... ... ... Where's the list of all the Sunset weapons?

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        • Just love the way that everyone( including me) works endless hour to perfect the weapons they can use in every situation, only to have it taken away because Bungie wants to cycle thru bad weapons; why spend some much time master crafting a weapon only to watch it pulled out of your inventory. Lost items Scout rife Nameless Midnight with over 104,847 kills 1060 level (was great in all around play) 21% Delirium Heavy Machine Gun 1060 (was great in Gambit and Crucible) Drang Sidearm 1060 (was great in PVP) Trust Hand cannon 1060 (was great in Strikes) and the list can go on and on and on. It's only the first season for Sunsetting weapons and gear. What a waste of time Bungie. Enough Enough is Enough is Enough.

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        • So many bad weapons on the lists, so many good ones not on it. It's sad.

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          • Thanks for reminding me that everything is worthless.

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          • Spawn You make some valid points and I agree that ever verse should be removed from this game. But Whether we wanted it or not, we’ve stepped into a war with the Cabal on Mars. So let’s get to taking out their command, one by one. Valus Ta’aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.

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          • Back to playing Destiny the way Bungie wants us to play huh? Freedom of choice tied with expiration dates on weapons we dearly love. On warframe you can still use a boltor from YEARS ago but god forbid you wanna use the same handcannon for more than 2 seasons in Destiny.

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          • ❤️

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          • Excellent list, well done. It could be improved though by including element and archetype for each weapon.

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          • You have a strange definition of "viable", and it says a lot that you have to make a post telling everyone what's available to go get when we could just have everything instead. It's all still in the game since it can be used in "non-competitive, non-advancement" game modes. But still, thanks for reminding me why Sunsetting was stupid. Look at all those expiring loot items! Better get them while you still can and "enjoy" them for 3 months! FOMO me up, Baby!

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            • Honestly not even paying attention anymore. I'll delete what expires...find out what the PVE meta is if it shifted and get a "good enough" roll and be done. Can't imagine actually farming rolls on weapons anymore.

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            • All I got from this was everything worth using rotates out season 15.

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            • Well done and thank you. Sincerely. But, to be honest, I feel like I’m reading a newspaper page out of a fortune teller’s obituary predictions that we [i][u]know[/u][/i] will come true. 🤷‍♂️ I don’t see cool things to go after or play with. I see expiration dates. Not a great feeling really... Nor am I motivated to chase any of them. 😒 [b][u][i]IF[/i][/u][/b] I play, big emphasis on [b][i][u]IF[/u][/i][/b] and if so likely just for story, then I’ll likely just use whatever drops with the highest number at the time. Why chase godrolls. Why upgrade. And I’m not playing just to chase upgrade mats for expiration dates to be marginally better. Even though chasing upgrade mats is now the endgame (as evidenced by mats being the rank up rewards as opposed to say, cool/fun/unique weapons) why bother to masterwork something that feels DOA... (Yes, I know, seasonal grenade launcher to go with my seasonal sniper... That also has an expiration date.) 😑 I wanna be excited, I wanna love the game, the trailer was the usual well done hype up that almost got me to jump back in but... I dunno. I’m just not [i]feeling[/i] it. The story/narrative content and the carrot at the end of the stick have to be equally motivational for me, I guess. 🤷‍♂️

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              • Thanks for the update!

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              • Bump for later reference, thanks!

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                • Modificato da Wheeping_Specter: 2/5/2021 10:42:18 PM
                  Why does armor have to be subset to? Damn it man lol

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                  • 1/3rd of the weapons and armor sets I love using are getting sunset next season. Feels great!

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                  • Such a sad list

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                  • Modificato da Kouz_MC: 2/5/2021 8:22:46 AM
                    You do know we have a collection tab right? And without indication of affinity this list is actually incomplete to say the least. For instance there’s only 3 legendary energy pulse rifles, 1 for each affinity available to play in GM, hence players have no choice whatsoever. Sure we can use different weapons in patrols, but they’re not viable, more like “available”

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                    • Bump for info.

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                    • Thanks for making this list!! Awesome Job 👏🏻👍🏻

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                    • 3/4 Breechloads are void. If Salvager’s Salvo is void (which I’m sure it is) I’m just might die laughing.

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                      • Missed one for scouts.. Patron of lost causes

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