We are currently looking at a handcannon meta, one far more stronger and varied than ever before.
Currently, trials, comp, and casual modes are all dominated by handcannons. (With Felwinter's in the energy slot, but that's not my concern)
According to guardian.gg's weapon statistics, handcannons make up for 33% - 36% of usage across all weapons. This may seem reasonable until you realize that this is more usage than all primary weapon classes combined.
[b]And that's on all platforms, and across all pvp modes[/b]
And it's not like it's just usage, their overall performances are staggering, garnering top spots in competitive modes. The kinetic slot is currently favored by handcannons for good reason.
Charlemagne's meta report for trials week:
1. The Steady Hand
2. Sturm
3. Crimson
4. True Prophecy
5. Dire Promise
6. Ace of Spades
7. Arbalest
8. Astral Horizon
9. The Last Word
10. Hawkmoon
You can see the obvious trend. This persists into casual modes as well, which has not changed much from the previous weeks.
Crucible meta overall for this week provided by warmind.io:
1. Crimson
2. Ace of Spades
3. The Steady Hand
4. Dire Promise
5. Sturm
6. The Last Word
7. True Prophecy
8. Hawkmoon
9. No Time to Explain
10. Thorn
Again, a clear trend and obvious superior performance. In the current sandbox, handcannons are a clear outlier.
Can we please cut back on them? Maybe provide a small range or aim assist nerf so that they aren't so easy to use in their current state?
Since bungie clearly does not want to add bigger maps, we need to balance the sandbox accordingly to what we have. Even if we did have bigger maps, the percentages shown are so big that they likely would not budge much. So the best move would be to change the root of the problem.
Edit: Suddenly all the 0.8 players with barely any pvp playtime have become crucible experts...
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51 RisposteSince you like to quote stats. 1. Go to Google. 2. Google " destiny 2 ttk chart " 3. Look for the reddit mega thread 4. Explain why you lost your 1 to hand cannons... The reality. Hand cannons have slower ttks. Base and with damage boosters. Quit crying. Hit your shots. " But aim assist " Pulses, scouts, and side arms have similar AA values " But range " 120s are probably the only thing needing a range reduction " But look at the use rates.. obviously broken " Or maybe people just copy loadouts of what they see others use. PvE loadout stats would prove this. I'll provide the link for you because we all know you won't go look for it. The truth hurts. https://www.google.com/url?sa=t&source=web&rct=j&url=https://amp.reddit.com/r/DestinyTheGame/comments/bx40yi/massive_breakdown_weapon_stats_spreadsheet_has/&ved=2ahUKEwiW1fzppfHtAhWMuVkKHf_FD-kQFjABegQIBRAB&usg=AOvVaw3m9KjtneMTHvRz1Fb0Kn0P