I'm just saying what makes sense. Currently Scouts hold no viable utility in PvE or PvP, they are a set of weapons that are almost entirely dead in the game.
Too many players have given you feedback to their desire to see scouts get buffs, and we've seen too little return. If their range can't justify a damage buff, then reduce their zoom, and approximately match their range cap with pulse rifles.
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12 RisposteModificato da Unbreakable Patches: 10/26/2020 4:37:09 PMYou can’t really alter the TTK of scouts without breaking them. There’s only one archetype that kills excessively slowly anyways. PvE could use some love, but for PvP the only issue is the maps.
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pvp are fine , pve need some dmg buff, and you did that with hc, remove 180 rpm scout
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Modificato da frankhail306: 10/26/2020 3:54:09 AMI seem to do fine with my jade rabbit tbh... Though a damage buff for pve would be nice
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6 RisposteScouts are fine, its just that none of the maps work well with them.
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8 Risposte[quote]I'm just saying what makes sense.[/quote]Not really. Nerfing their range & buffing their damage makes them redundant.
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7 RispostePve: just mainly a damage buff would be awsome. Bring them to d1 y3 kinds of good. Pvp: have you ever got a nightwatch with explosive payload? A buddy used that against me in private matches and even with enhanced unflinching, I literally could not see and hit my shots against him. So I just apped him with my drang. Scouts are not something to mess with at long ranges.
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12 RispostePvE? Yes PvP? No because maps are the issue. Use a Scout on Midtown or one of the Trials of the Nine maps and you will dominate.
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1 RispondiTo this day i can still hear a 4 stack spamming mida teamshots *shutters* those were dark times