Well, in this case, it seems that the perks in Erentil are broken. Liquid Coils and Firmly Planted should not be giving a better range effectiveness than Rangefinder. It should also not have scout rifle range. Just fix the perks and adjust the range. Problem solved. That should satisfy the Cruci-Wimps around here........for about 10 minutes.
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I'd almost say now, since they fire bolts of "energy" (besides bastion), just put a max range the bolts travel before the energy dissapates into the ether. Then, erentil can't go past say 45m ever. Perks just make them function better up to that point but the fusion archtype can't travel past X meters. Trying to think of an option that keeps them as they are without nerfing how they function overall. A tweak to how they act.
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Yeah something like shotguns, when they hit damage out of their range, you get immune indicators. Sadly though, I doubt even if they did this, that people would still say they were “mapped”
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One can only hope Bungie gets that right....
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maybe eventually. I expect a few over reactions either way on the spectrum as seems to always be the case.
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Every time. I’m actually expecting the entire class to get massive nerfs across the board, leaving the HI the only usable type period.