Got 41 clears and still nothing run it with 3 characters every week
Another guy had 102 clears and still no anarchy
The -blam!- with this shit
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#destiny2
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7 RisposteThis is what happens when we give every child a "participation award" they grow up thinking its its not fair if they don't get everything right away. I bet you're the same one who will complain that there is nothing to play for when you get everything. Believe me i understand your frustration and i used to hate having to pray to d1 gods to finally drop the gally (which i didn't get till final month) but i now realize it was also fun making every raid run i did more exciting hoping id finally get the drop. Its a game, you need a little carrot to chase after to keep it exciting. Sometimes the frustration is what makes it enjoyable. Besides the fact it gives you something to -blam!- about in forums
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How about every raid exotic be tied to a quest like divinity and all the D1 raid exotics
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I think i got mine around 50ish. It was the worst rng in Destiny history for me. But hey it gave me reason to keep doing raids, now? Literally no point for me to do raids.
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Damm I got mine the Tuesday reset with the 10% buff! Thank god... but my boy still hasn’t gotten it and he has like 65 clears or something like that..
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Quite a few people in my clan finally magnet to get one within 5 completions AFTER the change. They all had over 50 completions prior to that. I got mine on my 3rd run so yeah
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Why don’t they just give it out upon completion. The raids have been out ages now so I really don’t see any problem doing this.
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I wonder if it was a 10% bump on 10%. Youd be looking at a 11% drop rate!
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2 RisposteRNG can be a [insert preferred censored word here], but it is just part of the game. For your situation, you've completed 12 raids in the past 4 weeks, which means your odds at getting Anarchy are 71.8% [1-(1-10%)^12]. If you also take into account your previous 26 looted clears (because only 38/41 of your raids are looted), your odds at getting Anarchy go up to 92.6% [1-(1-10%)^12 + 1-(1-5%)^26] With all of that said, for every 14 people in your exact situation, one person will still not have Anarchy, unfortunately you are that one person. With all of that said, I wouldn't be opposed to including some drop protection on raid exotics. I'd make it something like the following: 1-5 runs: 5% 5-10 runs: 10% 10-20 runs: 15% 20-50 runs: 20% 50 runs: 100% Something like this would increase odds for those who do more raids while still allowing for RNG. For example, in your case, this scheme would up your odds of receiving Anarchy with your clears from 92.6% to 99.8%.
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You need to sacrifice more chickens to appease the RNG-Gods. I got mine in 15 clears after visiting KFC.
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Some clan mates and I ran another clan member through it for the 1st time yesterday and he got it 1st try. Crazy. I have about 26 clears now and nothing.
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6 RisposteModificato da Systamatik: 1/27/2020 2:41:37 AMYou should get the exotic for beating it. Only what, 8% of the community raids. Might entice more people. Edit: 10% chance that increases by 10% every time it does not drop. Guaranteed by 10 completions.
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18 RisposteThat sucks but I come from Destiny 1 where exotics didn't grow on trees. We had to walk 20 miles in 80 foot of snow to guardian school and do run after run of VoG and Crota to get a Gallajorn.
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4 RisposteIm not sure how or why this works but.... dont play the game for a couple weeks then return and you will get the drop.
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Whenever I see this I feel like I have to say it.... I got mine my first completion December 24th around 9 lol that raid group hasn’t talked to me since
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19 RisposteI have the Shadow title but can't get Tarrabah to drop, makes sense.
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It should go up 5% each clear.. 0% first clear, 5% second clear and so on. That way by the time you hit 21 you'll have the gun guaranteed
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1 Rispondi10% of an extremely extremely small number...
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There are times when I'm decoration farming and I wonder "man, RNG can be pretty bad" even though we always get new stuff fairly often. Plus the initial work letting us build things we want, outright. Then I think about how moronic Destiny is, telling players how often you're allowed to play in a week. Imagine not being allowed to level up Pokémon more than some arbitrary amount a week. Pokémon fans would be livid. There's loot, then there's "sorry our game has nothing to do in it, we'll make it seem more full by removing the dozens of chances you could have if we didn't stop you at once a week". I've never played a game before, beyond crappy mobile ones, that actually tell you to go away until next week. That's so silly I can't believe people put up with it.
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I got mine on my 5th run, and my Thousands voices on my 1st run, and again on my 2nd.
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Everyone chant with me: RNG! RNG! RNG!
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Is this thing even good? I've ran it twice and got it but never used it. 🤣
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1 Rispondiis fine, raid exotics are the only one not free in this game
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2 RisposteSo you ran 41 runs and the other guy did 102 runs since the increase? Amazing.....
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1 RispondiUnfortunately this is a "Rich get richer" game. The better the RNG for someone early on, the more they can run around with godrolls, good gear, and clear quicker than people who suffered terrible RNG. So .. good luck with that.
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3 RisposteALL Raid exotics should be earnable (either from doing 10x completion or the completion of 1x Heroic/Legend (or whatever it’s called!) With the Raid Tokens in play to buy the Raid ornaments that someone has missing And the weapons should always be [b]Curated Drop[/b] first....then you can get a random roll after from further completions These solutions offer a pathway to the exotics ....and then a guaranteed ‘[b]GOOD ROLL[/b]....before chasing a “God Roll”
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2 RisposteWell 10% is 10% Considering the odds you could never get it i your entiere life.