[quote]Daily/Weekly Powerful engrams are not fun[/quote]
yes, you are right
English
#destiny2
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1 RispondiHorrific analogy. Although if we could go back to choosing between weapons and armour for packages like with D1 towards the end, that would alleviate some of the frustration. I only made 609 last week as I got arms for about 50% of my milestones, that did not make me want to play more.
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1 RispondiFirst 3 I did this week, all heavy weapons.. gtfo here bungie..fix this crap
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1 RispondiHave you ever had cancer? Maybe you should try it out and see what it’s like before using it as an adjective. Douche bag
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9 RisposteIt only became a problem when Black Armory came out. You don't have to do them all if you don't want to. It kind of pushes you to delve into everything at least once a week. That's not a bad thing at all. Keeps the populace spread throughout the game so it's not dead in certain areas.
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3 RisposteThe only reason we have this system is because of all the whiners who complained that raiding was too hard. PoE, trials, and raids were the only way to get "powerful" gear back in the day. Endgame rewards for endgame content. This endgame rewards for patrol nonsense needs to go.
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1 Rispondijust uninstall
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21 RisposteAny suggestions?? I think the system is fine. Forces people out of their comfort zone.
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3 RisposteI think all powerful engrams should be a set light difference. At the moment they range from 1-5 light difference depending on how and were you get them from so lets go for the mid ground all powerful engrams to be locked at a 3 light difference or change the names IE Tier 1 engram call it IDK week power engram (1-2 light level difference) Tier 2 Mid power engram (2-3 light level difference) Tier 3 High power engram (3-4 light level difference) and Tier 4 over powered engram (5 light level difference)
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2 RisposteWell this was insightful. There are powerful rewards for basically every activity in the game. What is the problem?