Look let's stop trying to call loot boxes gambling. That is an incorrect statement. Are they habit forming? It's likely. Are loot boxes anti consumer? Absolutely. Are loot boxes necessary? Not really. Lets call them what they are, a waste of money and an addictive way to get swindled out of your hard earned cash, but it's not gambling.
Legal definition of gambling
A person engages in gambling if he stakes or risks something of value upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome. Gambling does not include bona fide business transactions valid under the law of contracts, such as the purchase or sale at a future date of securities or commodities, contracts of indemnity or guaranty and life, health or accident insurance.
English
#destiny2
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1 RispondiPpl are getting hung up on the technicalities. In D2, the way microtransactions are is a pile of shit.
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2 RisposteI honestly see nothing wrong with this post idk why ppl are upset with it. Objectively speaking you're correct. "Loot boxes" have a quasi-gambling nature to them but that's about as far as I would go to claiming they are in the realm of gambling.
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3 RispostePaid (with real money) loot boxes that randomly reward you with something is the definition of gambling. Gambling doesn't need to involve money either. Russian Roulette is gambling. Doesn't matter if it is habit forming, anti-consumer, needed, etc... Christ, you even put the definition in your post! "A person engages in gambling if he stakes or risks something of value upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome. " A person engages in gambling if he stakes or risks [b]something of value[/b] (REAL MONEY) upon the outcome of a contest of chance (RNG) not under his control (RNG), upon an agreement he will receive something of value in the event of a certain outcome. US Government - "While not legally considered gambling by state or federal law yet, they share enough traits to make them fall under gambling in the legal sense and are addictive and can lead to real money being lost/earned. Gambling in video games mostly involves 'loot boxes' where players use virtual currency (bought with real money) to earn randomly awarded in-game items often worth less than what they paid (sometimes more) and that is the definition of gambling." I don't need a law or some commandment stating the obvious fact it is gambling to say it is gambling. It's gambling plain and simple.
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It’s a slot machine and no one buys loot boxes looking for blue mods and transmats. Stop trying to defend a scummy designed system.
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3 RisposteSo just so people are filled in on the matter. If you have a slot machine give you something at all it's not gambling. Which is exactly what lootboxes are. It's still gambling lol, nobody cares about what the commonly held definition is because it's disagreeable. It's not far from being redefined.
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2 RisposteCould've saved yourself a whole lot of time by just typing "Loot boxes are very clearly gambling......but they're totally not". Because that's exactly what you just said.
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3 RisposteModificato da 9 lives: 1/9/2018 7:35:54 PMWhen you open a lootbox oops a ''bright engram'' in Destiny 2, you have no control over the items you'll get . Everything is randomly generated .... in other terms it's like a slot machine, and we all know where you can find those ---> Casino ----> Gambling, Thank you & have a nice day guardian.
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Yes they are, what you clearly don't understand is what the law means. This company is an international business they have to abide by the laws in the country they are offering the services in. International business 101. The definition of gambling changes vastly with religion, ethnicity and region. The 2 largest ethnicity in the world are Asian and muslim both have very very strict guidelines as to what constitutes gambling and loot boxes fall right into that illegal category. Those 2 groups also make up the majority of the worlds population. Thus you are a minority in this decision. 5 states in the USA are going to bring it to the supreme court so yeah shit is about to change for us as well. The gig is up for them.
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9 RisposteModificato da Sunspiral: 1/9/2018 6:42:47 PMA definition of gambling "take risky action in the hope of a desired result". Sounds like Eververse. I don't see a definition of gambling that has anything to do with addiction.
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1 RispondiLoot boxes uses RNG which is the same as a slot machine therefore it is gambling and should be treated as such. They should just put all the stuff in the game or have it so you can buy silver and get exactly the item you want.
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1 RispondiYea lootboxes aren't gambling, it's more like a slot machi--- oh wait
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1 Rispondipeople are confusing "gambling" with "Gambling." one is taking a risk. the other is trying to make a dollar out of 15 cents.
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5 Risposte[quote]A person engages in gambling if he stakes or risks something of value upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he or someone else will receive something of value in the event of a certain outcome. [/quote] That is loot boxes my friend: [i][b]A person engages in gambling if he stakes or risks [u]something of value[/u][/b][/i] i.e. MONEY [i][b]upon the outcome of a contest of chance or a future contingent event not under his control or influence, upon an agreement or understanding that he or someone else [u]will receive something of value[/u] in the event of a certain outcome.[/b][/i] i.e. REWARDS FROM LOOT BOXES The phrase "something of value" is not defined as simply "money", mate: it could be anything. And people actually do consider digital items "something of value". For example: [url=http://www.smh.com.au/news/World/Online-gamer-killed-for-selling-virtual-weapon/2005/03/30/1111862440188.html]This incident from 2005[/url] Someone placed a hell of a lot of value in a digital item...
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1 RispondiModificato da vrysk: 1/10/2018 1:56:11 AMThat's assuming the digital items we receive from loot boxes have no worth to us which would ultimately mean no one would want to open loot boxes. Please don't say something isn't gambling when it clearly uses random elements to decide whether or not someone gets something they do or don't want. This really miffs me as value is relative -- a dollar today is worthless a hundred years ago. Edit: The ESRB is dumb and has little authority over logic -- Destiny 2 is rated T for 13+ despite the premise being that you're only goal is to genocide aliens as humanity cannot coexist with them because they are inherently violent but hey, there's no(few?) curse words so it's ok! Honestly I started Halo when I was 7, what's the point in ratings beyond showing soccer mom's what is and isn't ok?
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1 RispondiSome disagree and by putting loot boxes in video games it’s bad for kids who are still developing because learning how to gamble as a child is bad. So bad that in other countries they are considering taking loot boxes out of every game altogether!
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8 RisposteLootboxes are gambling in every way except the legal sense, and that’s because there’s nothing on the books outlawing or restricting them. That’s it.
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9 RisposteIt's simply a loophole for gambling.
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36 RisposteThey are not addictive. That’s silly. Unless you’re freebasing your disk. Then [i]that’s[/i] silly. The fact that some people have mental flaws that render them susceptible to obsessive/compulsive behavior isn’t the fault of whatever object or activity becomes the fixation.
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2 RisposteYou realize that you just defined how it is.
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1 RispondiNot sure what to call it but if they let us choose which ghost shell, dance, sparrow,etc. to buy, nobody would buy the crappy ones so they sell it as random to get us to buy a few before we get what we want. I mean that’s just the truth.
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2 RisposteLegally, they aren't, but if you look up the meaning of the word, they are.
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3 RisposteAnyone who spends dough on that shite needs to wake the fck up.
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8 RisposteMost sensible post I've seen yet. Eververse doesn't bother me, I just avoid it. Unless I'm turning in an engram, I don't go there. If I have one big complaint about it, it's the fact that turning in engrams used to reward bright dust randomly, but since the last big update, that seems to have been removed.
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6 RisposteLoot boxes are allegedly so bad but yet I've not heard one user ever give some testimonial about how loot boxes ruined him financially and about he was pawning his families belongings and what not so he could go buy some shaders lol
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1 RispondiLol. Loot boxes are only bad for idiots who have no self control or common sense. They’re fine as they are. What needs to happen with Eververse is a disclaimer informing the numpties that they’re buying a mystery box that drops RNG items and they’re not guaranteed anything other than a random cosmetic drop. Then Bungie needs to have Tess sell a couple items from the boxes for silver directly so ❄️ can buy the things that they just can’t wait for. Outside of that, nothing else needs to happen to Eververse. What Bungie [b]needs[/b]to do is spend time working on adding relevant, game effecting content into the game, not spend time tinkering w/ Eververse to make ❄️ bandwagon kiddos happy.
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11 RisposteEven though it's not gambling I noticed the word 'addictive' in your speech lmfao. OOPS should probably edit that out huh?