I really hope this isn't true. Grinding for that perfect gun is what made destiny so replayable.
https://pvplive.net/c/destiny-2-random-attributes-no-longer-appear-on-lo
English
#Destiny
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Modificato da Devasstator: 7/1/2017 6:20:21 PMHahaha welcome to the skin swap and cosmetic grind that this game has slowly moved more and more towards.
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3 RisposteThe RNG will still be there. It is shifting focus from what roll you get to what weapon will you get. It makes sense to better stabilize the weapon balance. The randomized perks negate most of the nerfs and buffs intended. So in turn Bungo has to nerf the weapons even more. You will still be able to choose the weapon you are best suited to run. Halo had no rng on weapon traits, and people STILL play it. You will either adapt to each weapon you like best, or find another better suited to your skills. It puts player skill back into the equation, rather than relying on perk crutches.
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2 RisposteI'm hoping this will improve balance greatly, but in turn for this to work, the armory needs to be much larger compared to our current armory.
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I kinda like having 2 or 3 of the same gun with different perks. So yea... 😐
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10 RisposteI gotta say this is the one dislike I have so far. Getting a perfect rolled gun was a great feeling and playing towards one added replayability. The argument it's easier to balance isn't very justifiable, nerfing and buffing isn't supposed to be easy.
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1 RispondiGrinding for that perfect roll so you can lord over everyone else? Lul
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3 RisposteLook at your vault. 100+ weapons and MAYBE people rotate between the same 10 of them. So right off the bat, vault space is back. The grind is still there only now its a different, yet familiar grind. Instead of for perks its for a specific gun. And they said theres a bunch more guns incoming. They dumbed it down
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7 RisposteRead the article. It makes perfect sense why they would want to do it that way. The same people who cry about weapon nerfs are the ones complaining about no RNG perks. The reason Bungie is moving away from RNG perks is to avoid weapon nerfs in the future. Stop complaining about them trying to help you. Until you know their replacement system (which you don't), your salty posts are meaningless.
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3 RisposteI hope that's true. Now I can play the game a healthy amount.
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I hated the RNG for weapon rolls. So much of the latter half, hoping to get the weapon, then when you do, hoping its worth something.
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1 RispondiAs long as there is smart RNG and i don't get the same gun over and over again. Say there is a pool of 10 weapons, i want every weapon at least once before i start getting seconds or thirds of those weapons.
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I don't like it but I feel a sense of relief in that it'll make the game exponentially easier for bungie to balance
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Actually I think it could be a good thing, aside from meaning that if you wanted a specific set of stats on one gun and didn't get them you had to keep playing in order to eventually get what you wanted, it seems that this time around it'll be easier and better when they need to tweak a specific trait of a gun. Say, if the rate of fire is a tad too high then they can very easily bring it down a couple of notches while increasing the stability without having to do it across the board or try to figure out a way to incorporate the new change with each possible configuration that the randomised version could drop with.
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I hope it's true, but only if there is a kiosk system in place for weapons and armor Gotta collect em all.
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I think two things will happen: more weapons and weapon mods! Maybe the mods will be rng?
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2 RisposteGive it a try before saying negative stuff
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Ah, I'm not worried. If 95%+ of the rolls I've gotten were trashed, why would I want to go through that again?
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4 RisposteDont particularly care. I hated having to grind for a perfect roll. I poured thousands of hours into CODs and the Halo series, so I'm fine playing with the same weapons for extended periods of time. Plus, I've been saying since vanilla Destiny that randomized perks were what made PVP so damn impossible to achieve any semblence of balance.
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In theory this should make balancing far easier.
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I mean, this sort of paves the way for possible weapon kiosks, solving the vault space issue that plagued D1 for years. If all rolls are set, you'd realistically need very little storage space, and a kiosk could be implemented since there wouldn't be hundred of different perk combinations to worry about. The problem a lot of people have right now is storing duplicates of the same gun with slightly-varying rolls. This makes it so you'd only need to keep 1 copy of that gun.
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5 RisposteI really don't see what all the fuss is about, why do people cry about every little change without thinking about how it could be a positive change. I personally think this could be a good thing. The way we have it now the legendary guns don't really have a identity, too much is focused on its random perk roll. If you look at the iconic legendary we have, they are all fix perks or sort of fix guns like Fate bringer, black hammer, HungJury and doctrine of passing to name a few. How is it good that I have a the same gun as someone, but mine is absolutely garbage and theirs are god tier? I'm guessing legendary are going to be a little be harder to drop, and we might get people getting excited for certain gun drops like the good old Gjallarhorn days.
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I for one, am actually excited about this change. Instead of trying to grind for something that could be good, having to bypass many different layers of RNG just to ensure a certain weapon is to my liking, (or even usable for that matter), all I need to do is grind for that specific weapon. Nothing is really ruined; you already know these great guns exist, it's just a matter of finding them, which is much more promising, and fun. Keep in mind, there's still a fair amount of RNG going on here. What's to say that next engram drop doesn't reward you with a duplicate of something you already have? (Which, according to the article, will still happen.) How about a gun or archetype of gun you never wanted in the first place? What about ties to activities? What happens if you do that activity (raid, strike, public event) and that gun you're fighting for doesn't drop? You'll just have to keep trying. You'll just have to keep playing.
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1 RispondiDestiny was only replayable because of grinding for a weapon. Id rather them make it replayable because it's fun.
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This sounds awesome to me! I posted an idea ages ago about achieving weapon balance and it sounds like they're doing something close to what I suggested. Basically remove all stat increasing / decreasing modifiers. My palindrome has exactly the same range, stability etc as anyone elses. And that can't be altered. Instead we might have rng for utility perks like firefly or outlaw etc. That way every gun is standardized into being as useable as the next, all effective. We just grind for perk preference.
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There are so many pros and cons to this decision that Bungie has made. I guess I will just have to wait and see.