After seeing what Bungie did with halo, and what they are doing with D2, it's pretty clear that they seem to think that skill is having perfect accuracy, and relying completely on teammates. There's a pretty big problem with both of those.
First is accuracy, hitting perfect headshots all the time isn't always skill. However, getting into a situation where it's easier to win a gun fight, [i]is[/i]skill. It comes and goes with certain people. Especially with perks like hidden hand, hitting headshots is a lot easier for people that are [i]naturally[/i] more accurate.
As of relying on teammates only, I understand that an element of teamwork makes the game better, but I don't want to be forced to always have to stick with the team. I want the freedom to play aggressively if I want to, and if I can do it right. With the current state of pvp, it is way too hard to flank any group at close range. Let's analyze this. Without team support, most people will die very quickly trying to do something like that. But with effective combat awareness, it is possible to get away with it. There isn't enough reward for such a huge risk. Usually, you can only pick off 1, maybe 2 of them if you get the drop on them right. Playing with the team is good, but notice how it almost completely [i]takes out aggressive play styles[/i]. I don't want CoD where everyone just runs around, but look now. We don't even have rumble because of the absence of this skill type. Solo players will be at a huge disadvantage. Fans wanted a fast paced pvp, like year 1 pvp. Aside from broken exotics, it worked. You couldn't take on too many people directly, but it still rewarded fast paced people.
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#feedback
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1 RispondiTop players and streamers don't want real skill based games or true competition. What they want is advantages to them and disadvantages to you. Game play mechanics and use of elite controllers (and modded ones) that takes a already ocean wide skill gap and drives it even bigger. They don't want to play people on there skill level that just want blowout games where they "look good" due to beating people who could not hit the side of a barn. As for team play? Money. Pure and simple. Make it impossible to play alone and fester such a toxic community that you beg and plead with your friends to buy the game (and all DLCs) just to have some people you can stand to play with. All with out having everything be a pissing contest with the randoms you meet.
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9 Risposteyou make a great self evaluation of your own ability but, to put that on everyone else is far from accurate. There are plenty of guardians who can hit those shots, don't need the team and play exactly as they want to.. playing in a self made team will allow you to coordinate your attack, play the strategy you may prefer instead of relying on the silent team mates you get matchmade with. social game.. get social and alot of your pvp problems will resolve themselves.
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42 RisposteUnderstood. But you're playing a game made by the people who made Halo....and being played by (in many cases) people who were rabid fans of Halo. You arent' going to get a fast-paced game, for the simple reason that the people in charge of the Sandbox DON"T WANT TO MAKE that game. Jon Weisznewski and DeeJ gave an interview at E3 last week that is currently up on YouTube. It was a fascinating watch, because they were discussing the new game, and the changes they made. When asked about those changes and going to 4v4 versus 6v6t, practically every third word out of Weisznewski's mouth when referring to 6v6 was "chaos". I've seen him give other interviews, and he always uses that term when referring to 6v6. He clearly just doesn't LIKE a fast, fluid game....and actively resists the game being that way. He clearly stated in a previous interview that one of his goals in Destiny 1's weapons tuning was to SLOW DOWN the pace of play in the Crucible, (so that 6v6 would play more like 3v3.) Bottomline, is that you're asking for a PvP game that isn't part oft he "Bungie brand". So I think if you want to play that kind of PVP, you're going to have to find it in a different game.
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Bungie wants you to play in a team otherwise you'd realize what a pile of shit the game is It's the social aspect that keeps this game going
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I'm already waiting for the teamplay highlighting primary fight montage videos for destiny 2. Oh wait... not.
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6 Risposte[quote]they seem to think that skill is having perfect accuracy, and relying completely on teammates.[/quote] Assuming that is even remotely true, you do not have to rely completely on teamates lol. In fact it is entirely hyperbolic, weirdly enough. [quote]hitting perfect headshots all the time isn't always skill[/quote] So luck then? Otherwise it is pretty odd for someone to consistently land precision hits always and it be luck. Perks are not so helpful you can put all of the blame on them either lol. Not really sure you truly understand what it is you are saying based off of that. That is to say you are not being the most rational person on the topic, and are hard to take seriously.
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2 RisposteCozmo stop ignoring actual feedback, people are pissed and you need to tell the devs whatever it is they are doing, they need to stop it.
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1 RispondiModificato da Orpheus49: 6/19/2017 9:02:07 AMI hate that philosophy. Aim is important, but it shouldent be the focus, or the game becomes one dimensional. with halo, precision hit didint come into play until an opponent was weak so it was more about positioning. Destiny used to be about movement, instinct, aim, and even ability discipline. You could choose a playstyle of passive or agressive Now its just about team shottting only. So disappointed
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I don't care for slow PVP that requires a million bullets to kill someone. Its crap. I wish they had something similar to hard core mode from COD.
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2 RisposteTitanfall 2, though. Its waiting for you..... Fast paced. Playing solo is no problem. Every weapon is powerful. Free content updates. Pew. Pew. Pew.
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2 RisposteMaybe just me, but the game doesn't look that much slower. I mean hand cannons were a 4 shot in average rather than the 3 from D1. I think people are over reacting with the TTK of D2. I think it seems slower more because of the ability cooldown than the actual TTK of the guns. Also those guns that they used could have just been trash.
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Year 1 PvP was "fast" because everyone ran around Because we didn't know what we were doing... And well, shotguns
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Modificato da PhNx Hellfire: 6/19/2017 8:36:34 AMBungie's issue for balancing and by extension skill is the most popular guns utilized in the world today are not even close to what you see in the games today. The behavior, the sounds, the everything just doesn't fit. I cannot take one Destiny gun and place a solid next to anything else in other games or real life. Next up besides that is the environment shaping. Bungie clearly wants go aesthetics to environments and I completely agree that Destiny has some phenomenal maps that drew me away from fighting to a customs lobby just to see what angles and artwork was present. They do good jobs on this. But the major glaring issue of skill is still dwindled by those very ideas of letting people get in close with a melee and shotgun to the point the formula overrides vantages for a sniper which is one of a few for a sniper to be used by players who are trying out a sniper and thought that area was well covered for a sniper. The creativity of those environments is severely lacking. Severely. Maps NEED to let players engage with skills and traits which make them more knowledgeable. More capable. More creative with their use of things and allow them to effectively produce counters to others capabilities. Bungie's issue with skill is Destiny has the capability as an FPS to be more then it can if someone wants to run blade dancer with a 100% sneak or invis ability tree, but simply can't. Likewise, a titan cannot be a pure tank without the concept of taking normal damage when the unstoppable perk is active, but doesn't proc when airborne which IS the only way to finish the super use.
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Bump. Bungie needs to see this.
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3 Risposte[quote]Playing with the team is good, but notice how it almost completely takes out aggressive play styles[/quote] It takes away aggressive lone-wolf playstyles. You can still be very, very aggressive in a team.
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7 RisposteBungie wants everyone to make friends and join clans. Read the recent Game Informer. They want team play. The solo player is definitely gonna be at a disadvantage but hasn't that always been true?
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1 Rispondithis is the problem with allowing the community to dictate how this game should be. bungie need to stand firmly by their decisions
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Bump bump bump