Let's get this out the way, I'm mainly a PvE player. Now, I remember when sunbreakers first came out I was happy because Titans had another offensive class for PvE other than striker. So I was in archons forge the other day, and it took 4 hammers to kill one yellow servitor, which was almost half my super. Now I went on my warlock, and used storm trance, and it took less than a quarter of my super to kill the same servitor. It's seems kinda of ridiculous that hammers are so much weaker than stormtrance. All I ask is for you to buff hammer base damage a little more. It's pretty unfair that this games updates are based solely on PvP and throws the PvE players aside.
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Bump x1000 they need a buff at least more damage and damage resistance
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Git gud
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4 RisposteJust run surcharge and explosive pyre buff complete
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5 RisposteOk that sounds great as long as cauterize is nerfed
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6 RisposteI don't even think you can kill a servitor with a blade dancer
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1 RispondiA lot of supers need a damage buff (sunbro, arcblade, golden gun, just to name a few)
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1 RispondiI agree with you but I think if you were to buff hammer damage, you'd need to do some serious work on arc blade. Right now, arc blade is borderline useless in PVE.
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Modificato da Ness: 11/26/2016 6:45:55 PMIf you used Arc Blade on that same servitor, it'd probably use your whole super. Sorry, but I don't think anyone wants to have the old Sunbreaker days when people were able to get free reaper medals every time they used their super. Edit: Nevermind, I thought you wanted to buff the duration. A damage buff might be ok for pve, though I still think it's a strong super for pve.
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4 RisposteBuff it in pvp as well flame seeker needs to actually do its job and there shouldn't be a huge time penalty for using sun charge[spoiler]illuminati confirmed[/spoiler]
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1 RispondiHammers have range and can regenerate health. Stormtrance has neither. Next
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15 RisposteThey are also woefully under powered in PvP as well. It took two direct hammers to kill a Warlock, without the Ram helm, at shotgun range. Which is absolutely ridiculous when a single Warlock charged melee can kill me from full health/full shield.
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They don't care. If they did this would have been fixed years ago.
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How does sun charge do against yellow bars?
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1 RispondiSorry, bungie only knows what [i]Nerf hammers[/i] are.
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27 Risposteeither way, stormcallers need a nerf
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1 RispondiA buff to the tracking perk would be nice.
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Am tired of pvp stuff messing with pve.
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Modificato da CatMan: 11/25/2016 7:00:27 PMYes, the melee too. Really need tracking on those hammers. I'm talking pve, don't care about PvP.
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11 RisposteDon't forget about the shitty neutral game. Their grenades are way too underwhelming and the perks on hammers aren't too spectacular, while Stormtrance on the other hand has more range than shotgun's kill range, and that's just the melee.
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Pve buff damage only. Or a perk in the perk trees that add a damage boost after a kill that stacks. Keep in mind however if there were to be a buff other than that it'd be putting a hit on pvp since they won't separate it...
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1 RispondiI'm sorry that you have a super that let's you throw 10 instant kill hammers in the crucible that can also heal you.
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1 RispondiModificato da BERSEKAEL: 11/25/2016 10:25:30 PMBuff defenders =(
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So make hammers two shot the SIVA Servitors like Golden Gun?
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I think most supers need a pve buff
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1 RispondiOh dear. I main a Sunbreaker. When using Hammer of Sol in PvE, it is meant for add control. There are so many perks that allow for killing more [i]adds[/i] or managing a zone. It really isn't a super that you should be directing at one enemy, especially if you are missing direct hits. When using the HoS in PvP, it is very important that you are accurate. If your hammers explode near the target, you have some leeway and accuracy doesn't have to be perfect. However, against enemy supers that have some significant damage resistance, it is very important that the hammer scores a [u]direct[/u] hit on that enemy to successfully kill him in one hit. Otherwise fix your aim.
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Buff Screwdrivers.