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Destiny

Discussioni su Destiny.
6/23/2016 5:37:36 PM
125

TITANS = OP // 8 reasons

1. The dmg output is to much on lightning grenades... They do 122 dmg on the first strike and 6 pulses with aftershock!!!!! No other grenade of this type does this much dmg! They need to be reduced to either 66-60 each pulse like the spike grenades. 2. Without it they have 4 pulses... 4 pulses in itself is ridiculous! 3. The cone is too big! They need to reduce the length as well as the height! 4. Shoulder charge's aim assist is so -blam!-ing stupid... You can pass someone, activate shoulder charge and still hit and kill them! Shoulder charge is being being abused! Shoulder charge should require a melee charge or a 30 second cool down. 5 Juggernaut is -blam!-ing stupid OP!!!! With eternal warrior you can can run unstoppable and juggernaut!!!!! You can -blam!-ing survive sticky grenades.... WTF..... tell me that's balanced... 6. Flash grenades do 170 if it's close!!!! That's way to much dmg! They are traps! You shouldn't be able to almost kill you! 7. Suppression grenades shouldn't be able to suppress your super! That's the hunter's super for ffs.... They can use it as a grenade?! They should suppress your grenade and jump! For all of you who says it's in it's name and it's year one, Bungie changed the description and usage of Viking Funeral.... 8. No Back Up plans with a tier 5 build is -blam!-ing stupid!!!!! 25 second cool down with the range of a shotgun for an over shield!!!! Not to mention warlocks now have the worst melee.... They need to change their force barrier to activate at the same times as a warlock over shield! Now it doesn't matter if any of you think titans are balanced. They aren't btw!!! In the words of Bungie,"We need to diversify the builds in pvp. Also, while they may not outperform other subclasses, they are creating frustrating encounters." Feel free to add on to help balance this game....
English
#Destiny #balance

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