[quote]Just because something is possible doesn't mean it's practical. If a player has the skill to headshot a blade dancer or a Titan mid-FoH at close range with a sniper, I'd argue they deserve that kill. I'd say that trying to snipe a roaming super at close range is also high risk. If you miss that shot, you're probably dead.
If you think a sniper is hardscoping a lane/doorway, then don't go through that doorway, or switch up your movement to throw off their aim. Plus, the reason why a shotgun requires a follow up melee is because it's much easier to hit someone up close with a shotgun (obviously).[/quote]
I'm not taking about skill here, I'm talking about range of optimal use. If we had to nerf shotguns to take them back into their place, snipers need to be put in their place as well. Right now they are just way too versatile.
English
-
Snipers have already had ammo nerfs(even though they really didn't need it). Snipers being to versatile is simply due to their long range and 1 shot capabilities, which make sense for the type of weapon it is. Name an fps where a sniper doesn't have long range. Name an fps where a sniper will not 1 to the head.