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Modificato da MiamiG95: 4/24/2016 5:27:11 PM
367

Give Titans the Voidwalker Treatment

Bungie's latest patch has brought with it some serious changes to the Voidwalker's abilities - all of them being incredible improvements to the Voidwalker's Super, Melee, and Grenade abilities. From health and Super energy on Melee [i]hit[/i] to instant Grenade recharge [i]and[/i] health regeneration on Grenade and Super kills, the Voidwalker has been given the edge that it needed to compete with other subclasses in both Crucible and PvE. However, there are other subclasses which fall behind because they, too, lack the edge needed to compete with others. I'm talking about the Titan's subclasses, and I'm asking that you give them the improvements they need to compete with the other classes in both Crucible and PvE. Here are some ideas for improvements to the Titan I hope you'll consider implementing. If you agree and would like to see any of these changes, feel free to show your support. [b]Striker[/b] [i]Death From Above[/i]: While airborne, Fist of Havoc can be aimed at enemies below, and deals more damage in a wider radius. Bonus damage and blast radius is determined by your altitude. [i]Shockwave[/i]: Fist of Havoc unleashes a wave of devastating energy which travels outward from the user. [i]Discharge[/i]: Hits with Storm Fist deal area of effect damage around the target. Enemies damaged by Discharge are temporarily blinded and disoriented. Before you say that this would be over-powered, consider that Nightstalkers get to blind, damage, [i]and[/i] slow enemies with Smoke from any range. [i]Headstrong[/i]: Sprint faster, and sprinting increases the leap distance of Fist of Havoc. Reduces incoming flinch. [i]Aftershocks[/i]: Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath and the blinding duration of Flashbang Grenade and Discharge. An ideal version of this perk would add two seconds to Discharge and Flashbang's blinding effects, making Flashbangs useful in Crucible. [b]Defender[/b] [i]Unbreakable[/i]: Force Barrier continually recharges, and recharges your Melee and Grenade as it takes damage. [i]Bastion[/i]: Increases the duration of Ward of Dawn, and enemies that enter your Ward of Dawn will instantly be suppressed. [i]Gift of the Void[/i]: Your Ward of Dawn and Force Barrier will generate Orbs of Light as they take damage from enemy fire. [i]Illuminated[/i]: Increases the benefits granted by Blessing of Light and Weapons of Light. Kills made while under the effects of Armor, Blessing, or Weapons of Light have a chance to create an Orb of Light for your allies. [b]Sunbreaker[/b] [i]Flameseeker[/i]: Your Hammer of Sol will alter its flight path to seek out your enemies. Hammer of Sol tracks more aggressively while your sights are set on your target. [i]Fleetfire[/i]: Scrap this perk. The Agility bonus is barely noticeable even at +3 stacks and the added reload and weapon handling speed is hardly a reward when Voidwalkers get both just for hitting someone and Bladedancers get Quickdraw. I've been using it in Crucible only because Flameseeker and Explosive Pyre are zero help. Please, remove Fleetfire and in its place put another perk: Fire Forged. [i]Fire Forged[/i]: Enemies felled by your fire grant you additional Armor and flinch resistance. Stacks up to three times. Well, these are some ideas I think would improve the Titan's standing in Crucible and, in general, give them the edge they need. Thanks for listening.
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#Destiny #Classes

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  • Titans don't need a buff. They're fine. [spoiler]except sunbraker proxy detention starts too early [/spoiler]

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  • Modificato da Rosacere: 4/23/2016 7:44:51 PM
    Okay, first off, Voidwalker's grenades cannot kill on their own, (except good throws with nothing manacles on, but even then, not guaranteed) and their entire subclass was built on those bad grenades. The melee had relatively no effect seeing it helped charge grenades that weren't very useful, and unlike defender titan the melee triggers no matter what so you would have to waste it to gain some health or super on a really low health enemy. Voidlwalker isn't OP, it really didn't change much because if a warlock is meleeing you, you can hit him before he gets basically any health at all unless you die or they run away. Their super is also pretty underpowered in PvE compared to some (I.e. sunbreaker which deals more damage and striker which can acttually survive the super use when at critical health levels) Also, Titans got buffs, and honestly, are frightening to fight. Shoulder-charge one hits me since I play a low armor build and even if it doesn't, you could melee or shoot out of it or just use it to disorient you enemy since its basically a dash. your overcharge melee is extremely powerful anyways, and you are practically invincible when you use your super, and since no one ever really needs to novabomb across the map, and novabomb activation while moving make you slide to that direction, you jump with both, gosh, basically, 9/10 times fist of havoc is just plain better, so health regen on a super kill shouldn't be a big deal, again, hit them with anything and the regen stops. You can have regen on every pulse rifle kill anyways, it's not like you don't have any health regen options when playing. Also, secondly, I still appreciate that you posted this because feedback is still something bungie needs, I just felt the need to explain why VW is if anything now on par with every subclass if not still a little lacking in the ways that can't be changed (just like the whole firebolt grenade one hit cant be changed) just like a lot of subclasses. Lastly, I just want to add that I am a Voidwalker player, 90% of the game ive played as a voidwalker, and I didn't ask for changes to the subclass, though I do enjoy them. I still want axion bolt to trigger from grave (If you throw it and then die before it explodes, it deals a reeeeeally weak aoe instead of spawning homing balls, I just want it to change so it doesn't screw me over anymore, maybe only spawn one orb or something instead of none) [spoiler]Okay normally I don't do this, but you run a 2.15 overall kd with your titan, wear the best titan gear, have already gone flawless in the new ToO and havee just about every gold medal multiple times AND YOU THINK YOU'RE SUBLCASSES ARE UNDERPOWERED!? ARE YOU MAD!? You must of wrote this the first match you lost to a voidwalker because he was -blam!-ing better than you, or you don't understand how to write a post in sarcasm.[/spoiler]

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    • Modificato da IKEABOSS123: 4/24/2016 8:44:20 AM
      Have you read the patch notes for the Voidwalker changes? Nova bomb and the perks affecting it weren't directly changed. The changes to Energy Drain where actually to REDUCE it's duration (5 sec down to 2) and increase it's regen rate (by 100%) so it was oddly a net nerf (if we take 100% over 5 sec (call it 500%) vs 200% over 2 sec (400%) ) but overall is more effective. They have become more viable, I ran Void since year 1, I'm still running it now and I'm enjoying it more. Voids are more prevalent now with the "nerf" to stormcallers, in PvE with the Radiance changes to Fireborn, running something else with a Sunsinger wrecks. I believe I can get off 9 solar grenades during radiance now. Strikers had a buff pass last time out with the changes to armour, armour during fist of panic, the shoulder charge change. They also get one of the best grenades (lighting gren) and Armamentarium. Defenders also had a buff pass in the last round but....well.... Defenders.. Voidwalkers feel powerful atm partly because everyone is giving it another outing. Less lightning hoovers around than there used to be, but there are more Strikers and less Sunbreakers since their changes. I think things are pretty close in terms of balance at the moment, they might revisit all the classes in May/June on the next balance pass. Big problem is though, they're now balancing classes (and mechanics) around PvP more than PvE..... which is still affecting the Titans more than it should.

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      • No... Just no...

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        • Stopped reading after Melee hits blind and disorient All terrible ideas

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          • Titan seems fine to me, I get health regen, melee kill instant recharge, 1 hit body shot kill with hi-imp sniper rifles. So I don't know, may be I am using titan as intended?

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            • Ok so I like some of the changes but some are too powerful. Also the nightstalkers smoke only does the damage over time with one of the perk nodes. Otherwise it's a one hit and done. Both striker, defender and bladedancer and gunslinger need to be buffed. All of the year one subclasses don't have the same "edge" that the year 2 ones have. Sunbreaker needs a slight buff to the super but otherwise it's balanced.

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            • Titans already had there share of nerfs and buffs. It's the hunters turn to get some changes!

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              • I dont like this idea. I main a Titan and I think the Titans are fine at the moment.

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                • How about altitude for fist of havoc could increase the effective blast radius? It would make some awesome plays from the maps top to its bottom.

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                  • I honestly don't see the error in sunbreakers sometimes. The super seems fine to me. You guys just suck and aren't used to aiming I guess.

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                  • Agree with bastion for defender. Also supressor grenades need bigger blast radius.

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                  • You're funny

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                  • Modificato da Gu1TaRpuNk41: 4/24/2016 4:44:28 PM
                    ...

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                  • Titans are fine

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                  • Titans already got that treatment when the Sunbreaker got balanced.

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                    • Striker should not be changed at all it is one of the strongest classes in the game

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                      • Shut up scrub.

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                      • These are absolutely horrible ideas. All titan subclasses would be incredibly broken if you implemented these. Striker would just be a instant win in cqc, defender would be retarded good in objective gametypes, and sunbreaker would prett much be pre-nerd except now they don't need to be super charged to be unstoppable. Your ideas are so laughable, I actually thought this was satire.

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                      • I wouldn't suggest anything with hammers that track well. It didn't go well the last time

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                      • Lol no #warlockmasterrace

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                        • I really like these ideas, great job! My 2 cents I always thought Titans should be slower, but with more armor. Hunters are good as is (except arc blade hit detection). Warlocks are finally where they should be (for now). Titans though; they need a little change! I think they need to be a little slower, but need to have a lot more speed boost type increases that proc when shoulder charging or similar moves. Bungie needs to take a cue from Halo 5 in how finally, after all these years I feel like a heavy, empowered, Spartan. Titan melees need to be stronger. Movement needs to be slower. Dodges, weapon handling, and reloads need to be faster. Armor needs an increase. Sunbreaker Titans need a little more armor, and tracking that only procs on the first hammer, with less damage, but the following hammers do more damage and AOE. Striker Titans need some kind of arc-energy feedback perk that increases armor or increases running speed, not just agility! Defender Titans need to be able to generate more orbs on PvE and have some kind of heavy melee for knocking enemies out of the bubble. Thanks...

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                          • Also: LANDFALL. Upon casting a bubble: fall though the floor.

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                            • Solid. I love all these idea's. Except discharge, if it was just a minor effect than it would be perfect

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                            • Although I main a Defender Titan, I disagree with your idea for Bastion. It shouldn't suppress the enemy at all. That's what the Helm of Saint-14 is for, though it doesn't instantly suppress (it should).

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                            • You should not change Discharge and Bastion at all, they're fine as they are. Otherwise, this is great. But we all know Bungie isn't gonna make these changes.

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