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Modificato da MiamiG95: 4/24/2016 5:27:11 PM
367

Give Titans the Voidwalker Treatment

Bungie's latest patch has brought with it some serious changes to the Voidwalker's abilities - all of them being incredible improvements to the Voidwalker's Super, Melee, and Grenade abilities. From health and Super energy on Melee [i]hit[/i] to instant Grenade recharge [i]and[/i] health regeneration on Grenade and Super kills, the Voidwalker has been given the edge that it needed to compete with other subclasses in both Crucible and PvE. However, there are other subclasses which fall behind because they, too, lack the edge needed to compete with others. I'm talking about the Titan's subclasses, and I'm asking that you give them the improvements they need to compete with the other classes in both Crucible and PvE. Here are some ideas for improvements to the Titan I hope you'll consider implementing. If you agree and would like to see any of these changes, feel free to show your support. [b]Striker[/b] [i]Death From Above[/i]: While airborne, Fist of Havoc can be aimed at enemies below, and deals more damage in a wider radius. Bonus damage and blast radius is determined by your altitude. [i]Shockwave[/i]: Fist of Havoc unleashes a wave of devastating energy which travels outward from the user. [i]Discharge[/i]: Hits with Storm Fist deal area of effect damage around the target. Enemies damaged by Discharge are temporarily blinded and disoriented. Before you say that this would be over-powered, consider that Nightstalkers get to blind, damage, [i]and[/i] slow enemies with Smoke from any range. [i]Headstrong[/i]: Sprint faster, and sprinting increases the leap distance of Fist of Havoc. Reduces incoming flinch. [i]Aftershocks[/i]: Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath and the blinding duration of Flashbang Grenade and Discharge. An ideal version of this perk would add two seconds to Discharge and Flashbang's blinding effects, making Flashbangs useful in Crucible. [b]Defender[/b] [i]Unbreakable[/i]: Force Barrier continually recharges, and recharges your Melee and Grenade as it takes damage. [i]Bastion[/i]: Increases the duration of Ward of Dawn, and enemies that enter your Ward of Dawn will instantly be suppressed. [i]Gift of the Void[/i]: Your Ward of Dawn and Force Barrier will generate Orbs of Light as they take damage from enemy fire. [i]Illuminated[/i]: Increases the benefits granted by Blessing of Light and Weapons of Light. Kills made while under the effects of Armor, Blessing, or Weapons of Light have a chance to create an Orb of Light for your allies. [b]Sunbreaker[/b] [i]Flameseeker[/i]: Your Hammer of Sol will alter its flight path to seek out your enemies. Hammer of Sol tracks more aggressively while your sights are set on your target. [i]Fleetfire[/i]: Scrap this perk. The Agility bonus is barely noticeable even at +3 stacks and the added reload and weapon handling speed is hardly a reward when Voidwalkers get both just for hitting someone and Bladedancers get Quickdraw. I've been using it in Crucible only because Flameseeker and Explosive Pyre are zero help. Please, remove Fleetfire and in its place put another perk: Fire Forged. [i]Fire Forged[/i]: Enemies felled by your fire grant you additional Armor and flinch resistance. Stacks up to three times. Well, these are some ideas I think would improve the Titan's standing in Crucible and, in general, give them the edge they need. Thanks for listening.
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#Destiny #Classes

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  • I'm a Titan and I thought these were ridiculous

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  • There's no way sunbreaker needs a buff

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  • Clueless McClueface

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  • Titans are fine as-is besides the over-nerf to HoS. Bring back the blast radius and tracking. Keep the Cauterize and DR nerfs though.

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  • I just want my hammers to kill when I get a direct hit. Everything else here is unnecessary.

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    4 Risposte
    • Modificato da K=FC^2: 5/2/2016 4:17:50 PM
      You know what you're doing right now? Yes, complaining. First off you shouldn't compare other classes with your favourite titan class. Here's why, all classes are diff and have their unique strength and weaknesses. This is what makes all three classes DIFFERENT from each other. You're just comparing because a hunter can do something a Titan can't do and striving to ask for additional abilities so that a Titan can do what a hunter can do (yes I'm talking about that blind smoke thing). Anyways just like how sunsinger can gain shield upon melee but since that's nerfed because people complain too much now they only have a chance to gain a shield upon melee. The point is stop complaining and just accept it.

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    • All of these are ridiculous except maybe headstrong. You Titans sure bitch a lot for having a really good all around class with striker, probably the best pve class with defender, and the spam hammer class that still wrecks in pvp. Just stop complaining.

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      3 Risposte
      • Sure, only if Bladedancer is restored to its former glory, Golden Gun gets a 1000 damage increase, and Nightstalker tether deploys automatically on impact and deals double the damage it does now after tethered.... [spoiler]satire[/spoiler]

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      • They already did. Back in december remember

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        2 Risposte
        • Defender buff is unnecessary.

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        • Make me want to use defender in pvp

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        • I only like the unbreakable buff

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        • Some people forget that the defender super in pvp it's not the bubble Sunbreakers just need their hammers fixed

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        • Titans are fine. Fix hit registration on hammers and they're perfect, no buffs needed.

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        • I was interested to see just how you'd rebuff Sunbreaker. I laughed when I basically saw you wanted Truth rockets for Hammers, and can no longer take the thread seriously.

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          6 Risposte
          • Titan really is fine exept for the melee's so maybe buff their effects like transfusion triggering on hit force barrier triggering on a empty charge and maybe for sunbreaker return the damage dealth by burn returned to the users health in addition to the cauterize perk.

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          • Void walkers were slept on for the LONGEST time, let them have and experience some glory, get off them, titans

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          • Boohoo, Titans, smh

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            2 Risposte
            • Got to the nightstalker bit, this is obviously ridiculous. Hunters aren't op in the slightest, let alone the smoke isn't that great and it has about the range of boy throwing a baseball who's never seen the sun. No, just stop.

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              13 Risposte
              • Void walker needed it we literally had no good grenade and a bad melee.

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              • Id be fine with most of these changes, minus the dischargr one. That shit is just stupid. You want a melee that does what 160 or so damage (cant remember exact number, but it does a lot after they buffed it) and also make it blind/disorient targets? That is way too strong. And yes, smoke does those things from any range, but the damage is far lower compared to striker melee. So if you want this, then the damage from the melee would need to be nerfed considerably

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              • I actually think that all of these would be acceptable for striker so it doesnt feel like strikers resort to the things that are actually decent

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              • That bastion would be broken as hell no way. I was iffy until that but nope. Thats too much.

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              • Booty

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              • [b][u]#StrikerIsOkay[/u][/b]

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              • They only seem overpowered because they're all [i]buffs[/i]. As a Titan through the ages (excepting Crota) ... You either just accepted the nerfs that came or were the whisper in a crowd of Hunters and Locks. And we're talking multi-thousands more of other subclasses getting the play time over their want for Titan. Which is a perspective to ponder about, should the care ever wash over anyone. Side note : Titan smash received a nerf in a damage fall off, to include an even smaller radius. What's being asked is to give it back. I don't like being electrocuted so I run from it (simple-stupid right?) Don't like being smashed? Stop trying to act like a Titan and use one of your multiple melee OHK's to kill us (silly me, thinking otherwise) ... Than cry about how a 3+ min CD was used against your .25 second CD. -blam!- off and learn to STR stack. ----- Bungie made a mistake. First, they set a precedent by actually listening to the preteen mob mentality about lolTitan2OP. Through other similar updates prior to April, they kept on. So... Comes April. Bungie gives this big spiel on weapon over-use, scope over-use, exploits in each, gave us the equality speech for all things created in their Destiny inventory. And showed us their purty graphs when they data mined to give credit in their platform on whats intended for use, what's just been oversight and [u]what's obviously been abused through sheer mass of numbers.[/u] Mmmmmmmk. I'd like these graphs on classes most used (pvp and otherwise). On perks most talented into. On most used subclasses. What supers are used the most, the most deaths caused by which super, the most narrow escapes Guardians were awarded when left alive from another's supers, etc etc. How many Hits registered compared to deaths that followed. (surely when you have a shoulder tackle or hunters blade dance hit guardian X, X's death are to follow. That's just the law of the program, right? Where's [u]that[/u] graph?) Where's your spiel about class equalizing?

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