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Modificato da Apex of War: 4/8/2016 1:14:34 PM
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LIVE: Crucible/Sandbox Update

[b]The stream is complete and Crucible/weapon tuning information is out. This accurately reflects as much detail as we have gotten so far.[/b] Revive timers go in increments of 7 seconds instead of 5 (ex. 7 seconds before first revive, 14 seconds before second revive). Reviving a teammate is now .25 sec slower. Reduced rez time bonus from exotic armor reduced to 30% (down from 40%). Distance to revive a teammate is closer by 0.5 meters. Revive overshield has been nerfed to allow mid impact snipers to rez snipe. Spawn into a game with special ammo in all game types. This includes having special at the beginning of all 3v3 playlists. Special ammo spawn times are 3 minutes for first special ammo crate. 2 minute timers thereafter. (nerfed) Heavy ammo only comes in at 5 minutes. No more 9min/6min/3min heavy ammo timers. Heavy ammo will still drop normally in ToO and Mayhem. Shaxx weekly quest will drop up to 335 gear. ToO bounties will reward up to 330 gear. ToO Mercury chest will drop up to 335 gear including armor (before, only weapons dropped here). There is also a new daily ToO bounty that is able to drop up to 330 gear upon completion. Iron Banner Rank 3 package will have 320 artifact and 5 package will have 320 Ghost and up to 335 gear. Iron Banner match completions will no longer reward Legendary Engrams and replace them with Legendary IB gear. ARs: High RoF - slight base damage nerf (16 head/13 body, 2.5% reduced base damage). Low RoF - slight base damage buff (27 head/22 body, 35/28 with Focused Fire, 2.3% increase base damage). PRs: Low RoF - slight base damage buff (34 precision, 23 body, 3% increase base damage. Now a 2 burst weapon with all precision shots). HCs: More reserve ammo. Fusion: Blanket stability increase. Minimum stability buffed to 40% and linear to 100% at max. Snipers: -The 3 lowest zoom distance scopes - more zoom (Shortgaze, Ambush, Longview SLR10). This is to dissuade use in CQC. -Added 2 frames of zoom time -Snapshot 20% faster instead of 30% faster zoom time. -Reduced stability. -Fixed Zen Moment bug not working on snipers. MIDA: removing High Caliber Rounds as an intrinsic perk. Suros Regime: Spinning up kicks in 4 rounds later in the magazine due to low RoF AR buff. Increased range (now +45 range) with Focused Fire, possible to reach max range in conjunction with other perk selections. Hawkmoon: +10 base range increase. This will make it more reliable to land shots at mid range. TLW: Removed damage bonus from The Last Word perk. Judging from the live play testing in the stream, it will struggle to keep up mid range against other mid range specialized weapons. Thorn: reduced DoT reduced (2 instead of 3), reduced duration of DoT (4 ticks instead of 6), reduced Burn effect on opponent screen. Will stay as a Y1 weapon. Ice Breaker: Increased scope zoom to 6x zoom. Reduced base handling to minimum for snipers. Reduced target acquisition by 25%. Death swapping special weapons no longer works. Will remain a Y1 weapon. Dreg's Promise: Tracking rounds (similar tracking to that of launchers). Damage and RoF nerfed to compensate for tracking rounds Telesto: Telesto will correctly attach to all surfaces, but will not damage teammates (glitch fix). Chaperone: Bug fix on precision damage. 1000 Yard Stare: less ammo inventory ("a couple bullets") and affected by other sniper nerfs. (Harrowed) Quillims Terminus: Reduced max ammo inventory by 15 rounds. Reduced stability by 9. Faster reload for King's Fall weapons. 12% Stability buff on King's Fall AR, Anguish of Drystan. Eye of the Storm: Now improves "error angle" in addition to accuracy, players can see reticle contract when perk activates. Icarus: 75% better accuracy while airborne, up from 66%. Aggressive Ballistics: Increased recoil (-20 stability, down from -10 stability). Swapping special weapons in a match will now completely remove your special ammo until more is found. Shotgun (5-7 rounds), sniper (5-7 rounds) reserve ammo reduced. This also affects Lord of Wolves & Queenbreaker's Bow. Reduced bonus ammo for Machine Gun Ammo bonuses on armor by 33% Reduced ammo given by heavy crates in PvP for launchers and machine guns. PvE increase in special ammo brick drops to counter reduction in reserve ammo for PvE activities. Warlocks: Sunsinger- Flameshield armor reduced, frequency reduced. Radiance Fireborn won't last as long. Firebolt/Viking funeral was not adjusted. Designer said the subclass is built on the burn and they could not change it without redesigning the subclass. Stormcaller- Landfall damage nerf (@7:50 in the YouTube link, you see where Landfall falls just short of one shotting a Warlock in Radiance. Also designer said would not pop the Titan bubble). Landfall won't blind enemies anymore. Less super duration with Transcendence. Slight damage buff to "damage to surrounding enemies" in Electrostatic Mind Voidwalker- Buff to "Vampire" abilities Titans and Hunters: No apparent changes Edit 1: YouTube link to Twitch stream now available! Edit 2: Went through parts of the stream a second time to catch things I've missed and other things that needed more clarification. Edit 3: Added details as seen in Thursday's April Update news article.
English
#Destiny

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  • IB gear in place of engrams? Blech

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  • What type of scope does BS have? and Will it be effected by the update?

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    6 Risposte
    • Just out of curiosity can red death 2 shot after the patch?

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      • [quote][b]The stream is complete, I was able to capture 99% of what they covered. They did say there will be more details in the upcoming weekly update.[/b] Revive timers go in increments of 7 seconds instead of 5 (ex. 7 seconds before first revive, 14 seconds before second revive). Revives are slower making quick revive gear more beneficial. Distance to revive a teammate is shorter. Revive overshield has been slightly nerfed. Spawn into a game with special ammo in all game types. This includes having special at the beginning of all 3v3 playlists. Special ammo spawn times are 3 minutes for first special ammo crate. 2 minute timers thereafter. (nerfed) Heavy ammo only comes in at 5 minutes. No more 9min/6min/3min heavy ammo timers. Heavy ammo will still drop normally in ToO and Mayhem. Shaxx weekly quest will drop up to 335 gear. ToO bounties will reward up to 330 gear. ToO Mercury chest will drop up to 335 gear including armor (before, only weapons dropped here). There is also a new daily ToO bounty that is able to drop up to 330 gear upon completion. Iron Banner Rank 3 package will have 320 artifact and 5 package will have 320 Ghost and up to 335 gear. Iron Banner match completions will no longer reward Legendary Engrams and replace them with legendary IB gear. ARs: High RoF - slight base damage nerf (16 head/13 body) Low RoF - slight base damage buff (35 head/28 body with Focused Fire that was shown in the stream which means 27 head/22 body on normal low RoF ARs) PRs: Low RoF - slight base damage buff (34 precision damage, 23 to the body. Now a 2 burst weapon with all precision shots) HCs: More reserve ammo Fusion: Blanket stability increase. Dust off those Mythoclasts ;) Snipers: -The 3 lowest zoom distance scopes - more zoom (Shortgaze, Ambush, Longview SLR10). This is to dissuade use in CQC. -Added 2 frames of zoom time -Snapshot 20% faster instead of 30% faster zoom time. -Reduced stability. MIDA: removing High Caliber Rounds as an intrinsic perk Suros Regime: Spinning up kicks in 4 rounds later in the magazine due to low RoF AR buff. More range with Focused Fire, possible to max out range with Focused Fire. Hawkmoon: Base range increase. This will make it more reliable to land shots at mid range. TLW: reduced damage bonus from The Last Word perk. 50 body shot damage, subject to a fair amount of range dropoff. Judging from the live play testing in the stream, it will struggle to keep up mid range against other mid range specialized weapons (such as ARs and PRs) Thorn: reduced DoT reduced (2 instead of 3), reduced duration of DoT (4 ticks instead of 6), reduced Burn effect on opponent screen. Will stay as a Y1 weapon. Ice Breaker: generated ammo will not carry over after death, even after switching weapons. Will remain a Y1 weapon. Sidearms: ammo will not carry over after death when switching weapons. Shotgun, sniper, machine gun reserve ammo reduced. PvE increase in special ammo brick drops to counter reduction in reserve ammo for PvE activities. Dreg's Promise: tracking rounds (may very well replace TLW based on the play testing footage) Telesto: Telesto will correctly attach to all surfaces, but will not damage teammates (glitch fix). 1000 Yard Stare: less ammo inventory ("a couple bullets") and affected by other sniper nerfs. (Harrowed) Quillims Terminus: reduced ammo inventory. Faster reload for King's Fall weapons. Stability buff on King's Fall AR. Warlocks: Sunsinger- Flameshield armor reduced, frequency reduced. Radiance Fireborn won't last as long. Firebolt/Viking funeral was not adjusted. Designer said the subclass is built on the burn and they could not change it without redesigning the subclass. Stormcaller- Landfall damage nerf (@7:50 in the YouTube link, you see where Landfall falls just short of one shotting a Warlock in Radiance. Also designer said would not pop the Titan bubble). Landfall won't blind enemies anymore. Less super duration with Transcendence. Slight damage buff to "damage to surrounding enemies" in Electrostatic Mind Voidwalker- Buff to "Vampire" abilities Titans and Hunters: No apparent changes Edit 1: YouTube link to Twitch stream now available! Edit 2: Went through parts of the stream a second time to catch things I've missed and other things that needed more clarification.[/quote] Yay, less stability on snipers... That will make PVE so fun...

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      • Bungie needs to have a "reset" button to make it to where all guns go back to their starting state(with exceptions) so we're not over here fighting as to who is going to get nerfed the most in the next update. It's getting ridiculous and out of hand. By year 3 we'll all be shooting marshmallow guns.

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        2 Risposte
        • I dont get why the changef flameshield to only a chance. It was great for pvp and pve, all it needed for pvp was a slightly lower shield , wouldve balanced it out

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        • This is why i left the game, bungie -blam!-ed up destiny!

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        • Haven't played the game for months.. Was bored and got on forums... Glad I deleted the game. All of this just sounds unenjoyable.

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        • Modificato da bilbo t baginzz: 4/6/2016 9:18:05 PM
          MIDA is an average scout rifle as is... take away HC rounds and the ability to not stagger people with snipers and its useless. Confused about why they would nerf the thorn... it cant be used it any game type which matters anyway.

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          8 Risposte
          • Bungie: neutering guardians since 2014. Our motto here at Bungie is, "Become legend now, you little f&@kers!"

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            • Sounds fair, although really think they should have buffed the standard burn for sunsinger a touch and swapped out viking funeral for something like an agility perk maybe.

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            • I believe Red Death is a low RoF pulse....Bye Division...Destiny I'm coming home!

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              5 Risposte
              • Yeeees warlocks your time has come. Now about hunters.... you're next

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              • The whole tone of these buffs/nerfs seem to be "the smallest possible changes we could make" This seems like good news to me. It shows: 1. Crucible is more balanced than its ever been. 2. Bungie are learning from past mistakes, where the buffs/nerfs were too strong, turning the meta upside down.

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              • Does this mean red death will be good again?

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                3 Risposte
                • I feel like I'm the only person who likes the changes. Then again I don't really use anything that was nerfed.

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                  • I've noticed the people complaining about MIDA are the ones with generally bad stats and are too stupid to comprehend the fact that the actual guns usage hasn't been touched. Just how it feels to get hit by. NEWS FLASH: Scouts aren't meant to go head to head from close range. So if you use it properly then it won't effect you in the slightest.

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                    3 Risposte
                    • Just give it sometime and you're going to see a lot of nerf suros regime threads lol. Pretty ticked that we'll be getting less special ammo,and machine gune ammo all because of pvp. But on the bright side i can finally dust off my shadow price,and why did this update have to come out on the same day dark souls 3 comes out.

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                    • Modificato da Davethehorse: 4/7/2016 3:37:22 AM
                      I have a question and I want answers without people starting to yell. Answer and I'll try to get back to you. I've seen countless posts saying not to nerf the best weapons, but to buff the other ones. My question is this: does buffing other weapons that are weaker than the current meta speed up gameplay, and does that make it more like a Call of Duty based game?

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                      5 Risposte
                      • I'm happy to see more reserve ammo for HC, but sad to see ammo reduction for secondary and heavy. I'm very glad that I'm going to be able to enjoy using fresh promise again. As for the rest of it, I suppose I'll just have to wait and see how it really the game. Also, glad TLW is getting nerfed (possibly into oblivion)

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                      • Sunsinger should've been changed. But, sadly they're to dam lazy to fix things that actually need to be fixed.

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                      • Modificato da Knacko: 4/7/2016 5:31:05 AM
                        I think they need to buff Bad Juju. Just saying. Haven't seen one in the crucible in a LONG time.

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                        1 Rispondi
                        • Modificato da JdHunt: 1/10/2017 3:09:20 AM
                          -_-

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                          3 Risposte
                          • I am seriously concerned that bungie cannot afford a refrigerator for water.

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                            • Seems good, hard to tell until we play after the update. Looks like pulse rifles with be relevant again. Autos will do better in close. Slow down sniper domination. Don't jump to conclusions. For the day one players, think of how far we have come. The game is balanced more now than day one. I think this update will improve the PVP balance. Or not.

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                              • the things they need to buff/nerf - nightstalkers shadow shot to one shot an overshield (we only get 3 shots if its a super it should be the equivalent of golden gun) -arc blade hit detection (many many times have i used arc blade only to slice a guy 3-4 times to die from someone on the side shooting me and barely getting the kill) - nerf vikings funeral really they should of done this. i get grenade'd and die from burn out.... thats it... thats alll warlocks need to do is throw one grenade even if you're out of reach and it snags you a lil, you die... and if you manage to survive you outta of the game for like 13 sec while the opposing team pushes to one shot you.... really... -fix phantom shots in tlw/other hand cannons, not nerf the thing out of existence we're already having trouble with the inconsistency of the weapon but now they wanna nerf it again and again? goddamn its not like we're last wording people from miles away let it rekt at close range/mid focus on buffing other weapons, stop nerfing. real simple.

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