Stormcaller (using landfall)
- can activate in the air and it immediately kills anyone above or below you.
- blinds enemies
-landfall pops titan bubbles at no cost to super energy(yes the perk must be selected but theres an exotic so you can double dip in the perk tree)
- you get to roam for 20+ seconds after
- longest melee range in game gets extended even further
- can use blink and landfall with exotic
-50% damage resistance
Fist of Havoc
-can be activated in the air, but doesnt do damage until you hit the ground
-can also pop titan bubble but at the cost of the entire super with nothing left after.
- shortest melee in the game(but it does more damage than a regular melee and titans can spec for shoulder charge)
-unstoppable will provide +2 armor making it very difficult to die for about a 3 second animation.
-foh is often a suicide mission because after the super there is a standing up animation where anyone you missed can easily shoot you down.
So stormcaller is a slightly less powerful fist of havoc that blinds enemies and pops titan bubbles (at no cost to their super) then has 18-24 seconds to roam around after.
PLEASE explain how this is balanced
Quick comparison of super kill potential
Golden gun - 3 in an ideal scenario, 4 rarely
Arc blade - 2-3, 4-5+ in rare cases
Shadowshot - 1-2, 3-4 in rare cases
Foh - 1-2 (rarely can be 4+)
Bubble - n/a
Hammers - 2-3 average, 4-5 rarely
Nova bomb - 1-2 (same as foh)
Sunsinger - 1-2 (more depending on player skill)
[b]Stormtrance[/b] - 3-4 average, 5+ in an ideal scenario (landfall can net 2+ kills, pop bubbles and set up a few more with damaged and blinded enemies. Then 18-24 seconds to roam and get another 3+)
Let me ask you this, how many times has a stormcaller killed you twice in the same super? I cant count the number of times it's happened to me.
Yet I dont think ive ever been killed by the same golden gun, arc blade, sunsinger etc...
-Imo the damage of landfall should be reduced and the blinding effect increased. It shouldn't be getting triple kills, it should set up triple kills.
-The duration with transcendence should be reduced, it does regen health AND increase super duration.(sunsingers have a perk that only increases super duration and it isnt nearly as effective)
-Melee range with the range increasing perk should be reduced SLIGHTLY.
English
#Destiny
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3 RisposteWhat happened to the good ol days of people playing minecraft together, where nothing was OP
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1 RispondiModificato da SeaDug: 1/12/2016 2:04:59 AMMy two comments: Landfall is Fist of Havoc for warlocks. I once got 5 kills with Fist of Havoc in Iron Banner. I've been waiting to brag about that.
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Can't we all just do PvE?
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Plz explain why u have a ohk?
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It counters no other super.
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2 RisposteThe rise of Stormcallers can be attributed to the nerfing of Sunbreakers. Remove the apex predator from the ecosystem and another fills the niche...
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2 RisposteModificato da ABDEL__1994: 1/12/2016 12:58:43 AMOkay, cool. Can we compare nova bomb to sunbreaker then? Or do you not want to talk about that.
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Only complete losera with no skill use stormcaller. FACT
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It's not balanced, I would pick playing stormcaller over strike any day. It just has so much more kill potential.
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And here I thought hunters had the saltiest tater chips. No Titanbro, you cannot have Palpatine fingers on your Titan. If you would like to join the dark side, play that turd of a warlock you have down there as your third character. In all seriousness, you'd probably have a blast and main a warlock afterward... You know- can't beat em, join em? [spoiler][b][u]your tears, SO TASTY.[/u][/b][/spoiler]
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11 RisposteStormcaller neutral game is garbage.
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18 Risposte[u][b]Striker base gameplay:[/b][/u] Lighting grenades 158 damage punches Shoulder charge Health regen on melee kills Maximum armor in game Titan skating [b][u]Stormcaller base gameplay:[/u][/b] Storm grenades Increased melee distance Grenade damage chaining Why are we only discussing supers?..
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2 RisposteWell, to be fair, defender isn't exactly n/a... with weapons of light, you can 1 hit bodyshot with a sniper for quite a long time if you have the right perks... and so can everyone else on your team.
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49 RisposteStormcaller has duration, landfall, range Stormcaller also has time to kill, lowest armor stat of the three roaming supers (bladedancer, sunbreaker), NO HEALTH REGEN ON KILL, and the slowest movement speed of all roaming supers It has benefits but also drawbacks that literally nobody considers It is not op just because you got killed by it, quit whining
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It's balanced becuase unlike fist. There are no regen perks on stormcaller. Second fist is almost impossible to stop unless they are weak and not running unstoppable.
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4 RisposteI like how you bring up the fact that landfall can't kill supers but FoH can. Oh wait, you didn't mention that, because you're being biased.
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I agree after they needed sun breakers the new op super is storm caller
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http://destinytracker.com/destiny/videos/xbox/Kr1spy%20cr3am69/34052d6d-f563-44d1-8bd4-c71976e3781d not that op lol
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28 RisposteLandfalls kill range is definitely smaller than arc blades aoe move...like they literally have to be starring right up your butt for them to die, and those near the landfall become blinded temporarily. And you can't really complain about our extended melee, I mean seriously? That's our special move. That's like complaining that hunters "melee" special move (smoke bombs, throwing knife) has too much range because they can throw it wherever they want. Totally op!
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5 RisposteModificato da Teal Wyvern: 1/10/2016 6:31:30 PMYou're forgetting several things with this. Landfall only blinds enemies that are below you, as well as completely disregarding grenades. Surely they would be important if there was an entire supercharge dedicated to grenades, right? Not to mention the damage of both melees, the striker melee can almost 1 hit low armor enemies, while the storm caller melee can only 2 shot enemies if using the claws of ahmkara or feedback. To further enhance the grenade subject, certain ones like the Lightning grenade and the fire bolt grenade are [b]incredibly[/b] powerful. Other grenades like the pulse and swarm grenades are close to useless other than a bit of area control.
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3 RisposteI once activated landfall on a striker... I got rekt by FOS
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3 RisposteStorm caller way easier to kill Titan smash is unkillable.. Most times
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5 RisposteStriker: Fist of Havoc instant kill targets. After shock possible bonus kills. Stormtrance: Does not kill instantly. Target does need to take a curtain amount of damage before dying. Anyone can be killed before the super goes off.
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1 RispondiHey goddamnit, let we Titans and 'Locks stop this petty bickering, we riders of the lightning must remain vigilant against our true enemies....HUNTERS!
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1 RispondiMy only issue with storm caller is landfall insta nuking my bubble and everyone inside with armour of light on. Other then that its fine as their neutral game is pretty average at best.
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1 RispondiAs a Warlock main I personally hate the class and choose not to use it. Super is great but I hate everything else. Super is probably overpowered though.