Literally 1 sunbreaker runs around and destroys everything on the map. If we are on the B flag and a sunbreaker approaches everybody has to run away and give them the easy cap just just he has hammers and that goes for any flag. On the other end of the spectrum with a sunbreaker on our team when he pops his super its like a sign of relief, everybody reloads their weapons, huddle up, maybe hand out refreshments and just pick off the little kills of the helpless guardians that never saw it coming. Something has to be done bungie....its just too powerful literally I can try super hard and be in the lead of both teams in score and a sunbreakers pops off his super twice and super passes everyone in the lobby and we automatically get a 3000 point lead. It just seems to me that they hold too much power in the game its like fighting that one elementary school bully who is twice your size, sure you can beat him if you can get more ppl to group up on him but sure a hell your going to die in the process. Obviously I will get a lot of comments saying I'm just crying please nerf but this is just getting out of hand like something needs to change to be on a more even playing field.
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Modificato da DestUndead: 10/15/2015 10:20:24 PMI killed one earlier with a sidearm when me and a teammate both were shooting him. Edit: They aren't that powerful
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4 RisposteModificato da Joe Schmoo: 10/15/2015 9:52:15 PMI like turtles
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8 RisposteI agree I mean everyone keeps saying Hunters are OP but yet you can kill us no problem during any of our supers. Since people whined about blade dancer armor it got removed. We have 0 bonus armor while using any of the 3 supers we have. You can literally snipe us one shot and end our super. Yet it takes 2 head shots to kill Sunbreaker or Stormcallers lol. Honestly I'd just prefer if they made a playlist without supers period. The amount of balancing issues is insane so why have them in crucible at all even more so IB. I ran some IB yesterday and one game was my team vs 6 warlocks. All storm caller lol so naturally we got smacked because of the amount of light in zooming around the map. We get insta killed by it from super far away. Ran into a team with 3 sunbreakers and well it hurt a lot. Popped blade dancer to go after one he popped his hammer bam one shot lol.
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Have you heard if infinite bows thats more worry some for me
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Warlocks don't go crying because we shut down stupid hammer of suck!
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7 RisposteNegative. Stormcaller a float around surviving multiple hammers and killing everything. Night stalkers just glitch and shadowshot everything
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Yeah im abusing the shit out of it. I always get it atleast three times. I was holding back in regular. I have one thing to say -blam!- the community of destiny
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Hosting Sunbreaker raid, Titan CP Need WoL defender, Black hole shadowshot and celestial nighthawk golden gun.
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Sees sun breaker Tries to run Dies I was also using a 280 white handcannon for the first curse quest
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I did think this before... Until today. I was minding my own business, messing around on IB, when I hear the 'DING' *Shit. Sunbreaker.* I turn around to look for him, he's running towards me. I shot him down after sticking a grenade to him. It's not OP. It's about the skills others use to knock them down, it's also about how quick the Titans reaction times are. It's all about the players. [spoiler]I'm a warlock.[/spoiler]
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4th horseman will take down a sunbreaker easy
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No hunters unlimited shadow shot is
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1 RispondiOne shadow shot from a hunter cancels out their super problem solved.
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Modificato da TheRainstate: 10/15/2015 6:12:25 PMI leveled my Hunter first and thought SunBreaker was OP because of how devastating its super was in PvE and because I didn't know how to counter it in PvP. But Now I have gotten to have extensive experience as a SunBreaker and I have to tell you its not OP but it is off balance and could use some adjustment. The terrible 3rd person aiming and the fact you cant hit shit if its in the air or moving quickly makes up for the fact you get more chances to get a kill as Gunslinger or Blade Dancer. (if you stand around on the ground like a tool you deserve to get hammered. If you haven't figured this out by now your bad at PvP) 1) Remove the sunspot over shield perk Fire Keeper and replace it with a player activated dodge using the same mechanics as the hunters new shadow walk but with out the blink animation effect and just make it a roll. Same cool downs etc (titans cant blink we so fat lol) The perk would go where the Fire Keeper was so the titan has to choose between health regeneration after a super kill or a dodge roll skill when not using the super. 2) Lower the defense while the super is active to the same armor rating as other roaming supers. (we can regenerate health after a kill if we choose to use that perk so no need for the extra armor) 3) Give a perk to Warlocks to give health regeneration after a kill with their new super to match Blade Dancer and Sunbreakers. They need it as their new super requires them to be up close and personal. 4) When Hunters use perk Black Hole make the tether effect happen immediately to make up for the fact they only have one shot instead of 3. Then hunters can choose to have either 3 shots with the current tether time or a single shot with quick tether. (obviously fix the infinite super glitch first) 5) Give titan defenders melee the same range as warlock melee and allow only fusion rifles from the creator of the bubble to fire out of the bubble. It will make it harder for them to defend in close proximity in the bubble but gives them at least some form of offence. 6) Make hunters Razors Edge go where the player aims the skill not the direction you are running. 7) On gunslinger change the perk Chain of Woe to give Gunslingers a 4th shot if all three previous shots are kills. Makes up for the removal of the exotic helm that gave 4 shots and makes it so the 4th isn't a guarantee.
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29 RispostePeople whine so much about the Sunbreakers. Its not that OP when other Supers do just about the same. People act like the sunbreaker has everything equipped on the skill table killing everyone. I doubt that everyone that whines about the SB haven't even played as one to see what its like having to be careful about where you set yourself up and activate it. Like it said go look at the skill tree and actually see what your whining about and realize that for the perks of one skill is the loss of another
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6 RisposteI run a warlock with stormcaller and wreck the map with it does that mean I'm OP as well and need a nerf? I have noticed the only ones that have been whining about Sunbreakers are the ones that either suck or just like to whine. Sure I die my share to them but I also kill a decent amount as well, I mean when titan is supered. So either I magically got a shit ton better or people just like to whine.
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18 RisposteI main a Titan and the SB is the breath of fresh air the Titan needed for PVP. The super probably is too strong so an armour decrease and possibly a time decrease is needed but if they nerf that what should the SB get to balance it? A firebolt grenade like the others have, blink like the others have, a melee range increase like the others have and might as well throw Quickdraw in there as well as it is the most useful of ALL perks in PVP. How does that sit with you Mr Hunter?
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Literally died to 8 hammers in one game. In iron banner. Not mayhem. You don't know how irritating that is
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1 RispondiBungie already half confirmed something is going to be done with Sunbreakers. These posts are really starting to get absurd. Half of your arguments for Sunbreakers being op is exactly the same for every subclass bar Defender in the game now.
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2 Risposte1000 yard stare 1 to the body and one to the head
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Meh yall complain too much
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2 RisposteI don't have a problem with 1 or two sunbreakers on a team. Easily handled with smart shadow shot play and evasive retreating, but when the other team is nothing but titans it gets a bit ridiculous. With that said. Their DMG reduction might need a bit of a reduction. Unloaded 20 lmg shots into one and didn't kill him, granted they where body shots, but still a bit too much
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In IB I'm finding HoS is swinging matches by securing all the heavy on the first drop. Then it's all over...
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Simple nerf. Make them a tank! Therefore, make them move slower.
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55% DR needs to change, that's the biggest root of all problems
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Agreed. Sun breakers need a nerf in pvp. As in take off Grande and horseshoes with the hammer or make them killable like the stormcaller.