Just trying to see what other people think, you don't need to be ass for someones different opinion. And go...
Edit: Wow over 20 replies in and hour.
I like the idea of no exotics. My personal opinion though would be to just take off the radar and promote movement and flanking.
English
#Destiny
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No exotics and no orbs generated / less super energy gained from kills.
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1 RispondiOptional matchmaking since it's near impossible to find a team if you have not gone flawless or don't have this or that
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No exotics
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If make it with specific load outs for each class that you'd have to choose, with the grenades, heavy and supers available on a rewards based system,. Some what like counter strike money system.
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4 RisposteNo exotics or radar, so it really is skill based. Connection based matchmaking and being unable to switch out armor once you're traveling to the map.
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No exotics. Spawn changes every round.
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Ban Thorn.
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Make them Combined arms maps
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No radar would be interesting
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Add matchmaking.
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No exotic guns or armor. Its purely based off skill with basic guns and having good rolls
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Lock your subclass and weapon load out before game so we don't get this bullshit switching to truth and Ghorn heavy round
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No radar so communication is needed. No supers
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1 RispondiSkill based matchmaking
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Ban cheaters permanently for life. Zero tolerance. This game is based online in a multi player format. There simply can not be room for players that cheat to win.
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Have a radar buy make it similar to the cod style only trackers when enemy is shooting. Switch spawns every other round. No heavy round or one heavy box in their center.
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Modificato da KirklandSignature: 7/6/2015 8:12:32 PMNo radar, no gear switching mid game, switch out spawn points. Would be interesting to see no exotics as well, not sure how that would play out....
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3 RisposteNo exotic weapons and no matchmaking
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1 Rispondi-Radar Off -Switch Spawns Every Round -and maybe just maybe no exotic guns.....maybe
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Switch spawns every round
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2 RisposteI would say no radar and maybe being able to get to the lighthouse after a certain number of wins (regardless of losses). However, I think there should still be something special for people going flawless.
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The problem with no radar is that shotguns will run riot but yeah its a decent idea, i would prefer no exotics tbh
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The only thing to change is at halftime switch sides.
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I would make the starting spawns each round be randomly chosen instead of staying the same throughout the match. I would also have the map change as well, instead of playing the same map all weekend long. Also, I would make it be a constant playlist, not just Friday through Monday night (wtf kind of time frame is that; completely illogical).
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I would to group wars e.g dead orbit fwc and new and each have a flag, a team of 3 and its more of one person has a flag and thet escort him around to kill the others
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2 RisposteModificato da Mister Nice Guy: 7/6/2015 6:39:36 PM1. All level advantages disabled 2. Non-elemental and reforgeble weapons as rewards (seriously, why not allow me to reforge Jewels or Messenger if I want to? 3. Reaching mercury only requires 9 wins, having access to the "flawless tier" (see below) requires a flawless run 4. Move flawless tier as an added layer after reaching mercury, where you go against other mercury players of similar skill/rank and you get a very special emblem only accessible to those players, and an opportunity to CHOOSE what weapon you want from a select vendor (instead of a chest, leave the RNG chest to players who could not get flawless on this tier) 5. Remove exotic weapons from the flawless competition tier (this is a long term vision to possibly making community tournament streams off said tier) 6. Add an spectator mode to watch your friends and their team from the roster within game (similar to how you can see others play while you're a dead ghost) 7. Rotate team spawns at mid-match (at least) 8. Saving the best for last: [b]MOST IMPORTANTLY, DEDICATED SERVERS[/b] I think that's all I can think of. Maybe #1 to apply only to the flawless tier, if people really care about having that light-level edge, but we really need the "flawless tier" bit to make it truly competitive and brag-worthy. Someone else also suggested these, which I like: [quote]Gear is locked in for the whole match prior to start for no exotic heavy switching etc. a single set of gear that you have to work with to deal with any play style. Week long trials with weekly reset. [/quote]