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#feedback

Modificato da ClunkerSlim: 6/3/2015 3:23:37 PM
426

PoE promotes unhealthy gameplay.

A lot of these teams are taking 4 to 5 hours to complete challenge mode Prison of Elders. One guy on GameFaq said it took him 10 hours (although hopefully that's an extreme case). That's roughly 4 to 5 hours without a checkpoint system to allow for an extended break. Long periods of gaming without breaks are unhealthy and can have dangerous results. Repetitive Motion Syndrome is very real and very painful. Not to mention other problems like obesity, arthritis, headaches, etc. I remember as a kid that game companies would get slammed if they included long form gameplay with no ability to stop and come back to it. Now no one bats an eye. I understand that a lot of people don't take their health seriously and will blow this off. And yes, I realize that you can sit in the airlock. But I've yet to be in a game where a group sat in the airlock more than just the time it takes to use the bathroom. PoE needs a checkpoint system. Not having one promotes unhealthy gameplay. I'm not saying that every round needs a checkpoint but there needs to be a point where players can rest and come back to it. [b]EDIT[/b] - while not strictly on topic, Aceebro posted the following links down in the comments. I thought that they were important and relevant enough that everyone should take a look at them. They talk about [b]Humane Design[/b] and the need for games to have viable exit points. Please take a look.... http://youtu.be/GArkyxP8-n0 http://youtu.be/GqjkWec61gQ
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