This an unofficial wishlist that was made way back in October so things on this list may have already been addressed, enjoy. I will clarify now, this is not a set of priority things that the community wants, this is a list in no specific order of what the community would like to see. Some of these ideas would not be able to make it into the game as of now and are more things for the Dev team to look at Destiny 2 to implement.
[b][u]Interface:[/u][/b]
[b]Radar:[/b]
-Larger, less transparent, more responsive.
[b]World Map:[/b]
-Displayed when ghost is out
-GPS towers to reveal map, can be attacked by enemies (events to defend/reclaim)
-PvP: location of allies and objectives
[b]Friend Locator[/b]
-Displays list of friends on the right of the screen when the planet is selected (could also be a hover over function)
[b]HUD[/b]
-Customisable HUD (move HUD elements)
-option for permanent health display
-different HUD designs (current one seems too bland/basic)
[b][u]Gameplay:[/u] [/b]
[b]Armour Vendor:[/b]
-Sells armor
[b]Planetary Outposts:[/b]
- https://www.bungie.net/en/Forum/Post/128964822/0/0
[b]Clan Support:[/b]
-Custom clan logos
-Displayable on class items as a type of “shader”. Would appear as follows:
Hunter – Mantle
Titan – Titan Mark
Warlock – Robes (obvious reason due to armband)
-In-game Clan management (invite to clan/ accept clan invite, promote/demote members, kick members)
-Create clan fireteam and label it for the type of events it will be participating in (story missions, weekly strikes, raids, etc)
[b]Mission/event Variety:[/b]
-Escort, extraction, infiltration, Recover lost/stolen antiques of the Golden Age,
-Those buttons you know shouldn't be pressed but you just can't help yourself (we all know where this goes. Survival/horde mode)
[b]Massive Global Events:[/b]
-E.G. Defend the walls of The City from the Fallen and Hive
[b]Buying/Selling Equipment:[/b]
-Buy/sell guns and armor to the weapon smith and armor vendor (limit to the number of items of each rarity can be sold/bought each day)
-Vendor displays sold items as stock that is purchasable by other players
- Shows stock tiered to your level
[b]Weapon/Armour Crafting:[/b]
-craft insignias that have pre made stats
-Higher crafting level the better gear you can craft (no higher than legendary. Crafting grants player exp. Still need to gather crafting materials)
-Can customise the look of items being crafted to make them look unique
[b]Open World:[/b]
-The worlds seem bigger than they actually are. Opening up more areas/buildings make the game seem larger and appeals to people that love to explore everything in sight
-Add visible "boundaries" to the world such as Cabal cannons on Mars or Vex lasers on Venus
-Last City exploration
[b]Crucible:[/b]
- Theater mode
- Custom games (non-ranked: Level Restriction off/on)
- A Forge style mode(?) can create own maps, just select a planet u want to make it on, have a set of pre made landscapes per planet as well as some premade structures alone with other map making materials.
-Change of scoring system:
Clash - scores of kills; not the points earned for kills
Rumble - same as above
Control - no change
-Longer Special ammo time
-Improved spawn system (countdown seems to freeze on 10 and can't auto respawn right away)
-No vehicles (maps don't seem big enough to need them) If vehicles stay, up the health but down the damage
-Vote for map system
-System to deal with quitters/afkers (3-5 games out out of last 10, no loot reward for next 5 games)
[b]LFG:[/b]
-Bulletin board with list of people looking for strike/raid groups (located at the Tower/Planet spawn)
[b]Bounties: [/b]
- tiered bounties > higher tier, better rewards
- Weekly/monthly bounties
[b]Fireteam Size:[/b]
-increase to at least 1-4 players per fire team if not 1-6 players. It’s the only way people can get experience with a group for raids
[b]Item Preview:[/b]
-zoom in/ out and rotate to see how the whole thing looks
[b]Cut scenes:[/b]
-skip already seen cut scenes
-vote to skip if in a fireteam
[b]Daily Nightfall Missions[/b]
-Harder then Heroic, easier then Weekly Nightfall
-Better loot then Heroic, worse then Weekly Nightfall
[b]Weakspots[/b]
-potential weakspot on the back of Minotaurs
[b]Exotic Bounties[/b]
-Exotic Bounties for armour
[b]Weapon-smith[/b]
-re-roll perks on legendary weapons
[b][u]Mechanics:[/u][/b]
[b]Loot:[/b] (PvE Only)
-drops based on rank/tier of enemy as follows (doesn’t need changes to mob spawns)
common/uncommon – standard mobs
uncommon/rare – Yellow Health mobs (let’s call them this)
rare/legendary/exotic – world/strike/raid bosses
[b]Upgrade Material:[/b]
-Make materials a random drop from mobs
[b]AI:[/b]
-Reactions: e.g. kill a captain and lower tier enemies nearby become disoriented or overly aggressive. Regains control/ normal functions over time
-Patrols: have squads that roam around the map (potential patrol missions/bounties)
-Teamwork: e.g. a group of Cabal Phalanxes will form a wall together and march towards you
[b]Boss Attack Variety:[/b]
-Attack pattern changes when health drops below a certain point
[b]Hit Boxes:[/b]
-Cabal hit boxes seem to be out of place (especially the head)
-Cabal Phalanx shield hit box seems to be larger than it should be
[b]Volume Controls:[/b]
-Individual controls for voice, ambient sound, music
[b]Fireteams:[/b]
-Stay on planet when leaving a fireteam
-spawn with the fireteam we join, not at the beginning of the map
-Ability to "jump" to people in your fireteam if they are separated (PvE only; Restricted to Patrols)
-Fireteam size increase for Patrol, Mission, Strikes (social game, make it social)
[b]Ammo Synthesizers:[/b]
-Macro to d-pad for quick manual use
[b]Nightfall/Raid Matchmaking:[/b]
-forced voice-chat for raids
[b]Spawn Selector[/b]
-Allows the player to select the location they spawn on the planet
[b]Trade System[/b]
-limited to trading with friends and clansmen
-cannot trade time specific event items
-restricted to same tier trading (rare for rare, legendary for legendary, etc)
-can't trade exotics
-only armor can be traded for armor and weapons for weapons
-Trading removes any upgrades the item had
[b]Time Reduction[/b]
-Reduction to the time needed for button press to return to orbit/ spawn sparrow
[b]Third Person[/b]
-Optional toggle for Third Person in PvE (some people prefer to play in third person over first)
[b]Matchmaking[/b]
-PvP: add matchmaking based on player skill
-PvE: current system is fine
[b]Controller Remapping[/b]
-Customization button layouts
[b]D-Pad Macros[/b]
-Weapon cycling
-subclasses cycling
-Ammo synthesizers
[b]Class Items[/b]
-Class Items give stats (e.g. Armor, Recovery, Agility, Strength, Discipline or Intelligence)
[b]Hold Y/ Triangle Timer[/b]
-Reduce the time needed when holding down Y/Triangle to return to orbit/leave matchmaking
[b]Enemy Damage Scaling[/b]
-low level enemies do reduced damage to higher level guardians (as it should be really)
[b]Ascendant Conversion[/b]
-Convert shards for energies and vice versa
[b]Factions[/b]
-Accept both Crucible and Vanguard Marks
-Ability to purchase faction shaders and ships after increments of 5 ranks (5, 10, 15, 20, and the ship at 25).
-Faction reward packages have an increased chance of faction gear, rather than just ascendant materials.
-Enlist in a faction: reputation gains go to your faction without wearing the class item (more aesthetic freedom)
[b][u]The Little Things:[/u][/b]
[b]In-game Grimiore:[/b]
-^^^
[b]The Tower:[/b]
-make it livelier (more NPC's that interact with each other)
-clan areas (registration/management)
-A place to see grimiore
-Home or Clan instance (a place to view you armour/weapons/grimiore or your clans exploits in battle)
-Firing range for testing/comparing new/old weapons
[b]Shaders:[/b]
-Add more / allow player created shaders
-Applicable at any level
-Applicable to weapons and ships
[b]Ships:[/b]
-Rather than have blueprints for ships, blueprints for custom ship parts (iow: ship customisation)
[b]New Weapons:[/b]
-Mag fed pistol: large mag, high rate of fire, low impact, and low to medium alpha damage (opposite to the Had Cannon)
-Actual SMGs: Medium mag size, high rate of fire, low impact, effective at close range, fast reload
-Swords/melee weapons as special weapons. You have the concept, utilise it more (would have a different attack system to stop people perma dashing)
-Captured Fallen, Hive, Vex and Cabal weapons
[b]Vendor Specials:[/b]
-Vendors have a special each day that is an item that is your level, at level 20 it does not go lower then rare, has a low chance to be legendary. No exotics
[b]Interplanetary Travel:[/b]
-Travel from planet to planet without needing to go to orbit first (still has the space travel animation for loading)
[b]Random Weather Generator:[/b]
-snow on Earth, meteor shower on Moon, acid rain on Venus, sand storm on Mars, etc
[b]Helmet Toggle:[/b]
-Toggle helmet on/off (I made a character and I want others to see it when I kill them)
[b]Wildlife[/b]
-spawns and lives in caves
-some hostile
[b]Late Game Character Customization[/b]
-change character looks after the game has begun
-More Character customization
[b]Character Cap[/b]
-Raise cap (people who already have 3 characters can't let others make a new character to play themselves without wiping one of their own)
[b]Purchase of Strange Coins/Motes of Light[/b]
-Coins = 35 Vanguard Marks (4 per week)
-Motes = 25 Vanguard Marks (6 per week)
[b]Legendary Planet Unique Armor/Weapon[/b] (can be found after lvl 18)
-Unique armor/weapons = design/function based off planets enemy inhabitants
-Acquired via Secret/Hidden missions, very rare drop from planet Strikes (not Exotic rare, around rarity of Legendary)
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2 RisposteThe majority of this list is un-doable. Maybe an idea or two could make it.
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1 RispondiI respect you for typing this all out. [spoiler]in all seriousness this is amazing. Major bump.[/spoiler]
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4 RisposteGood list of improvements. A note though, I don't see space battle happening anytime. The only enemy so far that has shown any militarized space craft are the Cabal. The Fallen ships look more like transports and the same thing with the Hive Seeders. The Vex so far haven't shown anything beyond infantry and point defenses. Destiny so far has only an infantry feel to it with light armor popping up now and then. It would be amazing though to see guardians shooting enemy space craft out of the sky.
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1 RispondiI think this thread just sealed the game for me. I just saw it was released back in September. No way does bungie deserve my time playing the game. I'm done, y'all. In finally done. Bye!
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1 RispondiOMG BUMP THIS!!!!
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1 RispondiStill needs more, but a fantastic start! Wish there was more characters
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1 RispondiLots of solid ideas. Not enough time to go through them all. -I would add sparrow racing or a mode where sparrows had to be ridden in order to reach a certain destination on time. -all the outpost ideas are excellent. -love the in-game Grimoire idea. -I Do feel ships should be used in combat situations, however, I don't feel it's necessary immediately. It would require a MAJOR programming overhaul and that isn't fair to Bungie at the moment. However, I do feel it is something that is needed for the future of the game. -I like the idea of being able to pick up enemy weapons and use them. -class items should add some sort of stat. Absolutely. I cannot understand why currently they are only there for aesthetic purposes. This could be a modification they are planning to add later. -I agree with the tiered enemy loot system. I.e. regular missions drop greys and greens, heroic missions drop blues, strikes drop blues, heroic strikes drop legendaries, raids drop exotics and legendaries. Or a variation thereof. It should be well tiered. A lot of stuff i didnt get to. I'll just say I'm not a fan of allowing trade in the game and certainly not an auction house. I feel in game economies ruin games faster than any other reason.
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Let's get this back up into trending so DeeJ sees it and responds to our wishes!
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1 RispondiWow I really like this list and no mention of nerfs too! This game has the potential to be absolutely epic. Even a 1/10th of those you've listed would really inject some life into the game. BUMP FOR YOU
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Modificato da Rho'gath: 3/19/2015 10:33:09 AMSo this has been dead for a few months now. Just did some tending to remove things that had been put in, I want to bring this back to life in the hopes of getting a response from DeeJ on it
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3 Risposte
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Great ideas Sadly they will probably never happen
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Remove the weekly cap on marks... or at least raise it to 150 so you can buy a legendary weapon/armour per week
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Glad to see this still having a pulse
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+1 I like how you've made changes to this list based on the feedback that people have and are providing.
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1 RispondiExcellent suggestions! Bungie....you better start listening to your players, we are the ones who get you paid. If you don't, that 10 years life span is gonna be over by the time AAA titles star to show up. Get your shit together. And start rewarding players, not get them -blam!-ed. I can -blam!-ing stand when a -blam!-ing noob goes 0 and 20 and gets a legendary or exotic reward, while the guy who did all the work gets 0. Also...you make this ridiculously bullet absorbing mega bosses and we get what when we kill them? glimmer?!?!? We should feel rewarded...not depressed over a -blam!-ing game.
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5 RisposteOne thing i read about in the forums, is a suggestions to alter enemy AI when you are a zillion levels above them. It seemed strange to him that lvl 1 dregs just jumped in front of u and wanted to kill u, instead of cowardly run away or something. The fact that your base dmg is capped, and theirs is upped, also seemed very strange. I dont remember the post but i do remember that i agreed completely. U can get ganged up by lvl 2 dreggs while farming materials and they can still do dmg to my lvl 30 hunter? While i couldnt even shoot a hive knight when i was lvl 10 and he was lvl 20. All i saw was those dreaded '??' above his head and i knew it was time to get the hell out lol. Second suggestions would be to expand some more on the different ways to farm materials. Damn tired of running around scablands on mars, spawning caves on venus, train wreck site on earth etc... Some people suggested trading in motes of light or strange coins for like 5 materials. Or have strikes reward you with 3. Or have majors drop a few. ANYTHING to make me stop doing those material runs..
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2 RisposteGreat ideas, there are some that would need a lot of work, but some like mapping the D-pad for ammo synthesis could be added in an incoming patch or hotfix and would be of great help,. Bungie, plese make note of this!!!
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2 RisposteI read all this and love it, do u work for a Dev team or something? If not bungie should hire you and your associates.
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Everyone screams no trading right? And Borderlands pretty much sums up why thats a bad idea. Has anyone ever considered instead of trading...the option to just...gift? Nothing received in return. Unless its like a special drop increase rate for a short amount of time depending on the rarity of the item. Limiting a person to a gift a week even would make it better right? You can go into a friend or a stranger's load out as usual and perhaps another button can be added in the shape of a gift box. You send them a gift of whatever one item it is, then they return to the Tower to see mail for them. They go and figure maybe they forgot something but instead see a gifted item with a short message along the lines of "Elastas sent you a gift!" Or whatever your name is. It would encourage others to help them fight the good fight with a special something from a fellow Guardian right?
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1 RispondiHas Bungie seen this yet
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2 Risposte[quote]Warning: this is going to be long... you have been warned... So I have been living on the forums and discussing with mates what would be great to see added/changed in Destiny and this is what we came up with (not everything is our own idea, like I said, I lived on the Forums) [b][u]Interface:[/u][/b] [b]Radar:[/b] -Larger, less transparent, more responsive. [b]World Map:[/b] -Displayed when ghost is out -GPS towers to reveal map, can be attacked by enemies (events to defend/reclaim) -PvP: location of allies and objectives [b]Friend Locator[/b] -Displays list of friends on the right of the screen when the planet is selected (could also be a hover over function) [b][u]Gameplay:[/u] [/b] [b]Armour Vendor:[/b] -Sells armour [b]Planetary Outposts:[/b] -Contains Cryptarch, Armoury, Bank, Vanguard/Crucible Representative [b]Clan Logo:[/b] -Custom clan logos -Displayable on class items as a type of “shader”. Would appear as follows: Hunter – Mantle Titan – Titan Mark Warlock – Robes (obvious reason due to armband) [b]Mission/event Variety:[/b] -Escort, extraction, infiltration, assassination, Recover lost/stolen antiques of the Golden Age, -Those buttons you know shouldn't be pressed but you just can't help yourself (we all know where this goes. Survival/horde mode) [b]Massive Global Events:[/b] -E.G. Defend the walls of The City from the Fallen and Hive [b]Buying/Selling Equipment:[/b] -Buy/sell guns and armor to the weapon smith and armor vendor (limit to the number of items of each rarity can be sold/bought each day) -Vendor displays sold items as stock that is purchasable by other players - Shows stock tiered to your level [b]Weapon/Armour Crafting:[/b] -craft insignias that have pre made stats -Higher crafting level the better gear you can craft (no higher than legendary. Crafting grants player exp. Still need to gather crafting materials) -Can customise the look of items being crafted to make them look unique [b]Open World:[/b] -The worlds seem bigger than they actually are. Opening up more areas/buildings make the game seem larger and appeals to people that love to explore everything in sight -Add visible "boundaries" to the world such as Cabal cannons on Mars or Vex lasers on Venus -Last City exploration [b]Crucible:[/b] - Theatre mode - Custom games (non-ranked: Level Restriction off/on) - A Forge style mode(?) can create own maps, just select a planet u want to make it on, have a set of pre made landscapes per planet as well as some premade structures alone with other map making materials. [b]LFG:[/b] -Bulletin board with list of people looking for strike/raid groups (located at the Tower/Planet spawn) [b]Bounties: [/b] - Able to carry 6 bounties at a time - tiered bounties > higher tier, better rewards - Weekly/monthly bounties [b]Fireteam Size:[/b] -increase to at least 1-4 players per fire team if not 1-6 players. It’s the only way people can get experience with a group for raids [b]Item Preview:[/b] -zoom in/ out and rotate to see how the whole thing looks [b]Cut scenes:[/b] -skip already seen cut scenes -vote to skip if in a fireteam [b]Space Combat:[/b] -We have a ship… with guns… let’s shoot them at stuff (worked in Halo: Reach) [b][u]Mechanics:[/u][/b] [b]Loot:[/b] -drops based on rank/tier of enemy as follows (doesn’t need changes to mob spawns) common/uncommon – standard mobs uncommon/rare – Yellow Health mobs (let’s call them this) rare/legendary/exotic – world/strike/raid bosses [b]Upgrade Material:[/b] -Increase spawn rate of materials or; -Make materials a random drop from mobs [b]AI:[/b] -Reactions: e.g. kill a captain and lower tier enemies nearby become disoriented or overly aggressive. Regains control/ normal functions over time -Patrols: have squads that roam around the map (potential patrol missions/bounties) [b]Boss Attack Variety:[/b] -Attack pattern changes when health drops below a certain point [b]Hit Boxes:[/b] -Cabal hit boxes seem to be out of place (especially the head) -Cabal Phalanx shield hit box seems to be larger than it should be -A lot of visual objects (crates etc) hit boxes seem too large at times causing shots to hit the crate rather than the arm you were aimed at [b]Volume Controls:[/b] -Individual controls for voice, ambient, ost [b]Fireteams:[/b] -don’t kick us off the planet when leaving a fireteam -spawn us with the fireteam we join, not at the beginning of the map, we have a ship, use it [b]Ammo Synthesisers:[/b] -Use automatically when we get to the last mag [b]Nightfall/Raid Matchmaking:[/b] -with addition of a chat there is no reason this shouldn’t happen [b]Spawn Selector[/b] -Allows the player to select the location they spawn on the planet [b]Trade System[/b] -limited to trading with friends and clansmen -cannot trade time specific event items -restricted to same tier trading (rare for rare, legendary for legendary, etc) -only armor and be traded for armor and weapons for weapons [b]Time Reduction[/b] -Reduction to the time needed for button press to return to orbit/leave fireteam/ spawn sparrow [b]Third Person[/b] -Optional toggle for Third Person in PvE (some people prefer to play in third person over first) [b][u]The Little Things:[/u][/b] [b]In-game Grimiore:[/b] -^^^ -Personally I would like to see it as a VLOG from the PoV of the Ghosts, would be more engaging then reading, but it would still be satisfied reading it [b]The Tower:[/b] -make it livelier (more NPC's that interact with each other) -clan areas (registration/management) -A place to see grimiore -Home or Clan instance (a place to view you armour/weapons/grimiore or your clans exploits in battle) -Firing range for testing/comparing new/old weapons [b]Shaders:[/b] -Able to be previewed -Applicable at any level -Applicable to weapons and ships [b]Ships:[/b] -Rather than have blueprints for ships, blueprints for custom ship parts (iow: ship customisation) [b]New Weapons:[/b] -Mag fed pistol: large mag, high rate of fire, low impact, and low to medium alpha damage (opposite to the Had Cannon) -Actual SMGs: Medium mag size, high rate of fire, low impact, effective at close range, fast reload -Swords/melee weapons as special weapons. You have the concept, utilise it more (would have a different attack system to stop people perma dashing) [b]Vendor Specials:[/b] -Vendors have a special each day that is an item that is your level, at level 20 it does not go lower then rare, has a low chance to be legendary. No exotics [b]Interplanetary Travel:[/b] -Travel from planet to planet without needing to go to orbit first [b]Subclass Cycling[/b] -Hotkey to quickly switch subclass without having to go to the menu [b]Random Weather Generator:[/b] -snow on Earth, meteor shower on Moon, acid rain on Venus, sand storm on Mars, etc [b]Rep Page:[/b] -Page in menu that lists all your reputation [b]Helmet Toggle:[/b] -Toggle helmet on/off (I made a character and I want others to see it when I kill them) [b]Weapon Cycling[/b] -Hot key allowing players to cycle through the guns in the category of weapon equipped [b]Expandable Bank[/b] -Expand bank size for Strange Coins or Mote of Light [b]Wildlife[/b] -spawns and lives in caves -hostile [b]Late Game Character Customization[/b] -change character looks after the game has begun Leave a comment on what you like, dislike. Also elaborate on it with possible alternatives. Feedback is always welcome if it is constructive :) Edit 1: [b]Trading Post[/b] removed, replaced with [b]Buying/Selling Equipment[/b] Edit 2: Added [b]Weapon Cycling[/b] to [b]The Little Things[/b] Edit 3: Added [b]Friend Locator[/b] to [b]Interface[/b] Edit 4: Added [b]Expandable Bank[/b] to [b]The Little Things[/b], added [b]Spawn Selector[/b] to [b]Mechanics[/b] Edit 5: Added [b]Wildlife[/b] to [b]The Little Things[/b] Edit 6: [b]Subclass Hotkey[/b] renamed [b]Subclass Cycling[/b] Edit 7: Added [b]Trade System[/b] to [b]Mechanics[/b] Edit 8: Added details to [b]The Tower[/b] and [b]Open World[/b] Edit 9: Added [b]DON'T PUSH THE BUTTON[/b] event into [b]Mission/Event Variety[/b] Edit 10: Added [b]Late Game Character Customization[/b] to [b]The Little Things[/b], added [b]Last City Exploration[/b] to [b]Open World[/b] Edit 11: Added [b]Time Reduction[/b] to [b]Mechanics[/b] Edit 12: Added [b]Firing Range[/b] to [b]The Tower[/b] Edit 13: Added [b]Third Person[/b] to [b]Mechanics[/b][/quote] [b]I agree with just about all of this. This would literally keep me from buying CoD or BF: HL when they're released. [/b]
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Awesome
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1 RispondiModificato da Donald Duck919: 10/21/2014 1:37:31 AMSounds awesome, you have me support. But I agree with the no trading, just because it will ruin the "I earned it aspect"