Weavewalk is getting out of hand. How do you counter someone that is invincible, just running up to you (with higher speed than yourself btw), and just suspends you while releasing a billion threadlings? All you can do is just try to run. Pair that with a glaive that has a lunge range of 100 meters and anyone facing you are just screwed. Apperantly, the threadlings alone are enough to kill you at full hp.
It is THE MOST unfun thing I have ever played against. Worse than old stasis, invis and anything else.
My suggestions are:
1. Make the damage resist in weavewalk like 50% of what it is now, or do not allow it to be paired with suspending rift.
2. Nerf glaive lunge range
English
#destiny2
-
Modificato da ben: 1/19/2026 8:12:41 AMunfortunately prepare for the onslaught of people who dont play pvp bottom line - if there is an ability (such as weavewalk) that is strong enough that it forces you to change your loadout to a specific weapon or ability or DRASTICALLY change the way you play solely to be able to counter it, its probably too strong. Yes of course there are a number of ways you can counter weavewalk - suspend, freeze, suppress, etc. But these are all very specific use case abilities that you likely are not using in your loadout, and something forcing you to give up general effectiveness for something specific means its overtuned. Like stasis and strand are objectively pretty weak or at least niche and not as generally effective compared to the other options on all of the classes. Telling me you should be expected to change to a whole weaker subclass and save your abilities just to counter one person using weavewalk? This expectation makes no sense from a balance perspective. The game isnt 1v1s where you can tailor your loadout to what one opponent is using, there are 2 or 5 other people in the lobby that you need to be able to deal with as well. What if they are also using something that needs a different very specific counter? Its nonsense And yes you can run away from weavewalk but this is a bad faith solution. Positioning is key in this game and something forcing you off of an area of the map because you cant kill it is insanely strong and useful. The people in my lobbies using weavewalk usually dont get that many kills but when youre making the other team run away from you and into your team or off of objectives you have way more control over the flow of the game than you could by getting any amount of kills
-
lol least if our worries . Now it’s about console cheating load will jump on board . PvP is so bad now anyway it’s even more sad that people take it seriously and even worse people who need to cheat . Lo l
-
Thanks I know what I'm going into trials with lol
-
Modificato da TonnoSenpai: 1/19/2026 9:06:23 AMyeah it needs a big pvp nerf, is especially broken now with the new exotic
-
1 RispondiYou can suspend them, and you can freeze them. There's some other tricks as well, but I will let you do the homework to figure it out. Sometimes you just gotta think outside the box. Weave walk is very beatable.
-
Its literally only been an issue since the helmet released, just adjust the helmet and it will be fine, on the other hand you can slow,freeze,supress and suspend them so its not like their aren't options to dealing with them in the meantime.
-
3 RisposteSupress them