You guys said that you were going to change the mythic difficulty...soo when?
I'm tired of spending at least an 1 hr on a weekly mission because, even tho i'm a 427 guardian doing a 200 power activity, the mettle modifier says that i will always be 50 levels below my enemies. Its just ridiculous and not worth it. How about you guys make it -40 instead of -50. That way solo players feel encourage to do these missions becuase they will feel that they have a chance to actually beat them in a aceptable time frame.
Also, no revives in the boss encounter?? Really??? Thats WAY to much you don't think?
Absurd difficulty do NOT equal fun and this mettle modifier just voids all my time spent grinding for power level. Why spent time grinding if you guys are always going to make it pointless for the sake of "challenge" to please the vocal minority and streamers?
-
1 Rispondi[quote]You guys said that you were going to change the mythic difficulty...soo when?[/quote] From the TWID posted August 8th (emphasis added): [quote][b]WHAT WE'RE DOING[/b] In addition to the things we could find and fix quickly, we have more queued up for imminent updates [b][i]over the next few weeks, and more as part of our first post-launch Major Update, planned for 9/9[/i][/b]: Restoring color vibrancy to the World Tab, which will continue to live alongside the Portal as the exploration-focused part of our activity offering. A fix for the reward preview being lower than the actual rewards granted when in mixed fireteams. [b][i]Kepler Mythic difficulty will be adjusted to make it more accessible for solo play.[/i][/b] Baseline raid and dungeon difficulty is being adjusted down, and higher reward Tiers are being made more accessible. Contest Modes will also bump the Tier further. Restoring an infinite source for Bright Dust with the Objective system update in 9.5.0, and an earlier grant to make up for the missing source. 9.1.0 will contain much more than the above, including new activities and rewards in both The Edge of Fate and the Core Game.[/quote] I would expect Mythic Kepler difficulty changes for Solo players to be coming with the launch of [b]Ash & Iron[/b] (ie. Update 9.1.0). (΄◉◞౪◟◉`)
-
[quote]You guys said that you were going to change the mythic difficulty...soo when? I'm tired of spending at least an 1 hr on a weekly mission because, even tho i'm a 427 guardian doing a 200 power activity, the mettle modifier says that i will always be 50 levels below my enemies. Its just ridiculous and not worth it. How about you guys make it -40 instead of -50. That way solo players feel encourage to do these missions becuase they will feel that they have a chance to actually beat them in a aceptable time frame. Also, no revives in the boss encounter?? Really??? Thats WAY to much you don't think? Absurd difficulty do NOT equal fun and this mettle modifier just voids all my time spent grinding for power level. Why spent time grinding if you guys are always going to make it pointless for the sake of "challenge" to please the vocal minority and streamers?[/quote] The funny thing is - 50 increases enemy health so much. At - 20 to - 30 to - 40 the differences are very minimal. Once - 50 and more it's seem like enemies have double (100%) the health compared to -40. - 20 to -40 only feels like enemies have 50% more health and that is 20 light difference. The scaling when -50 or more needs to be changed.