Shadebinder Warlock only has 1% usage and Osmiomancy Gloves have 1.6 % usage. So Bingo is nerfing osmiomancy gloves while prismatic hunter sits at 36% usage. More than all Warlock or titan subclasses combined.
I would be less annoyed if they buffed any of the other parts of the kit. If I had to guess a dev went up against a mildly competent Shadelock and decided it needed a nerf.
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Modificato da Meaga: 10/9/2024 3:33:59 AMBecause it is unhealthy for PvP And prismatic hunter is obviously an issue, they need to do a lot of tuning to fix it. It’s an irreversible mistake, they took the best abilities in each class and threw it into one. That will unfortunately take time and rework
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7 RisposteI remember when I first played shadebinder. I would walk into the middle of an opposing trials team, call my shot like I was playing pool, then proceed to freeze everything and wipe the team. Shadebinder is absolutely busted in PvP. Not saying other classes aren’t, but it drives me crazy how many people main a class they cry is inferior to others when all of them are great if played properly.
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11 RisposteAny stasis nerf is a w in my book
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3 RisposteFact is, once someone understand and learns the curve to the class it’s pretty unbeatable. Shadebinder since released has always been S tier. Regardless of usage, it dominates in the right hands. This nerf does nothing
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3 RisposteThey’ve been a problem in pvp for a long time. Good nerf for PvP 👍
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1 RispondiBecause if it can kill a hunter, it's already way too strong. We're lucky they survived this long
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They probably nerfed it because of us small group of top pvp players used it. I use it in my prismatic build that I will not share. Prismatic warlock is underrated extremely. It’s a small nerf we will move on. It’s like warlocks and titans can never be more powerful than hunters so bungie nerfs us so hunters can always be better.
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Its another instance of pvp ruining pve exotics. With any luck they will realize its stupid in 2 years and slightly revert it like young ahamkaras spine. Absolute circus of a balancing team.
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The guy in charge of PVP is a hunter main. Hence why Lucky pants got a PVP buff
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They heard streamers and Twitter “people” complain about it, so it had to get killed off. Doesn’t matter if the exotic was buggy and caused the tracking on cold snap to break, gotta make it useless anyway.
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14 RisposteModificato da A485258: 10/7/2024 5:28:39 PMBungie explained why. It said that the gloves are being nerfed because it FEELS “unfair” to be killed by them. Bungie likes to coddle the feelings of people who don’t belong in the Crucible. An example is the subset of Hunters who believe usage rates do not reflect efficacy. Before any dumbs14t “cape argument” Hunter replies. Note, I did not say usage rates and efficacy have a 1:1 correlation. But the idea that usage rates are divorced from efficacy, and only reflect fashion and fantasy is stu41dity of the first order. Back to the gloves. They’re fine. Any half decent player will hear it coming and just jump ….
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There should have even been a consideration to reduce effectiveness in PvE. I use Osmiomancy Gloves for Prismatic Warlock because it is the only actually useful Stasis Grenade, and the only way to make it *viable* is with those gloves. They did this before, and reduced the tracking and distance of the base grenade so severely that the gloves were supposed to be the fix - now those are [i]also[/i] being penalized. I don't care if it's a problem in PvP or not, and I never [i]will[/i] care - they have already shown they are willing to decouple stats, or even effects, between PvP and PvE now, so why was this even changed?
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They had to nerf them so players wouldn’t notice how AWFUL the tracking in cold snaps are with them on. Mediocre -blam!- exotic just makes them track into walls at every given opportunity.
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It's all about pvp. Stasis is impossible to have balanced in pvp, so they just keep making it more useless everywhere. It's just because the seekers will freeze someone around a corner quite a distance away from impact point sometimes. They never should have enabled darkness subclasses in pvp. Being frozen or suspended isn't fun at all. To be fair, tether and smoke bombs also shouldn't be a pvp thing. Neither should suppression grenades. All those things slow down gameplay and end up with opponents staring at a screen unable to play or fight back.
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1 RispondiDid they nerf the buff the gloves give in PvP or the grenade as a whole? Their justification made it sound like they nerfed the gloves, but they said they reduced Seeker range by 50%, which makes it seem more like the ability as a whole
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I’m assuming they were a problem in PvP?
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10 RisposteYou can’t nerf only off of usage rates… Behmoth titan was the best 3v3 subclass in the game for an entire year and also had 1-3% usage rate.
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Destiny is mostly unskilled and uncompetitive players. So, they have to build the game around the slowest and wokest of its community.
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2 RisposteI just hope they fix the bug where you lose your second grenade charge on death. It’s super annoying.
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1 Rispondicuz spoiler, they are broken inside pvp, remember usage % some times will not show how broken something is, 340 pulse rifle were broken for 2 years now, but only after tfs people started crying about it , atharys are broken but a very low number of players use that exotic
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Something being low usage does not mean it's unworthy of being toned down. The example I always like to use is queenbreaker in gambit. People thought sleeper was the best heavy weapon for invaders when gambit first launched. The moment it got nerfed, people immediately realized that queenbreaker was the significantly better option. It wasn't even close. Nothing had been changed to be buffed about queenbreaker, it just wasn't in the sightlines because nobody thought to try it when sleeper seemed to be such an obvious pick. Popularity is not a good judge of efficacy, exactly for reasons like this. This is especially true in destiny, and ESPECIALLY true for different classes, since most people only play one class and don't specifically seek out to switch which class they are playing based on the meta. The average player just simply doesn't care enough about following the meta to do that. The only people that do are ones at the high end, and even then, most of them still have a significant class preference.
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How about fixing the damn tracking, EH BUNGIE??
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Modificato da Sunslinger: 10/7/2024 5:19:51 PMEverything else aside, somebody needs to teach you how percentages work. 74%>36%
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The second paragraph lol. Unironically. It may have low usage, but yeah, a good player using it is an absolute menace lol.
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1 Rispondi[quote]Shadebinder Warlock only has 1% usage and Osmiomancy Gloves have 1.6 % usage. So Bingo is nerfing osmiomancy gloves while prismatic hunter sits at 36% usage. More than all Warlock or titan subclasses combined. I would be less annoyed if they buffed any of the other parts of the kit. If I had to guess a dev went up against a mildly competent Shadelock and decided it needed a nerf.[/quote] Wah Wah Wah goes the PVP community
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Bungie should've adjusted Snare Bombs and Swarms only on prismatic. I don't like how Nightstalker and Gunslinger got hit because of a combo of abilities only possible on a different subclass.