I spent a lot of time watching various content creators discussing builds. I’ve tried several in each class. BTW - to the streamers that add DIM links - thank you!
I haven’t attempted a solo flawless since Pit of Heresy. Mostly bc once I got it, the sense of accomplishment didn’t last. The truth is nothing changed. And, unfortunately, most of what I did and used quickly became irrelevant, obsolete even.
So, I decided to take all these new builds into Duality. While I haven’t put as much time into Duality so far, I realized quickly something was bothering me.
It’s the fact that once you get into end game, almost everything you have becomes irrelevant. Then, I started looking at all the streamers with guides on end game builds and realized they’re all basically the same.
I mean, one prefers orbs over wells, this fragment over that. Don’t get me wrong, sometimes those tweaks make a big difference, but fundamentally they’re all the same.
Then I thought about the title etc., the rewards for the accomplishment itself. We’re all kinda drowning in titles and emblems. Having an emblem that no one else has doesn’t mean what it used to. You can literally donate to a cause and get a rare emblem.
There’s an underbelly to the whole swag effect, too. The community contributes with forced conditions to join lfgs and clans. Bungie contributes by supporting, even if inadvertently, effectively a caste system. And, now, if I see a solo flawless emblem or flawless title, I just assume that person paid for it.
I play Fortnite with friends from work. These people are die-hard. I’m not partial to the game, but I am intrigued by the business model. I found it confusing at first, bc they should be suffering from the same things a bit more than they do. Recently, I realized it works for them bc the swag is pop-culture. They are selling and trading pop-culture. So much so, that stars feed back into the game, which bolsters the model.
I don’t think we’re gonna get there with D2. I love Lance Reddick, since The Wire. But, Bungie let that all go years ago starting with Dinklebot. Probably for the best, too, since their model wasn’t based on propping up stars social media profiles. It was just a lot of money better put back into the game.
Which brings me to my point. I think the game should focus on what allows players to use the most of everything we collect.
Playlists and destinations need to be revitalized. Bring veteran players back to these locations to help raise new lights that I see there wondering around aimlessly.
End game needs to be more challenging than use this build that will be obsolete soon, stand in these two spots and make sure you have X for the champions, so you can have a .01% chance to get an exotic you won’t use. Oh, BTW, if you do this by yourself, we’ll increase that to .5%.
Try…just…try to put more effort into clans. So much of your community is outsourced to too many 3rd party platforms. I suppose your network architecture is limiting, but can’t you do more?
As it stands, you force everyone out into factions of decentralized silos that completely lack context for what we earn and who we are in the game (including YouTube and Twitch). Even when they do (Warwind) it gets watered down by all the platform bells and whistles required to compete with every other platform, and none of that feeds back into our in-game personas.
This model used to act as a firewall, I get it, but I *think* that’s eroded... 🤷🏾♂️. It also exposes you too much to content creators and bloggers. Just being honest.
As it is, every time you say community, too many of us have different understandings of what that means.
This isn’t anti-streamer. I appreciate what they do. I also disagree with what they need the game to be. I think you need to rebalance the power dynamic. Reinforce player personas closer to where we play, where community begins. Re-establishing that balance will be better for everyone.
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#destiny2
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1 RispondiWe need Destiny 3
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9 RisposteNothing is challenging once you reach a certain skill level in d2 at that bar is continually lowered with each new meta shift due to skill/ability/weapon creep. Don’t need builds or build crafting when now all you need is resilience 100 and all build crafting does now is shave x% time off your run. Pvp is the only dynamic thing d2 has left but will never reach its full potential due to how connection architecture works. Play the game for what it is and cross your fingers hoping the devs know what they’re doing and are taking in all the mostly negative feedback of late and hopefully make changes sooner than later