9 times out of 10, the team with the better invader wins. In a game mode with add clear, boss DPS, and PvP, it's weird that the PvP element is, by far, the most important. As long as the invader gets 2+ kills every invade, the other team can go out to dinner and still have enough time to win.
Invaders need to be toned down a little bit. Even if I lead my team in kills, blocker kills, motes banked, and primeval damage, there's nothing I can do when these blueberries get wiped out by an invader before I can get to them.
It's depressing when you're up 50 motes and end up losing because every 15 seconds is another invader and my blueberries just line up and die to them.
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2 RisposteA good sentry will make any invader irrelevant. I miss gambit prime lol
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[quote]9 times out of 10, the team with the better invader wins. In a game mode with add clear, boss DPS, and PvP, it's weird that the PvP element is, by far, the most important. As long as the invader gets 2+ kills every invade, the other team can go out to dinner and still have enough time to win. Invaders need to be toned down a little bit. Even if I lead my team in kills, blocker kills, motes banked, and primeval damage, there's nothing I can do when these blueberries get wiped out by an invader before I can get to them. It's depressing when you're up 50 motes and end up losing because every 15 seconds is another invader and my blueberries just line up and die to them.[/quote] Use a rocket launcher. Now the value of heavy is known.
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7 RisposteI drop literally everything and take out my gjally the instant I get invaded purely to stop this issue you mentioned
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Modificato da Spawn Of Apathy: 9/6/2022 6:51:19 PMInvaders should be able to turn the tide if they do well. They’ve already been toned down since they can’t specifically target only the people holding the most motes. And they can’t just stay in the scope or ADS with wall hacks and just wait don’t somebody to round a corner. A team that is good at neutralizing an Invader while having an invader of their own that is good enough to kill can greatly tip the scale. You pretty much have to think about what your loadout is for. Add clear. Boss burn, or killing Guardians? If you tried to make a Jack of all trades, you may really be a master of none, and just too ineffective at any one. A good invader can only do so much if the rest of their team is bad at add clear and boss burn. Just get better at neutralizing Invaders faster to take them off the field.
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1 RispondiTo be fair having 3 teammates trying to burn the boss down with auto rifles or bows, or wasting their super cos they panic during ad clear or being invaded is just as annoying, I dropped 20 invasion kills one game and we still lost because my teammates tried to tickle to boss to death.
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4 RisposteStay out of freelance
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1 Rispondi-- GDPR: removed by user request --
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5 RisposteIt’s a 1v4. The real problem is players don’t pay attention to invasion warnings and just stand there out in the open. It’s player stupidity that costs wins, I have seen it too many times.
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5 RisposteIt's 4v1. They are literally at a HUGE disadvantage. Take 1 second and focus on invader when they show up instead of continuing to collect motes or attacking the boss.