Im a titan main through and through, i have a combined total of just over 6000 hours (not at all a brag, im kinda disgusted with myself) in destiny and destiny 2. Of which i have logged around 4100+ hours on titans, i love the way they play and the stories and lore around them, their what I imagine my “destiny” would be in these worlds.
[b]This is NOT a class vs class conversation, this is a character’s identity crisis due to bungie not seeming to know what direction this class in particular should be going[/b]
This being said, as of the last year or so iv begun to question some of bungies choices on how they handle the balancing/buffs/nerfs and tunings they give out, along with the exotics and their viability more and more… Iv found myself confused in the identity of my titan, as have a few other titan mains i speak with, this now just additionally magnified by the recent patch targeting the bastion barricades making them receive 20% increased damage from player sources.
I could go on and on about condensing, buffing, tuning or transfiguring exotics and abilities for titans, but im not. My confusion and frustrations are with all the changes, because everything made for titans seems to get hit with a “nope we’re nerfing this” or “nope this wasn’t super good but we hit it anyways” and has made me realize that bungie really doesnt seem to like the identity they’ve made for titans, let alone know what that identity is… which is super disheartening considering titans approximately make up 10-11% of the games player-base (this is pulled lightly from stats bungie has posted over the years).
If theres such an issue with the titans in game functions and behaviours, why not just change the damn things into what you want them to be? You take take take, and dont really seem to give… and when it is given its immediately yoinked out from under us.
Can you change whats broken? Can you give a clear answer as to why titans are issues? Can you tell us the directions that they should be going? Whats the identity of titans? If there is an firm identity in place or in mind, why are we not truly building into it?
[Edit] its been over 24 hours since this first got posted now. Wanna take a moment to thank all the people who see the same similar issues as i do and have liked and commented on this thread! [b]i did say this wasnt a class vs class argument right?[/b]
Additionally when speaking of titan class identity, im speaking on each tree/aspect/super for the class
Sentinels are supposed to be the shields!
Strikers are supposed to be the brutes!
Sunbreakers are supposed to be the ability monsters!
Behemoths are supposed to be the abominable ice yeti!
Of these sentinels got what we needed this season to be what we are, but that received a bizarre nerf to barricade health, strikers anytime they had something it got pulled out after a while… wheres the brute now? Sun-breakers were the fires, the ability monsters, sunspots got hit hard, throwing hammer outside pve is a joke and did also take a significant nerf this season too, and melting point was nailed hard a long time ago for its ease of use…
The identities that made these titan, are no longer titan themed identities because they don’t actually work inside the identity and fantasy bungie is keeping on titans… the remaining 3.0 classes are coming, but as i repeat, i want to know what our identity is as titans when i really dont see it in all its facet’s.
[b]im sure some will still go “but hunters” “but warlocks” and thats okay, make your own case in a themed thread, titans are close to my heart and i want to see changes to what I believe is an identity crisis for us[/b]
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So buff titans agreed 👍
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I think the problem is tying a class specific ability into Resilience which is arguably not needed for PvP hurts the Titan the most. If they were to make resilience useful in PvP, Titans would be nerfed even more Mobility and recovery are almost always prioritised in PvP which just so happens to be the other two classes tie in ability
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4 RisposteOkay, as a hunter main I can even tell titans have been well… beaten a few times with nerfs, some probably deserving while a lot probably not, it kinda reminds me of the fighting lion, when I do think Titan I think tank can take and deal a lot of damage but slightly slower then class like hunter and warlock But this game has mad weird choices, what I would have done is made titans a bit more harder to kill plus their barricade But hey, if bungie sees that some dislike it enough they might change it
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1 RispondiTitan main here. All the sub-classes are meh. Our kits are lacking in comparison to the other classes and things have become stale on the Titan side. The shoulder charge movement is a bright side though. You can do some really cool things with it.
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Titans represent toxic masculinity have you seen who works at bungie now? titan is the thing they hate the most so they are slowly chsnging titan identity to be passive agressive feminine and/or lgbt virtue signaling. its a fact that most corporations dont care about any of that,but they care about the money they can make by pretending to care
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Give us back illuminated , add it to void 3.0 Aspect oh fragment whatever bubble needs to go back to 35% damage. That is all thank you
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1 RispondiIn my opinion on Titans they should be tanky and meaty and cleave health. They're supposed to be the frontli e offense and immovable bulwark. Now once upon a time they were very offensive. Personally I blame PvP. The same argument can be played for Hunters and Warlocks. Hunters are the DPS skirmishes. They crowd control nicely and can be very precise. Maneuverability, precision, and lightweight. But they aren't. Warlocks should be healers, buffers, debuggers. They can be, with Exotics and the right set up. Void now sets a stage for what we want. Buy only if it stays consistent and adjusts properly while ignoring PvP entirely. With Solar and Arc being reworked in want to see Stasis shine like it did during its debut.
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20 RisposteHonestly, it is frustrating. I felt this way after the nerfs to behemoth, shoulder charge, and bubble. Some Titan nerfs were totally warranted in the past. In forsaken, bottom-tree striker was ridiculous. Those nerfs were pretty much all warranted. One-Eyed Mask was also completely broken, deserved it’s nerf. Behemoth super’s damage resist was a little OP (although now feels pretty gutted). I’m just saying sometimes nerfs are warranted. But it feels more and more like what titans used to excel at (finding ways to “push” and “bully” a crucible engagement) is getting taken away from us. I felt like the classes were able to counter eachother, hunters using dodges, jumping, wall-hack helms, and a great toolbox of disorienting powers to control engagements, warlocks had solid mid game and could counter pushing titans with rift usage and overcharging grenades, and titans could push and bully a lane with shoulder charges and over shields as long as they could close the gap. People complained because of all the Titan shoulder-charge shotgun apes, despite the fact that shoulder charge was a near-useless liability in trials. So Bungie gutted shoulder charge (we now have to be airborne, exotic and build into it) and when the nerfs inevitably came everyone rejoiced like a new era of awesome crucible play was going to emerge. Instead, it just turned into perma-invis hunters doing the shotgun ape-ing. And I’m not even saying perma-invis is broken; I think it’s cool. It’s counterable but definitely wins some fights and that’s how it should work. I’m only glad it got nerfed because I thought the Titan nerf was unfair, so at least the hand was balanced on these two nerfs. And honestly, the barricade is extremely easy to counter without the nerf (by hunters, no less). Stasis hunter with renewal grasps hard counter barricade titans with ease. Throw a duskfield grenade at a barricade and it’s an instant I-win button. And that’s not a derogatory; it was good pvp design, it was a check-and-balance. But now with paper thin barricades it just makes what was a balanced system just feel OP now. I’m just saying, give us a kit and a let us keep our identity as being a bruiser. Right now a charging Titan is a paper tiger. And please put Loreley splendor back to what it was pre-nerf, it was a rare hard counter to shotgun apes.
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10 RisposteModificato da The Rat King: 3/22/2022 10:26:37 PMAgreed. However if you ask me, classes as a whole need more identity and intrinsic benefits. If you’re on a solar subclass you should automatically have a 10-15% resistance to stasis or solar.(obviously more darkness and light subclasses would compliment their alternative class). Likewise all classes should have intrinsic 10 on their stat, so hunters have mobility, Titans resilience, warlocks recovery. On top of that each class should have a subtly built in 5-10% resistance to a damage. So Titans perhaps have a 5% melee resistance, warlocks have a concussive resistance, and hunters have a sniper resistance. Small subtle things like that will make class choice matter more and add a slightly different dynamic.
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I often like to speed into enemies and melee them to death while I laugh about being immortal but I've found Warlock and Hunter more fun to do that with in too much of Destiny 2. Titans don't have any good mobility options anymore and every time we get a new one it gets nerfed or patched because of Hunters, the crucible, or raid speedruns. Why can't we be stupid torpedos attacking in a straight line while watching our enemies attempt to flee in terror at the sight of our crayon filled mouths and impenetrable overshields? Though I'd be happy with just getting skating back for PvE, screw the crucible Shaxx doesn't even compete so why should I.
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2 RisposteI know what you mean Hunters and warlocks stasis got nerfed in pvp but titians got nerfed in to the ground in both pve and pvp. The new titan helmet , not had that long before they nerf sunspots that effect this helmet. I keep wondering, do they hate titans?
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You say it’s not a class war argument, but then go on to complain about changes to an extremely powerful ability titans have been abusing in PvP. I can accept that titans have a bit of an identity crisis. Most of this stems from Resilience not being a very useful stat. Titans as a concept have a very concrete vision that Bungie’s done a pretty solid job of focusing on. Classes are character archetypes in an mmo, not a specific class themselves. Titans: Big hulking physical tanks that focus on territory control (both defense and attack). Hunters: [b][u]AGILE[/u][/b] dexterous players that use a variety of tools to survive and focus on movement, evasion, and catching unguarded players out of position. Warlocks: Ability focused players with powerful offensive, utility, and support tools. A lot of gameplay revolves around getting powerful abilities back or augmenting existing abilities. For titans specifically: - Defender does what it’s name means. The entire subclass is about maintaining and defending territory through grenades and shields. Serving as a rally point for Allies. - Sunbreaker - Offense. Breaking down other teams defenses and slowly chipping away. Sunspots, area explosions, escalating damage. The subclass is about steamrolling enemy defenses. - Striker - more movement based but more about taking ground quickly through abilities. If Sunbreaker is slow and steady, striker is fast and aggressive. High damage and fast attacks being the name of the game. Minimal utility. - Behemoth - Area denial the subclass. With the new chest, every ability places stasis crystals for you to blow up as a minefield or wall off enemy routes. DR and obstacles slowing enemies in their tracks while you quickly bypass these obstacles with your melee or cryoclasm. One of the fastest subclasses in the game. Titans get their changes just the same as the other classes. OEM ran rampant for almost an entire year before being reigned in, and even now it’s still one of the best neutral exotics in the game. Striker shoulder charge had an entire season with crazy super duration for free. Dunemarchers gaining free damage to enemies 20m away through walls for 1/2 a year. All classes have had their times when Bungie clobbered their abilities very quickly (remember Nova Warp?). It happens. The Titan helmet made it so you could get a free chain-able damage buff just for losing health and playing the game. Titan overshields mean you could start every trials round with an extra 80 health. Both needed changes. The helmet needs to be looked at, the nerf went too far. This barricade change has been out for 3 days, give it a minute before complaining here.
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6 RisposteModificato da $hirtless Captain Kirk: 3/23/2022 2:03:33 PMI agree. Like the nerf to shoulder charge was pretty dumb. Now that ability has like zero utility. Yet you'll notice they left hunters with the abilty to one shot with throwing knives. All because of shatterdive. The fact is, other classes suffer due to Hunter nonsense.
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1 RispondiImagine spending 2 years thinking the barricade is absolute trash only for bungie to synergies an entire subclass around it. I've said it before and I'll say it 1000 more times. Whether you fund the utility good .... it's so boring. The game play loop is boring with titan. It added nothing more then a weak ranged melee and a small oversheild. Sentinel super is boring Banner shield is boring Bubble has more downside then well now without enhancement from exotics. I'm just looking forward to solar and arc 3.0 they should be more interesting and a more fun game loop. Titans have been telling bungie the barricade is useless so what does bungie do keep packing in exotics and building a subclass around what many argued was the worst class ability. And short of themeing titans due to battle of the six fronts to give us a wall... in my humble opinion makes no sense for a melee centric character. Just my opinion, I hope others enjoy the titan update more then I have. But hey the explosions are cool 😎
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I’m glad people see throwing hammer as a joke. That way there’ll be even less people expecting me to lob “me mallet” halfway through a gunfight. It’s risky, but works very well with practice, honestly.
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4 RisposteI’ve been titan main since D1. Back in D1 titans were tougher and a strong class overall. Now in D2 resilience is useless AF. PvE is mostly ruled by Warlocks and PvP is ruled by hunters so where the hell are we? I think that’s why hunters and warlocks make fun of us we’re crayon eaters since there is no identity and room for titans IMO
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Yeah at this point, don't know what the point of classes are in this game when it's just hunter-ville. Bungholies.
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I feel your pain! I'm titan main also.
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2 RisposteOne thing thats missing: your thoughts on the Behemoth titan?
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A wise man once said: "You know why Bungie keeps nerfing Titans? Because they're afraid of us."
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7 Rispostetitans are supposed to be tanks. but only ability spam with heart of inmost light. they definitively need better exotics
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Titans are supposed to be THE frontline tank class making it easier for the Warlock and Hunter classes.
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1 RispondiIt's just a bad class. The worst mobility in a game that revolves around mobility. It's like playing as an NPC with special powers.
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1 RispondiSpitballing here, how about linking not just barricade recharge time to 'resilience' but also it's HP? Then at least resilience would be a more viable stat to spec into. Would have to balance it with Icefall Mantles exotic over shield of course. But again it's also kinda use less with Bastion now too.
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2 RisposteYeah I’m with you. They keep making us less Tanky , our bubble should be invincible , now you can’t even survive very long in it. They did that because of capture objectives but… that’s not our problem. Come up with a new game mode. BE CREATIVE THERE ARE SO MANU OTHER GAME NODES TO THINK OF.
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1 RispondiThey’re nerfing it in pvp because of what they saw in trials. Everyone was hiding behind a barricade that took too many shots to be broken and by the time it broke u could put up another. It’s to balance pvp. Hence why they also nerfed the splendor helm.