When I saw that VoG would not only be returning to Destiny once again but with a few changes (and the proven addition of big boy Wyverns) as well as a Master vr of new VoG down the road, [b]I genuinely believed that the PvE endgame would become a bit more interesting than it was then.[/b]
VoG came out and I loved the way it kept the original essence of what D1 VoG was all about but made it so that teamwork composition was more prevalent and that having the right loadout to melt Templar & Atheon was something to be serious about.
When Master VoG finally came out tho, [b]my fireteam of my 1340+ mates couldn't even open the gate at the start for a solid hour or 2.[/b] When we did, it took us a couple of days to work through each encounter before finally doing the Gatekeeper challenge & eventually crushing Atheon in like an empty Pepsi can.
But even after doing such a hard task, I wasn't happy Bob, [b]NOT. HAPPY.[/b]
Firstly, the fact that we only get 1 drop of loot per encounter in the Master if you haven't done the normal vog on the same week (unlike in D1) was kinda moronic. I liked not doing normal and doing 2x Master VoG's because I know that I'll be getting 2x loots per encounter and having a crazy 4x loot drop at challenge completion too.
Secondly, the modifiers like match game, air superiority, chaff and extra shields ontop of the already punishing light level conditions of 1350 meant that dying was as easy breathing. Despite having our loadouts checked over to be optimal for every encounter, we just couldn't stop dying or stop being on one-sjot so dayum quickly.
Furthermore, it made doing Gatekeeper challenge all the more PTSD-inducing and rage-riddled too, as I has to keep begging 1 of my mates to come back to the run [b]4 freaking times.[/b]
Finally, for all that hard work we put in, not only do we get the same weapons from normal VoG and the same amount of spoils too but we also only get one shot at a Timelost weapon per character as well as only having access to these timelost weapons again in the Atheon chest or for next week.
Now, I get that Master VoG is supposed to be a new attempt at an absolutely hardcore PvE experience but honestly, I just wanted the original prestige concept we had from D1 back in D2 again, which was a refreshed loot pool, additional mechanics in each encounter and above all else, a new experience ontop of an already well-known one.
But now I'm scared that not only will we possibly get old raids from both D1 & D2 to be reintroduced like VoG did, but that they may also receive a Master version later on.
Bungie, I need you guys to reconsider this possible thought process me and everyone else feels you guys are having at the moment.
All I ask is that you don't give any upcoming new/revised raids the same 'Master VoG' treatment and instead think back on the good old days of prestige raids and to how compared to their normal counterparts be harder but totally worth it in the name of loot & doing it together with your mates.
You took a few steps forward but you took the same amount of steps back. You've put time into making the new VoG hard and I want to appreciate it but you implemented the wrong ideas. There should be a greater light level cap but little to no modifiers, no champions and absolutely no match game.
Look at D1 prestige raids again Bungie and just take those ideas & implement them as much as you can into any future Master raids you make. That's all I ask,uch love. ❤
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The vog remaster is the reason I uninstalled for the final time. It’s clear to me that players like me who can hold there own just fine and don’t mind being in a party but don’t like using a mic are not welcome on destiny. I re installed ESO
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If you had a better team then it wouldn’t have took you as long as it did. I couldn’t be bothered to play during the first week, but the full ensembles refrain run took me only a day for the raid and the next day for atheon. The answer is to just adapt. Getting one shot? Level up or if you can’t, then you just can’t. Stuck on an encounter for far too long? (3 hours max) find a new team. It’s just not worth the effort at that point. Can’t stay alive? Switch some loadouts.
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27 RisposteAs datto said in his master VOG review, “get good”
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6 RisposteI hope they don’t reintroduce old D1 raids Been there, done that. We need new content.
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This is so well done, good job. Bungie needs to consider what you said because I firmly believe the community is entirely behind you on this.
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I absolutely -blam!-ing feel you. I have been doing master VoG every week now for the title and the damn weapons. Even at 1340-1343 it's an absolute pain in the ass. The rewards aren't worth it like at all but I still do it because I'm a masochist. I 100% agree they should change this activity. Also chalf is literally the worst modifier. Only modifier that beats it in terms of shit is blackout. Not having a radar is absolute pain
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1 RispondiI know I won’t touch it as it requires the mindless grind to get to an acceptable light level. Until that changes, if it ever does, I won’t bother as it’s just another cheap attempt to drive play time. The AoT system from D1 was so much better with the weekly rotation of a hard mode with added mechanics for your armour ornaments. Don’t know why they won’t implement something like that again, we have enough raids to have a rotation and it would make the old ones relevant again
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53 RisposteAs someone who has done several Master VoGs thus far, I love it in its current state. The purpose is to be hard, and the only way they can get there is the modifiers. Its meant to be hard for top tier players. If anything, they should make it harder. That said, they do need to look at the loot system in there. At a minimum, 2x drops, one of which is always an Armor piece for each encounter. And more spoils, say, 40 instead of 20.
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You made the mistake of thinking the current Destiny model wants to encourage fun, rewarding and repeatability. What they encourage is recycled content with minimum effort, time sinks, and appeasing Youtubers. The only way to stop this is to stop playing and stop buying. It really is that simple. I personally followed my own advice last March and haven't been back on once since and I never will until something changes (which now does not look likely ever).
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8 RisposteModificato da DeathPony07: 7/22/2021 7:20:26 AMI'm 1346. I'm attempting to do the conflux challenge, and I'm ready to stop playing this game altogether. Master VoG is the pinnacle of lazy game design. -Add a bunch of bullet sponge enemies. Even though everyone hated the bullet sponge tower Boomer Knights in Crota's End and we gave them less health. -Annoying modifiers, like no radar, and match game. -More Champions, because everyone loves those, right? -Make the middle Wyverns attack players on the left and right of the map, and completely ignore the middle conflux. -Pander to the elitist 1% that play Destiny 24/7. -Call it Master VoG but make it 1350 power level. -Put zero effort into making the activity fun or remotely rewarding. -Ignore what made Prestige Leviathan great, and don't change any mechanics. -Wonder why everyone cheeses our "hard" endgame content.
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16 RisposteFake difficulty by forcing players to be under leveled, padded grinding bounties to extend playtime, no incentive to actually play. Bungie'ed 100%.
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Agreed. I don’t have the time to grind master raid all week. The modifiers are unnecessary. Hopefully they make adjustments next season.
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Master should’ve included some of the weapons they didn’t bring back from D1
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5 RisposteWhat Master VoG means for the now & the future for ME!! in D2 at the moment. Un reachable with level of 1331 and weekly mile stones only rewarding anything just one point above my current light level!!
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9 RisposteModificato da TheShadow: 7/21/2021 11:16:13 PMWhat I don't get is how you or anyone would have hope that Bungie would change their mind on something when their mind has already been made up on what they are going to do. The future has already been planed out and there isn't a damn thing anyone can say or do that will ever change that. The game has only gotten worse since forsaken and it is in plain sight in spite of how much anyone likes the game. Liking a game a whole lot is not going to change the glaring issues this game has had over the years, and we all know yet to come that some of the issues haven't even been fixed since the game launch. Hell, not even Vex Mythoclast was even an incentive to run the raid, becase as most have said, that damn thing ant worth jack in D2 as most of Bungie's loot in this game. D2 has a broken loot system that needs an overhaul becase Bungie doesn't know how to create an incentive with all the junk loot that has flooded this game.
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20 RisposteModificato da TheArtist: 7/22/2021 11:10:19 AMI **think** I agree with the point you are making. What people are describing (full disclosure, I haven't run it yet) sounds like a "perfect storm" of Bungie content design and loot system design problems. 1. I just disagree with the approach to "difficutly" that Bungie is taking with GMNFs (the fact that you have TO RESTRICT access to the playlist in order to get people to "play it as intended" should tell you that you are "off-mission". YOU HAVE CREATED AN EXPERIENCE THAT PEOPLE DON'T ENJOY INTERACTING WITH.). That approach translates POORLY to raids, where you already have to deal with mechanical difficulty. 2. It shows a fundamental misunderstanding of the niche that raids occupy in the game. Nightfalls are the pinnacle of "combat" difficulty. Raids get their difficulty from the need for team coordination and communication. The role of combat in the raid is to apply PRESSURE to the efforts to communicate and to coordinate. Not to reduce to the point where if you are out of position, you get one-shot. 3. It shows the issue with how Bungie is using the champion mod system as a way to restrict loadouts. While the champions themselves (minus overload Captains) are a reasonable, additional layer of difficulty. The way that the mods FORCE you to have to choose certain weapon classes in order to defeat them is a backhanded way of curating loadouts....and the community is starting to burnout on the lack of freedom and the sense of being controlled. 4. It shows that the game----once again----doesn't have enough loot. So the content is being DISTORTED. Both in terms of Bungie being STINGY with the loot, and trying to SPREAD it out in order to maximize play time. Without regard for whether or not players feel appropriately rewarded. So people feel that the rewards are simply not worth the level of difficulty, and the effort to clear the content. Net result. An experience that is frustrating at best.....and tilting for players at worst. But like so many things about this game, Bungie gets ideas stuck in their heads about how things "should" be, and tends to IGNORE the negative feedback that they are getting from the community....and the negative feedback about this so far has been pretty intense. I like the idea of Hard mode raids. But hard mode raids modeled after GM NFs? Not my idea of fun....and definitely not for the paltry rewards that are being given out for the effort. Peace. Out.
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Almost every fireteam does challenge and they're out. Me included. What the point? If they gave us d1 vog armor ornaments and the missing vog weapons to chase in Master mode then yes, more people would do the entire raid.
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2 RisposteOnce I complete all challenges VoG master Never do master ever again
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No one even runs master vog, they just do the challenge and leave
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2 RisposteThey keep hearing people saying the game isn't hard. They keep trying to make it harder. Those same people will never be satiated until THEY can't beat it. Where raids already represent a small portion of the community, master represents an even smaller portion, the people saying it's not hard, an even smaller portion, and the people saying it is fun, smaller still. Destiny as a series was never about this level of difficulty or grind, and chasing the people who want it is actively chasing away the rest of the community. Think of gilded titles. They took titles, that represented one thing, and then spat on it and said, nah, unless it's made gold season over season, it doesn't mean anything, you're a sub-par (insert title here) if you don't stay on top of that activity. Insanity. Completely devalues everything below the pinnacle, and they keep pushing the pinnacle further and further out of reach for the masses. The sandbox team has such diametrically opposed ideals for this series, compared to how it has always been... They've been dragging it further and further down, all with "progress" and "innovation" in mind. Hell, they just posted a job position for someone to come in and help them develop new ways to play the game to get further from the CORE of what Destiny is. They constantly try and reinvent the wheel instead of just tightening the lugs.
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The raids in general lose their appeal once you have done them... vog felt nice to begin with but after 9 runs I don't feel the urge to do any variant of it. Honestly, I got my armour set on lock, myth and its catalyst done... I only jump in to help a team but I never want to start it again which makes me think why the f did I even bother with the armour 🤷♂️ I would love to do more of DSC (just 4 runs) and GOS but no one wants to do it becuae they are old. But hang on, wasn't vog the first raid... anyways I digress. Raids of any form or difficulty have a shelf life. Make it hard and only for elite you reduce its shelf life even more. Not to forget, all u level 1341+ will be 1320 in a few weeks and chasing the grind again for same punishing experience... all this for what? Some weapon which is not guaranteed to be not nerfed?
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1 RispondiFor a team that is used to doing GMs, the spire encounter was doable. Took my team first try about 10 minutes. All you had to do was abuse grenade launchers, fusion rifles and nuke supers. I have no idea whose video you guys were watching, but Trinity Ghoul and any primary weapon is an awful weapon on GM content. Lol Overall, it took my team a little over 2 overs to full complete the Master Raid.
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“Yeah but we cleared it in 10 mins with team members all 1100, wearing no armour and rat king” sheesh, this community. Totally agree, prestige raids were the way not this nonsense. You know, its almost as if they made the light level and difficulty so demanding that only play all day streamers could do it whilst the rest of us catch up. It killed our raid team with its bs, they laughed and gave up despite doing all the challenges and loving the raid,Moved onto pastures new instead. I will get it done, but its a backward step for sure for the playerbase in general.
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If you can't open the gate with everyone 1340+... there's nothing else to say besides get better at the game. Play smarter, play for survival, use mods like the superstructures... if you're 1341, the enemies are no longer red swords, they become grey again. Running this at 1341 is the same as running normal VoG, but there's more champions. I opened to gate with a team of everyone in the 1330's, only 1 person was above 1340. Our first try was a wipe at about the 45 min mark because we were unprepared and lost control of the plates. Second try took us 3 minutes because we optimized our loadouts and armor mods. At 1341+, Master VoG is not that hard.
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While I agree the rewards are a bit lacklustre, spending hours on the door and days for the full clear shows that you and your bros really need to work on your pve skills a bit.
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2 RisposteI really wish that the harder difficulties were mechanic focused again. The mastery should be focused getting the rhyme and rhythm down with each encounter, not getting whopped by ads. There’s a reason why, other than Master VoG having lackluster rewards, D1 hard modes were repeated weekly as opposed to what will likely happen with VoG. Datto had an interesting point that maybe part of the blame is on the community aside from streamers wanting a very challenging mode. They likely opted for power difficulty because when there are mechanics, people try their best to bypass them or just complain. Spire of Stars, I figure a great deal of people complained about, though it could be a bit much at times. Riven, people pretty much only cheese. Crota’s End bridge, personally I almost always saw the cheese until Age of Triumph.