Just run the Exotic pressage solo and completed it after several attempts on the boss, problem I noted was the boss would sometimes randomly but instantaneously appear somewhere else without any kind of animation just like you see in PvP when a player is lagging.. twice I got killed because he landed at my feet and with no attack given, I just died instantly as it appeared at my feet.
I have no issue with teleporting enemies but this didn't seem the same, anyone confirm this?
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#Help
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I had the same problem. My strategy is to go down, shoot with my rocket launcher and then the boss comes at my side. Meanwhile I jump back up and go down at the other side and shoot again from a safe distance. But while I was aiming, he suddenly dissappeared and when I stopped aiming, he was standing right next to me, this happened a few times and it always scares the hell out of me 😅. Luckily I can jump up in time so he doesn't kill me (barely).
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2 Risposte[quote]NOTHING PERSONAL KID We’ve heard feedback that enemies are a bit more “teleporty” since the launch of Beyond Light – especially now in activities like Battlegrounds and Gambit. We’ve noticed this happening as well and have been investigating. There are several reasons why AI can teleport in Destiny, for example, we would rather teleport a boss that is stuck behind a door than have a player be unable to finish a mission. However, we believe that most of the recent uptick has been caused by new issues with some of our networking logic. You may remember a TWAB from last September where we mentioned some under-the-hood changes we would be making in the 3.0.0 update and how we expected there might be bugs and side effects. One of the big changes we made is that previously we had two “streams” of network traffic: One for gameplay simulation stuff like AI, and another for handling activity stuff like playing music, showing mission objectives, playing dialogue, etc. With update 3.0.0 we combined this traffic into a single stream. Think of it as having two highways for different types of cars, and then one day you close one highway and plan to have one wider highway to handle all the cars. Unfortunately, we underestimated how much additional traffic there would be, and we need to do some additional work here to add lanes. Another thing adding to the traffic are the tons of Cabal enemies wielding flamethrowers in Season of the Chosen – especially in Battlegrounds. Continuing with the highway analogy, flamethrowers are like tanker trucks. They’re notoriously taxing and in this case are creating a lot of network usage. We have some improvements to their efficiency that should help, in an update scheduled for later this month. As many of you have noticed, we created encounters chock-full of enemies in Season of the Chosen. We’ve heard that it’s super fun to take on large amounts of enemies, but spawning all of this AI quickly, especially in some of the Battlegrounds, may also be contributing to the teleporting issues as networking pipelines try to handle the load. Spawning enemies rapidly is like a big sporting event driving up traffic. We’re working on improvements for how we handle network traffic and think it will reduce the amount of teleporting. Of course we’ll never completely eliminate it, because player-facing teleporting can be caused by internet hiccups, but we hope to significantly reduce the frequency. We’re also looking at some targeted content fixes where enemies are spawned into a bad place and teleport because of issues with their pathing. [/quote] https://www.bungie.net/en/Explore/Detail/News/50170