Seriously. We had this -blam!-ing argument last time.
Quest steps that actively force players to avoid the main goal of the game type to camp the limited resource is going to make us very, very angry.
Honestly, between this and the catalyst for Ticuu's Divination, I am now completely ignoring the points since if I get the heavy, I can get my one kill but if I don't at least the match will end quickly for that 1 point towards the catalyst.
How did anyone think this was a good idea?
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3 RisposteHow many times are we going to go over this: You aren't "forced" to do anything.