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Destiny 2

Discussioni su Destiny 2.
1/7/2021 5:30:31 PM
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Instead of nerfing stasis, just ban it in pvp

It looks like Bungie is going to nerf the stasis subclasses, starting with the shatterdive on hunters (according to the community managers). However, looking at past subclass tuning and nerfs make me believe that nothing good will come from this (let me explain): To make stasis "balanced", Bungie would need to nerf the grenades, melee, specific fragments and integral parts of the stasis subclass that make them feel fantastic and unique. All of these changes would have to be made to make other light based subclasses competitive once again. All of these changes would have to be made to ensure that I just don't see stasis the majority of the time in the crucible. Remember when Forsaken launched, and we got new amazing subclasses such as Nova Warp and Blade Barrage? Those subclasses went from being some of the best and most unique to the worst and most useless subclasses (in pvp AND pve) because of pvp nerfs. I think that something similar will happen with stasis, where it goes from being powerful and unique to obsolete. True Vanguard mentioned how stasis could be banned from usage against fellow guardians inside of the vanguard lore, and that seems logical to me. In conclusion, I don't want the stasis subclasses to lose their identity and power because of how dominant it is in pvp, but I don't want it to ruin pvp either. The removal of stasis in pvp would also make it so that Bungie wouldn't need to balance future fragments and such with pvp in mind. They could fully express their creativity with stasis without having to worry about its impact on pvp. PS: if anyone thinks "why don't we just remove pvp instead"...well, the crucible playlist still has hundreds of thousands of daily players. Removing their pvp scene instead of just removing stasis from pvp seems like an illogical, poorly thought out and unnecessary move.

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  • I’m thinking they allow stasis in pvp except for trails. I’m also think it’s a good idea for a counter to stasis maybe make solar classes immune or more resistant cause throwing a ice grenade down and ground pounding it and it blowing up like a nuke is kinda bs

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  • They aren't going to ban a specific subclass in any one aspect of the game as it goes against their design philosophy. They would rather nerf it into the ground and still allow its use in all areas of the game.

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  • Modificato da High Noon at Jötunn Saloon: 1/8/2021 10:21:11 PM
    You dont need Shattertrash in PVE...doesn't matter one way or another.

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    2 Risposte
    • Modificato da Water12dog: 1/8/2021 9:55:37 PM
      You realize they cant take stasis out of pvp without taking it out of the game

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    • It doesn't need to be banned, it needs to be tempered and easier to adjust based on what's a dud and what's OP. Two problems. One, the way D2 was made means that anything adjusted for PvP meta (which has been most of the adjustments for any subclass, weapon or exotic armor piece) adversely affects the PvE meta and often renders something near or completely useless. Two, the same system is too far integrated into the game that, essentially, the only way to right this ship would be to build a new ship (i.e Destiny 3). To which, I am for a Destiny 3 being made, nearly from the ground up, correctly. Long story short (too late) the PvE and PvP sandboxes and meta need to be as wholly separated as possible.

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    • I'd be down for taking it and other things out of pvp. Of course a bunch of other things will get broken if a change is made...

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    • Agreed. Ban stasis from PvP

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    • Just ban hunters in pvp or make hunters face other hunters only.

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    • Modificato da blade329: 1/8/2021 8:19:02 PM
      I doubt they can do that. You can't just kill an entire subclass in PvP. I have a feeling things won't change until they modify all subclasses to perform like Statis. That's going to take a while.

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    • Lol comparing the nerf to Blade Barrage to the outright mutilation of Novawarp is cute. Bungie is most likely going to go after the hunter and titan stasis classes, as they already did the balancing act for the warlocks, aspects for those classes might get a similar treatment that the frost bolts aspect on the warlock, as the fragments will definitely be looked at as well as any aspects and fragments in development as well as the subclasses in development, both light and dark. If it was banned from PVP then in fairness they would have to restore power more to the shadebinder as it was nerfed due to PVP complaints. If everything gets a reasonable nerf to the state of where the warlock is RN with shade binder things should be fine.

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    • There’s just way too many individual things they have to fix. Warlocks: range of super damage (aoe blast should have a shorter range cap to prevent essentially sniping with the super) Titans: super duration, super armor, and (personally) I think they should remove the initial freeze on super cast. It gives the behemoth its own panic ability within a strong roaming super that basically prevents shutting it down as its being cast. Hunters: shatterdive effective range (you should be on the crystal to shatter it, not near), add a better visual to the range of silence and squall’s initial freeze radius or reduce said radius to line up with current visual, reduce duration/speed of the tornado following the super use. General: crystal shatter damage, efficiency and ease associated with slowing and freezing opponents (double hunter shuriken and warlock melee is nearly unavoidable due to the speed of use on them), fragments that buff ability regen on shatter, increase the shatter range, and increase slow duration all need to be adjusted, and the capacity for stasis non-super abilities in general to be stronger than most light subclasses’ supers. This is all way too many things that all need to be looked at in order to line things up and I don’t believe bungie can do all these things in a reasonable amount of time. Only makes sense that they just ban stasis from the crucible. It wouldn’t be the first mmo (wannabe) to make content that’s specific to certain modes.

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    • hundreds of thousands of players? d2 can't even manage to have 30k people connected simultaneously on all activities and you think that pvp have hundred of thousand players only on pvp?.

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      1 Rispondi
      • All that's gonna happen is they nerf it into oblivion and we know it. Why do you think I've been standing up against the nerf callers the last few weeks??

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        1 Rispondi
        • Modificato da Kouz_MC: 1/8/2021 7:41:55 AM
          Add a gun play only pvp mode, problem solved for most of the community. That said, players are leaving bc the game is boring. No end game, no loot, nothing to grind for but stupid mono cellular like triumphs or shaders, 4/5 very old pvp maps and strikes, and every “new” activity is just recycled dog shit players already paid for years ago.

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          • Removing pvp though would also remove most of the whiny little kids that cry for nerfs after every patch. Sounds like a win really

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            4 Risposte
            • I thought it might have been fun to have the subclass tuned for PVE and then have it only in PVE for 3 to 12 months. Then they can nerf it and allow it in both. It's obvious that PVE makes PVP bad and vice versa.

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            • No. Banning a subclass in pvp is not the answer man. They need to find a way to make changes strictly for pvp that don’t hurt pve. Or they can use the D1 model for subclasses and allow us to make our own builds.

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              12 Risposte
              • If they ban stasis from pvp the 90 percent players using hunters would be caught with their pants down.... Imagine a place where a good player does not have to have stasis anxiety every footstep they take every corner they turn.

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              • If they ban Stasis from PVP they go against their mission statement about letting us use everything in PvE the same as PvP and their blatant refusal to accept they HAVE to seperate the sandboxes to make this game function properly.

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              • Warlock stasis is weak compared to the other two classes in pvp. Dawn blade is way better IMO.

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                5 Risposte
                • Bump

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                • Modificato da Teostra911: 1/8/2021 5:23:11 PM
                  Pvp main player, I despise when pvp nerfs destroy something in pve. However I also hate it when Pve makes another mode unenjoyable due to something being left overwhelming for the sake of being incredibly strong in Pve. I would love if we could have a way to test any upcoming changes so both pve players, and pvp players can talk about different approaches to balance, rather than Bungie just announce and make changes without letting the players play around with the changes first. I would love them to bring back crucible labs, but expand upon it. Bring in Strike Labs. Crucible labs and strike labs could be used to test balance, and weapon changes in crucible. While strike labs would be where pve players can test out the changes, and look for issues. In the labs, bungie could pre-load different changes whenever they want to test out, and get player feedback. Bungie could make all the changes they want in the labs, and allow people to test them out since the changes will only affect that playlist for the time being rather than the whole game. Just a thought from me. Might not be the best idea, but I love it when other games do this.

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                • I like stasis...

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                • [quote]PS: if anyone thinks "why don't we just remove pvp instead"...well, the crucible playlist still has hundreds of thousands of daily players. Removing their pvp scene instead of just removing stasis from pvp seems like an illogical, poorly thought out and unnecessary move.[/quote] We won't hear a peep about pvp problems again if pvp was removed. 🧠

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                  46 Risposte
                  • As much as I would like this to happen, I feel like it never will. Stasis is basically the main selling point of Beyond Light. They're not going to completely ban it in one of the three core activities.

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                  • Stasis definitely needs to be removed from Survival and Trials.

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