Uuuhhhhh. Yeah. A bad one. I know. The hell's your point?
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My point is it’s a game. A source of enjoyment. If you don’t enjoy it don’t waste your time playing or commenting.
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Modificato da Hesh: 12/17/2020 5:23:58 AMSorry, pal. I’m afraid it’s only a source of enjoyment in your own case. I don’t engage with games to have fun. I engage with them to learn. I analyze them thoroughly to find out what makes ‘em objectively good or bad, and I ain’t done with Destiny yet. Playing it is not a waste of my time when I can learn all the concrete reasons of what makes it such an inconsistent mess. Your limp “don’t like it, don’t play it” rhetoric ain’t gonna work on me. Go find someone else.
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You’ll should be less ranting and more rational mate. You sound like a disgruntled former employee. Did Bungie decide it would be better off without your services? What metrics do you consider universally applicable in assessing game performance? According to your objective analysis, how does D2 perform vs these metrics when compared with similar games?
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Aha. See? Now there's a sound response. No. Bungo didn't fire me. I wouldn't even work for 'em in the first place. Not like it matters who's services the game uses. It's not gonna fix a thing anyway. Although, your comment there takes me back to that one recent Glassdoor review on Bungo. Guy straight up says that if you don't conform to hype around what they're doing with Destiny, no matter what it may be, you get shunned! Imagine that! The metric is simple. Observe and judge whatever game based on what it says it sets out to accomplish. Destiny is a multiplayer FPS that wants to fit all these different gameplay types from different genres into the same game. Has it succeeded at that? The truth is still no, if all the constant shifts and changes to structure were not enough evidence. This is because Bungo insists on all these coming together to form a single consistent experience, even though they fundamentally oppose each other in design. So even though they try to this day to make the main mechanics players use shared throughout all of the gameplay types, it still makes the game inconsistent, the exact opposite. This is why comparing Destiny to other games is tricky. Because no other game in existence is like Destiny because it tries to fit so many things under one umbrella. Good games don't do what Destiny does, which is why they are good. And so the best way to go about comparing things here is to find the games with the individual parts Destiny desires to replicate. When that's done, you'll quickly find out that making a good game like the one Destiny wants to be is impossible. You cannot make a game that includes all these different game modes for different player demographics and have all the specific design elements in each overlap and bleed into one another by having the player's mechanics being the same all the way through. And so, all the different things that Destiny wants to have all bog each other down. Its gear pursuit can't actually be as purposeful as Monster Hunter's. Its so-called competitive multiplayer cannot be as balanced as Halo's. Nothing can ever be truly fleshed out, because if it was, another one of its parts gets shadowed, so it must remain watered down. In short, if Destiny was smart, it'd have already separated all of these parts from the beginning. Or even better: just have picked one thing to do and stuck to it. And that's only just the main problem. The problem that all the others can be traced back to. Because if the main problem lies at the core, the design foundation of the game, the only way to fix it would be to take a wrecking ball and start over. But now it's far too late. Bungo has made their own bed. And I really do hope they rip those Supers away from us. I'll never say no to more proof that they truly have no idea of what they're doing.
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Thank you. You make some good points, and I agree with you that Destiny - especially D2 - is ambitious in the number of game modes it supports. Personally I like being able to switch between them, and so do 95%+ of my clan. Bungie opted for variety over veracity (Neat little phrase I’m quite proud of), hence the wide player demographic. One area which is unparalleled IMO is the depth of the lore and how it draws on real world events and culture. A couple of examples.... The Recluse, The Thorn and The Rose are all poems by William Wordsworth. Grigori Rasputin (the actual Russian chap) is buried in a Church consecrated to Saint Seraphim of Sarov. Both his mother and his mistress were called Anna. I’ll let you look up what Saint Seraphim is the patron of....
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[quote]especially D2 - is ambitious in the number of game modes it supports.[/quote] No. Not ambitious. Hubristic. Also, its the number of game modes they fail to support. You're implying they all get the same treatment. They don't, and they still won't. [quote]Personally I like being able to switch between them, and so do 95%+ of my clan. [/quote] And now you're getting personal. Subjective. I don't care about that. [quote][Bungo] opted for variety over veracity (Neat little phrase I’m quite proud of), hence the wide player demographic. [/quote] Doesn't matter if the variety makes the game inconsistent and worse off for having it the way they do. It has only ever done more harm to this shitshow franchise than good. And that will remain that way until the end. Also, no. It's not a wide player demographic. You're making it sound like it's just one. That is not true. It is many differing demographics trying to play the same game, forcing constant conflict between all of them. [quote]One area which is unparalleled IMO is the depth of the lore and how it draws on real world events and culture. A couple of examples.... The Recluse, The Thorn and The Rose are all poems by William Wordsworth. Grigori Rasputin (the actual Russian chap) is buried in a Church consecrated to Saint Seraphim of Sarov. Both his mother and his mistress were called Anna. I’ll let you look up what Saint Seraphim is the patron of....[/quote] I already know about of all of this. It doesn't matter in the slightest if all they got is a few references to a few things. It doesn't change a thing about of any of them. This realistically adds nothing to Ana, Rasputin and those weapons. If you actually believe a couple of references to something instead of actual good writing is "unparalleled", you got another thing comin'. And yeah, the lore sure is deep. Deep in retcons, more incosistencies, ever-shifting authors with different visions for everything, poor pacing... The usual. I mean, when your "lore" is not being used as supplemental material for the world and story and is instead being used as a main vehicle to deliver what should be represented in the game more often than not, you got a major problem on your hands. But whatever. Like I already said. Too late for Bungo now.
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Now you’re contradicting yourself and just looking silly. Clearly we look for different things in games. I admire your unrelenting focus on mechanistic purity. Doing one thing and doing it really well. Maybe you should have a look at Space Invaders?
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Modificato da Hesh: 12/17/2020 3:49:18 PMI have no idea how you can believe I'm contradicting myself. I haven't flipped-flopped on my tune one bit. I think we're done here.