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12/13/2020 7:54:17 PM
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I mean, if you play the game in a way specific people say you should, then that's on you. I make my own builds and I've gotten along fine so far.
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  • If you want to spend your days figuring out what other people have already figured out, that’s on you. In normal instances, people figure out what works best for them based on their play style and which guns and abilities they use normally. For end game activities that people have dissected, they are going to follow guides so they don’t waste time figuring it out or beating their head on some walls wasting time and energy.

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  • I mean, the Destiny never has been that difficult to figure out first off. But once again, if instant gratification and constant min/max builds are your thing, that's on you. More power to you I guess. You'd be surprised how many people actually play online games without resorting to online guides and excel pretty well at Endgame activities.

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  • Stop trying to be argumentative. Either you don’t understand the complaint or you do and you want to argue. I’m not interested.

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  • Could you give me some advise how can I clear the activities with champions without using HC, scout, auto, pulse and SMG?

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  • Kill them before they can kill you

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  • [quote]Kill them before they can kill you[/quote] That's it... You must have 2 brains instead of 1. No one brain can think of this 🤯

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  • Modificato da Divine_Majin93: 12/14/2020 4:57:48 AM
    You seem to misunderstand me. That's Bungie's design. You're playing with the rules to the system Bungie has devised. How or whether you play the system is on you. [quote]I am merely using whatever builds the nerds say will negate the stuff you put into specific activities.[/quote] My comment addresses OP's first paragraph. Namely this sentence right here. If OP has to rely on youtubers to pass a Nightfall, Lost Sector, or any activity that involves Champions then that's their choice. Really takes the fun out of the equation when you let others dictate how you respond to a system of balance. I like the Champion system. It really makes running Nightfalls with my fireteam more involved because we get to build off each other's playstyles every season. Do I believe the Artifact system could use some work and further tweaks? Yes. But it is far from the issue OP makes it out to be. If anything, it inspires more creativity and encourages players to experiment and use different loadouts/subclasses they usually may never touch. It's how I found my love for Pulse Rifles in addition to handcannons.

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  • well i want to use a crimson with a sniper for a legend lost sector except i cant cus i need to use a pulse or a smg

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  • [quote]You seem to misunderstand me. That's Bungie's design. You're playing with the rules to the system Bungie has devised. How or whether you play the system is on you. [quote]I am merely using whatever builds the nerds say will negate the stuff you put into specific activities.[/quote] My comment addresses OP's first paragraph. Namely this sentence right here. If OP has to rely on youtubers to pass a Nightfall, Lost Sector, or any activity that involves Champions then that's their choice. Really takes the fun out of the equation when you let others dictate how you respond to a system of balance. I like the Champion system. It really makes running Nightfalls with my fireteam more involved because we get to build off each other's playstyles every season. Do I believe the Artifact system could use some work and further tweaks? Yes. But it is far from the issue OP makes it out to be. If anything, it inspires more creativity and encourages players to experiment and use different loadouts/subclasses they usually may never touch. It's how I found my love for Pulse Rifles in addition to handcannons.[/quote] All good I thought you had a way of by passing that. With that being said, I consider limiting load outs is Bungie's way of making the game harder through controlling the player's load outs. This is very obvious when you think about it. Instead of designing challenging environments, they choose to limit what can used. What will happen if they didn't is that the players will find a location where they can get no to minimal damage but where they can shoot patiently just like in D1 Nightfalls. However, forcing load outs is an artificial half a solution to a design problem

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