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Destiny 2

Discussioni su Destiny 2.
Modificato da bferguson6031: 7/25/2020 12:21:36 AM
77

600 Rpm autos dont need to be nerfed into the ground, sorry to burst your bubble

600 rpm autos aren’t OEM broken (besides Suros), and neither is Gnawing Hunger. This happens everytime a weapon becomes more popular, and the second one of you little craps gets killed by it, you scream about it being broken. Edit: my point was that instead of nerfing something that will leave the meta soon anyways, why not instead buff something like HCs that need it.

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  • Modificato da michael: 7/26/2020 4:34:33 PM
    Kill clip Gnawing hunger killing faster than a machine gun too op? Nope you are just bad. I love auto rifle🙂💟

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  • They need a range reduction that’s about it

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  • On console the way weapons work because of the 30 fps and lower FOV leads to auto rifles being the only effective weapons.

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  • Modificato da Professor H0bo: 7/26/2020 2:36:09 PM
    Don't nerf 600rpms. Instead, buff other guns and their archetypes to be on par with them. Im tired of grinding for the perfect roll for a weapon just to have it be nerfed to the ground every few months. I want to keep using it without it feeling like a pea shooter. It gives very little variety and promotes a repetitive playstyle.

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  • They need to be nerfed. Nothing needs to be nerfed [i][b]into the ground,[/b][/i] but they do need a nerf.

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    4 Risposte
    • Suros deletes you from existence once the rpm gets ramped up. 600 rpm Autos are way too forgiving and rewarding. Either nerf damage and stability or buff 450s and 360s

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    • They absolutely are and everyone knows they're being nerfed soon. Autos have the lowest skill gap and should never have the lowest ttk

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      9 Risposte
      • I wanna stop you right there and ask you.. why do you think those guns suddenly became “popular” lol?? Is it because they gave all 600rpm auto rifles a damage buff to the point were people can just hold the trigger an dissolve you? Or is it because people just complain to complain?

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      • You're lying to yourself. Gnawing and Summoner are obvious outliers like no other. 600s need to be adjusted immediately.

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      • Modificato da Uncle_Baby_Bobby: 7/25/2020 10:54:57 PM
        Bro it's not 600s, it's gnawing hunger. Go into any 6v6 playlist and at least 8 of the 12 Ayers are using it. Bungie makes half the crucible bounties void related so I use it for that. It isn't that it is just INSANELY good, it is that it is really good and the game basically feeds you 10 drops of it a day without even trying. Ranked up shaxx? Gnawing Hunger. Prime engram? Gnawing Hunger. Finished your gunsmith weekly? Gnawing hunger. If they're going to make a gun that good so easy to get of course everyone is gonna use it. To be fair, a well rolled forward path will destroy it 1v1 every time.

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      • 600 RPM and 360 RPM need their TTK reversed. No way a high damage frame should kill slower than an adaptive frame.

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      • They are too strong man. No they dont need a big nerf, but that TTK is ro good. And gnawing hunger with tap the trigger has to much aim assist.

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      • It’s not that they’re overpowered, I’m happy autos got buffed. It’s just like Kill clip on something that already has a really good TTK is overkill. Then this brings us to balancing PvE and PvP. If you take Kill clip out then you lose power in PvE. If you leave it in you know have the most forgiving gun next to old recluse. There’s a lot they still have to buff. But I don’t think just cause something is over performing it doesn’t deserve the Nova Warp treatment. Saw someone say something about Snipers, now this I can say is beyond annoying. Shooting something with High cal rounds and not missing a headshot but you still land a headshot with the sniper cause the flinch bounces you right to the head. Not sure how to balance this but I feel more punished than rewarded for shooting a sniper.

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        1 Rispondi
        • NOPE!

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        • [quote]600 rpm autos aren’t OEM broken (besides Suros), and neither is Gnawing Hunger. This happens everytime a weapon becomes more popular, and the second one of you little craps gets killed by it, you scream about it being broken. Edit: my point was that instead of nerfing something that will leave the meta soon anyways, why not instead buff something like HCs that need it.[/quote] Gnawing hungers not leaving. New drops capped at 1360. I switched to it and suddenly im nolonger a .003 kd player each match

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          2 Risposte
          • [quote]600 rpm autos aren’t broken, and neither is Gnawing Hunger. This happens everytime a weapon becomes more popular, and the second one of you little craps gets killed by it, you scream about it being broken. Edit: my point was that instead of nerfing something that will leave the meta soon anyways, why not instead buff something like HCs that need it.[/quote] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ People just can't handle.. well facts. And this is from an debate on your post. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ [quote][quote]They’re too powerful. They have medium-long range, ABSURD ease-of-use, the fastest primary TTK in the game, and insane forgiveness. They’re comparable only to the Spitfire. I’m not crying because I got killed by it. I’m crying because when I use my favorite archetype, hand cannons, I struggle to get more than 15 kills a match. When I use a 600 auto rifle, which I hate, I can easily get 27 kills with a 15 kill streak. That’s not okay.[/quote] That's the difference between using a power tool to screw in a wall screw. And using a hand screw to screw in a screw. [quote]don't make me say screw one more time.[/quote] Essentially don't bring the WRONG tool to the job. Indiana Jones made that quite clear when a guy pulled a falchion on him. Militarys world over use Hand Cannons as Side arms. You getting half as many kills with a Hand Cannon is Okay, because that's how Things in General Work and don't cry and complain. And before you say it, I use STEELFEATHER Repeater, 720 RPM. IT IS OKAY THO, BRING A BETTER TOOL TO DO THE JOB.[/quote] I stand by my Earlier Point and hope others agree Complaining about the difference between hand Cannans and Auto Rifle ihe difference between using a power tool to screw in a wall screw. And using a hand screw to screw in a screw. Bring a Better Tool to the Job.

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            7 Risposte
            • I'm going to say it again, 600 rpm autos have always been good

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            • Bungie already said 600 are overperforming back in May, and that this would be remedied by S12. Shame it’s gonna take so long. Screw all the Gnawing Crutchers

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              3 Risposte
              • I agree powerful primaries are good.... Snipers are still busted though...

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                14 Risposte
                • Nothing is broken, there will always be an archetype that shines slightly, and there's absolutely no way of avoiding that. The game has never been this balanced imo

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                  1 Rispondi
                  • The nerf is coming. Be patient.

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                    1 Rispondi
                    • Yea buff handcannons so they have a .5 ttk. Serious response though weapons should be more of a preference thing. Getting better with your weapon of choice is the way to go. If you hate autos so much change up your tactics. I say this because I have been dealing with a hand cannon meta for 1+ years. A .1 ttk difference between hand cannon and auto is not much in comparison to the skill of the player.

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                    • 12
                      Luna’s: 0.67 second ttk, miss one shot and the ttk doubled. Also required two crits before getting that ttk. 600 autos: 0.7 second ttk. Miss a bullet? Oh well. Land mostly body shots? Oh well. Compared to other weapons, 600 autos are significantly stronger. Buff other weapons to be more forgiving, or nerf autos.

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                      56 Risposte
                      • I think there should be range ‘bubbles’ wherein certain primary types will always outperform others. As follows: - Close Range Bubble: sidearms and SMG’s, with SMG’s generally performing better at “long” range within the bubble and sidearms having better close range DPS. - Mid-Range Bubble: Autos, Pulses, Handcanons. These three weapon types should all be highly competitive and equivalent TTK’s unless you mod it out to perform a certain way. - Long Range Bubble: Scouts and Bows. Both of these need to be at their best beyond the range dropoff of other primaries. Scouts should flinch decently well while bows keep their insane aim assist. Ideally they have similar TTLK’s, but how those are moderates would depend on the Mid-Range Weapons. Specials would largely remain the same, but sniper rifles need their flinch received recalibrated and bullet magnetism disabled (except on DARCI). Fusions should be competitive about halfway out of the Mid-Range Bubble and shotguns halfway out of the Close Range Bubble. Breech-loaded launchers are fine. [spoiler]Sorry, all out of salt.[/spoiler]

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                        4 Risposte
                        • Yes they do :)

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                        • 1
                          I like how Bungo buffed auto rifles to make them reliable again but I don’t like how they ignore other underused weapon type like scout and others

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