Well, title says it all... after this season why should we farm any of those activities.
28 weapons and 4 armor sets from menagerie... 7 forge weapons + the other weapons that drop from forge completions. 10 reckoning weapons + Original gambit weapons. 8 moon weapons I think. I might be missing some too.
They will all be useless in pinnacle activities...
All ritual weapons go bye-bye for pinnacle activities.
Why not just remove all year 1 crap from pool... all fixed rolls in the collections tab.
No need to rework leviathan weapons because they won't even be viable anyways.
So I think I will be dismantling my vault and not playing any other activities you put so much time and effort into. Why not just scrap those activities if we have no need to chase those weapons.
Remove leviathan, spire, eater of worlds. Remove Reckoning. Remove Menagerie. Remove Forges.
Keep crown of sorrows cause Tarrabah exotic. Keep scourge cause Anarchy. Put exotic catalyst from prestige raids in world loot pool.
Have only 1 gambit game mode with 10 new weapons.
Make COS, SotP, Last Wish and GOS weapons viable for all time because they are not year 1.
Honestly I think pyramid ships will blow up the Leviathan completely removing all of those activities.
So, with all my MW weapons that I have chased I might get 400 enhancement cores. Mats and other stuff.
TLDR; scrap all year 1 content and remove the leviathan and keep 1 gambit game mode. There you go, 40 gigabytes later we have space for other crap! Tyvm - wink wink nod nod
EDIT:
Perhaps some of you did not catch my sarcasm... doesn't translate well in writing. I love a lot of these activities and gear. It saddens me that they won't be as impactful and have as much meaning. I know how games work... been playing since Nintendo 8-bit... that's how old I am. I know it requires coding to patch stuff out and patch stuff in. I would not want to see things go away. I just hope they make them viable... there is a difference. I am not whining or being a cry baby... I have much better things to do than whine. I want to make a point, that's all - and voice my opinion. It's sad that the devs put so much effort into creating such beautiful lush worlds that offer good gear have them not be as viable for end-game. Maybe they could refresh the Menagerie gear? Wouldn't that be something... but again LOTS OF CODING!
I am also not someone locked to one loadout... I switch everyday! Makes it interesting. I dislike the fact that some of them (weapons) I might not be able to use in say Iron Banana. I have a loadout for PVP which makes me not suck as much. I am not a pro by all means and just play because I enjoy the game and I can evade everyday life by going to Mars or some other planet.... especially at the end of a hard work week.
I love the chase and the feeling which is provided when you get what you were chasing. But I don't like having my candy taken away so to speak. There are lots of other issues with this such as masterworking armor and materials needed for them... that's another issue entirely though.
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1 RispondiLook, I will try and just give my 2 cents as a veteran player whose main motivation is chasing every single god roll in the game. I am a collector player, and a looter game should be the type of game that welcomes me and respect my time, every single weapon in my vault is a god roll with months or years of time to get it (Hundreds of raids, dozens of strikes, over 200 runs of hollow lair, 136 dismantled tranquilities till the one I wanted and many more stories of grinding) and some from as far as black armory i am still chasing (Still haven't gotten my god roll blast furnace and spare rations). Every season I get the god roll of every new weapon. All this time I poured will be thrown in garbage as this gear I suffered so much to acquire will get an expiration date. What is the point of me playing then if the main reason i play no longer exists (And in fact I quit since they announced sunsetting and wont return till is 100% off the table). Its sad because I really enjoy destiny, and I feel most players feel the same. Most of the emotions veterans collector players feel now isn't rage but deep disappointment that bungie values them so little. I will not go into rage mode or get into winning matches with players for this thing, but for me it ruins the experience, and honestly makes me just not care anymore. The worst is that instead of trying to compromise a better solution, or working to make interesting content, bungie and lots of players just say to collectors like me that I should accept it and keep running the hamster wheel. Well, I will not. Hope they come around but i am realistic enough to know this isn't likely.
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Modificato da Wrathchild: 5/24/2020 11:51:24 PM
ha iniziato una nuova discussione: Will sunsetting weapons and armor sunset their respective activities?(20 Risposte))
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Unless you have to regrind for higher light level versions of those guns. If everything in those activities still drop items at too low light levels, they'll be like ghost towns.
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You sir made a great point! There is going to be a lack of motivational content to play and whatever they add will not going to compensate for all of that just rendered useless. Great post.
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4 RisposteI'll never understand Bungie's obsession with wasting players' time and dedication: it's almost like they're going out of their way to alienate their own playerbase/customers. I'm a pretty casual player to begin with so the sunsetting doesn't affect me that much personally, but I really feel badly for all the players who spent so much time and effort to collect and perfect guns, armor, builds, etc. only to have it all get sunset, nerfed, etc. I admit that after grinding Solstice and Revelry events the first time around, only to have it all become outdated almost as soon as the events were over, left me feeling like Bungie really don't understand how good game design is supposed to work: punishing people for jumping through the decidedly tedious and repetitive hoops Bungie put in in lieu of actual fun content to play is the polar opposite of good game design, or indeed, of keeping the playerbase happy. The 'power creep' excuse for sunsetting weapons and armor is ridiculous considering it's Bungie themselves who are constantly throwing OP things into the game without care for game balance, and then belatedly balancing/toning down/nerfing it once players have worked at getting it, whether it's some new pinnacle or some so-called 'god-roll' random drop, Raid armor/weapons, Trials gear and weapons, etc. There is a perfectly reasonable way of bringing in new armor, weapons, etc. into the game that won't result in 'power creep', which is to build new archetypes, perk sets, etc. that make gameplay more variegated, interesting, and above all, fun, which doesn't involve increasing TTK or having yet another reload/damage perk. I don't believe it would even take all that much coding either, so I don't buy the 'Bungie are now an independent studio and have teams working on a new IP so we don't have the resources' excuse. The most compelling reason for players to put down their existing perfected armor and weapon builds is to implement new armor and weapons that work _differently_ from the ones that exist now, and work differently in a way that mixes things up, makes things fun to play in a variety of different activities, that fundamentally change the way the game is played so that players will actually want to change things up and try playing with the new gear and weapons. Another way is to increase Vault space and make swapping items between Vault and inventory much, much faster and more convenient, have better ways of organizing and sorting gear, weapons, inventory items, etc., having 'outfits' (player-configurable weapon and armor presets so players can swap to different armor/weapon builds on the fly, instead of spending endless time in the inventory screen just to switch from offensive to defensive play, etc.). Forcing sunsetting of armor and weapons does nothing except give players the sense that they're not playing the game how they want to play, but how Bungie want us to play it, and that we're being forced into it, rather than choosing of our own will and accord to use new and different armor, weapons, builds, etc. That would suggest that Bungie lack faith in their own 'new' content to be sufficiently appetizing to new and veteran players to get us to try the new stuff, and so Bungie are just going to force us towards it by making all our past hard work and dedication become obsolete: planned obsolescence in order to keep us grinding, to keep us forever consuming newer products like the latest iteration of the iPhone. And any veterans from D1 will recall that even after certain OP exotics were sunset, players continued to find ways to use them in endgame content because they were still so good that it was preferable to take the power level hit and keep using a now-underleveled weapon, than to use some new gear that wasn't as good, wasn't as fun, wasn't as interesting to use. And that players hated their favourite exotics and legendaries getting sunset and complained endlessly on forums and other social media, to the point where Bungie decided to implement infusion in D2. So it makes no sense to go backwards to the worst aspects of D1 mechanics that weren't thought out, when there are better ways of introducing new armor and weapons to the game without sunsetting all the old gear and guns. As for power creep? If you look at some of the worst examples of boss melting tactics and strats that players came up with, they were simply utilizing the things Bungie had thrown into the game without a thought as to how they might synergize with existing weapons, armor, etc. so as to allow for such quick melting of bosses, so the blame lies squarely with Bungie for not properly testing for game balance before just throwing OP things into the game without care. Ditto for PvP metas, where Recluse/NF/Luna's ran rampant for so long, or OEM, Spectral Blades, Nova Warp, etc. Bungie have no one but themselves to blame for not doing their due diligence and actually paying game testers to test these things prior to implementation. I'm still appalled that Bungie keep implementing updates to the game that are broken, quests that don't work properly, etc., forcing players to not only download updates to the game during which time they can't play, but then download another update the following week to fix the issues from the previous week's update, which may or may not have been introducing 'fixes' to something else. It's silly and unprofessional. :P /also: d e d i c a t e d s e r v e r s
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Wont die do to collection players and/title or triumph chasers......After that then yea there is no nerd to do it except for fun with buddies
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1 Rispondigun / armor sunsetting : NO DONT DO THIS. I HAVE WORKED MY BLANK OFF TO AQUIRE THE GUNS I LOVE AND WORK WELL WITH. NO I HAVE BEEN A PLAYER SINCE d1 AND THIS IS THE WORST IDEA YOU EVER HAD. NO NO NO
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So, here’s a list (in article - see image) - showing the 60 [b]legendary[/b] weapons that will survive the Sunsetting in season 12 https://www.forbes.com/sites/paultassi/2020/05/19/there-are-just-60-viable-destiny-2-legendary-weapons-after-sunsetting-raising-questions/#7b7a6b493cc1
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1 RispondiIt doesn’t really matter what they do. People will still flock and play the game because they like it even if the changes sucks. Me? I’m just waiting for the D1 favorite rocket launcher to return so I can fulfill the prophecy.
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Ok so taken king launches all old weapons stuck at 160 or 170 including the galley.....so sunsetting is nothing new, only difference i see is in taken king we got awesome new weapons ....will that happen again? Probly not
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Bungie might as well remove Forges and The Reckoning both have served their purpose and led no where. I'd probably get rid of The Black Armoury room with Ada as well, add Reckoning weapons to The Drifter or Gambit and Izanami could be awarded from Banshee bounties. The Menagerie is kinda tricky 'cause It's in The Leviathan which is still going to be in the game and I doubt we are done with Calus given The Red Legion are still here (for now at least). That said I would probably get rid of that as well, if those weapons are being sunset there is no point grinding for them anymore.
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My only issue with sunsetting right now is the sunsetting of armor. If they make new sources for masterworking materials I feel that will be resolved. No one really cares about reckoning and forges I feel. Maybe menagerie I think will hurt the most from this but that’s really all.
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Bungie announced that they would be sunsetting some activities anyway; they just haven't told us which they have in mind. I would imagine that they've introduced some complication into their thinking on this plan by the influx of New Light people working through some older content. Most should be up to speed by the end of next season. I would guess that sunsetting of activities will commence in tandem with sunsetting of some weapons.
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11 RisposteModificato da Sohsuh: 5/26/2020 12:53:11 AMThose modes are so old and stale. Let them go. Time for some new gear and new activities. Who the -blam!- wants to grind Reckoning and Menagerie STILL? I mean my god. You people are so boring. Next youre going to cry that the blind well is not relevant.
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It will kill YOUR weapons but it will not kill the weapons themselves. The events will just drop "2.0" versions for you to grind. The narrative of "power creep" is fake news. This has always been about renewing the grind, which they have always done since day 1, and tried to do creatively until now. At least now they're being transparent about their intentions: "starting in September, everything lasts just 12 months before being held back." This should reframe everyone's perspective on whether it's going to be worth grinding an activity hundreds and hundreds of times (and for months on end) to get that godroll, only to be power limited months later. They want the game to be casual, and the only way to do that is to level the playing field by wiping the slate clean periodically.
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Well, I'm one that has gotten attached to my current loadout as it offers me lots of combat options and flexibility in how I play. I feel like that I've finally found my style and now it's going to be rendered obsolete...for reasons. I just don't get why they chose sun setting weapons over adding more unique abilities to each subclass. Adding abilities would breath new life into this game but no, 'dem good weapons need to go' idea won out.
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12 RisposteI honestly don’t understand these posts. Every year in D1 did this and it was fun. I’ve been using and seeing the same shit for 2 years now and the game is stale af
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8 RisposteImagine being a returning player coming in in September and wondering what the new best gear you can get is, only to hear it's the same shit from two years ago. Want a new hand cannon? Why bother, your old Spare Rations will still be better. Wait another year, maybe then there will be an 100 aim assist hand cannon to dethrone it.
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3 RispostePoll results are in: After 24 hours of polling Will sunsetting weapons and armor sunset their respective activities? Yes = 197 No = 21 Who cares, bring on the new content = 28 Total polls 246. Overwhelmingly... 81% of the community thinks that sunsetting armor and weapons will have a very negative impact on their respective arenas/activities. Good luck trying to find groups to run forges, menagerie and reckoning in season 12. Thank you for participating!
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2 RisposteI'd posted a response and possible solution to this whole "sunsetting" thing in the TWAB thread comments but, apparently, if I'm not doing a song parody about Bungo then it drifts into the void. (lulz) Anyways, I'll just copy/pasta what I said there to here to see what others might think about my solution to old gear vs. new gear and the game's overall progression. Oh.. It's a bit long, I admit, so there's that. ------------- Heheh.. I turned this game on exactly TWICE this season. Once at the start just to get the artifact and once near the end of the Guardian Games (oh lawd) to get the free armor pieces for each class. That's been it, baby. And from the look of things, I haven't missed a dizam thing. I couldn't even bring myself to get the free armor and exotic from the free season pass. By the eight, I just didn't care and it was free. FREE! Now you're taking away people's hard-earned weapons and gear because you don't know how to build up instead of tearing down. It's utterly incredible to think that this is what a company, A MULTI-MILLION DOLLAR COMPANY, actually thinks passes for quality in a game. Nothing about this game is quality. There are ways around sunsetting weapons and armor. Why not, instead, just get rid of old weapons and armor from the loot pools? So, my idea would have all exotics staying relevant and capable of being earned, no matter what. Even if some get moved around as to where you get them from. Maybe that's a thing already, I don't know. I don't care. I'm stating it here for clarification. However, it would be all the legendaries that are removed from past loot pools and cannot be earned again or pulled from collections anymore. With the exception of certain legendaries, like ones behind quests or something (e.g. Felwinter's Lie). Those never get sunsetted. Instead, after the update, any legendaries that are now "legacy" weapons and armor are removed from loot pools and collections and only the ones that players keep, such as ones that have excellent or god rolls, that are still in the players' inventory/vault can still be upgraded alongside all the new ones and kept relevant. If a player deletes them, then they're gone, but that's why we have like a seven-second delete timer to help avoid the blunders. This way, all the weapons and armor that players have earned and that they use the most will still move forward while they ALSO collect the new weapons and armor introduced later in the game. Put new items into the Menagerie and the Forges. Maybe even change out a weapon or two in each Raid to give players something new to chase while old ones become legacy. This frees-up the loot pools from old items but doesn't remove players' abilities to keep the items that they really like and want to keep using for at least some time more. I've said it before and I'll say it until I die, apparently, as Bungie's biggest issue with this game is actually not the lack of content but the lack of CHOICE. It does NOT give players a choice in how to play or what to play. [b]Bungie:[/b] Wanna make your character unique? You're in-luck because you can choose the ornament and shader for your look! Did you mean something more in-depth? Too bad! Wanna get that cool gun or slick armor? Perfect because we're going to dictate every step so you have the same experience as everybody else! What's that? You don't like playing PvE/PvP and would like routes to earning the gear through the means in-which you enjoy playing? That's a real shame, then! Wanna keep using that armor set you spent so long to fully max-out with the insanely rare materials you must have in order to do so? Or that weapon that took ages to finally unlock because of the idiotic steps we put in front of it? Bet ya can't guess what I'm gonna say to that!
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How long do these activities need to provide pinnacle loot? And why can’t you just use their loot pool in non-pinnacle activities? I run these activities every now and then, but I didn’t know they were supposed to provide me with loot forever.
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I think moon weapons already dead. Such a trash loot pool imo.
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I dont get why luke smith said they could be making seasonal content permanent but then sunset the gear from that content making it pointless.
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1 RispondiYeah this game really sucks
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Modificato da AubsTheBelieber: 5/27/2020 6:02:14 PM[Redacted]
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Yeah there are so many players still playing that content anyways. Its old, it can be removed in favor of new activities and weapons.