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3/29/2020 7:36:34 PM
225

Trials isn’t Fun for the Majority of Players

With out the majority of players participating, the mode will wither and die. Forbes even wrote about it and articulates the situation very well. https://www.forbes.com/sites/paultassi/2020/03/29/destiny-2s-trials-of-osiris-is-starting-to-make-me-angry/#1bbcd28f4403 I welcome discussion, but will ignore the knuckle dragging “get good” response. Thanks devs for your hard work!

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  • a good start would be not facing kids who already went flawless 18 times our first 3 out of 4 games that would be a real good start

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    1 Rispondi
    • " It is absolutely intended that average players do not go to the lighthouse. There is nothing to fix there. " ~ Derek Carroll War, war never changes.

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    • And what did you expect from an elitist content? the winner takes everything and the loser loses everything. I always hated these types of content because in the end it ends up creating a cancer that is later difficult to remove from the game (like WoW). Competitive content should be fairer and further away from the game. But as this directly influences the game and all its ecosystems (the best weapons of this season it seems that it will be those of Osiris), because it is obvious that it ended up -blam!-ing almost all those who do not like competitive play.

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    • Trials is "end-game" content. What PvP people fail to understand is that "end-game" doesn't mean you have to be a godly player to complete it. This isn't a MLG tourney where the top teams are competing for real money. This "you need to be godly" attitude is like saying PvE players must be as good as world's first raid teams or Esoterickk in order to complete a raid or other PvE "end-game" content. That's just stupid. Should it be easy to go Flawless? No, but you shouldn't need to be a PvP god to do it either. Trials is going to continue it's spiral death spin unless Bungie makes some serious changes to how loot is earned and how teams are matched in order to make it appealing for average skill players to jump in. I can understand average players needing a carry to go flawless, but you shouldn't need a carry to get 3-4 wins. It's really not hard to fix it. Make it easy to get [i]some[/i] loot... Weekly bounties reward gear, 1 armor, 1 weapon. Remove tokens on season reset, not weekly reset. Make going flawless more rewarding and make the chest farmable (maybe it already is???) Add Mods (weapon and armor) that are only active in Trials and they can only drop from the lighthouse chest. Make "adept" weapons which are the only weapons that can slot the Trials weapon mods. Adept weapons can only come from the lighthouse chest. Make it so weapon mods do not have a chance to drop until an associated adept weapon has been earned. Keep the Card/Connection based matchmaking but add team skill based matchmaking to decide the final team matchups. Example (number of teams may vary): Card and Connection rules narrow the pool of teams to 10. These teams are then sorted from best to worst and then the teams are matched in order. So team 1 plays team 2, team 3 plays team 4 and so on. The skill gap between teams could still be huge, but at least the best team in that pool is not playing the worst team. The goal is to give each team the best chance to win.

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      4 Risposte
      • Who didn’t see this coming? Try-hards have been complaining for months over sbmm because they don’t want to sweat their nuts off. They want to stomp players like me. Period. It’s so clear it hurts. Trials has zero incentive for average players to go near it. So all the sweatlords have to play each other. Sweatlords also don’t want average players to get the same rewards that they earn by being good. Trials needs to rain loot so people like me play. There needs to be adept weapons so good players get their reward that I’ll never get. If it’s raining loot then the cheating and paid carries will slow down. There just won’t be demand for it. Optional fix: add seasonal quests that reward adept weapons. That way I can earn an adept weapon by doing something difficult, but not impossible due to my skill level. How did this get bungled?

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        11 Risposte
        • A pinnacle PVP, team-required sweaty playlist where only people who go undefeated indefinitely truly ‘succeed’ is kind of meant for the top 5% of players. Like, that’s the point. It was the point back 4 years ago too.

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          2 Risposte
          • Modificato da I ARE JOE: 3/31/2020 7:02:40 AM
            Trials a place where cheaters, psychopaths, and sweats all meet. This way regular crucible can be fun again while those people duke it out somewhere else.

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          • Not even a little surprised

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          • Modificato da AssassinX: 3/30/2020 4:44:40 AM
            You know whats even more tilting. THE CHEATERS. So many players Toggling on cheats to ensure they get the win. I mean I can still get get trials completed but I hate running into cheaters! I'm gonna stop playing soon just to that fact alone. I'm sorry for all you other players running into CHEATERS and not realizing it! it's VERY RAMPANT. BUNGHOLE FIX YOUR GAME!

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          • Tried my hand at trials yesterday with 2 very good pvp players from my clan. We won one game out of 10 or so. I'll never enter it again. It's truly horrific.

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          • PvP is unenjoyable for a majority of players. Forget about Trials. Concentrate on the core of PvP and then better things will fall in place elsewhere. Special weapon over usage is still one of the main contributions to the shit show of crucible. It’s just not fun to continuously get rushed by shotguns or laned by snipers/fusions.

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            1 Rispondi
            • So this is my Destiny 2 improvement ideas. I think what Bungie should do to go forward with the franchise is incorporate orbital battlefield. I've been waiting for them to bring the spaceships so we could use them in aerial combat. This would have been a great opportunity for them to do that since we had to knock out a giant spaceship from taking out the city. Bungie has experience with the Halo franchise and spaceships. They could go with a Starfox64 style gameplay. A few ideas on how they can ACCOMPLISH THIS MISSION, is to have an orbital map for every planet for us to explore. We could go up against The Fallen, Cabal and Hive. We should be able to patrol planetary orbit, arm our spaceships, in addition to customizing them. Just imagine Rasputin gets infected with Siva after we connected him back all together, but anyways that's a whole nother topic. Also another great idea they should really invest the time to do is something so simple like tank battles. Come on, you got the tanks so let us get some tanks, customize our tanks and go take them to shoot at each other...simple. And what happened to the SRL they should bring back the SRL. Just like they have The Crucible, Gambit and Strikes, they should also have the vehicle battle playlist. But now with the season pass and the DLCs and the things they got going on I think it's time for something cataclysmic. An event so big that it is going to take all the community to tackle. ("Rasputin infected with Siva") We're going to have to equip an exotic on every single slot and that's the only way we're going to be able to survive that battle. No Exotics you die. But my main point is it's been about a decade and I didn't fly a spaceship not one time. Tighten up Bungie Right now they are doing some great things with the franchise. I'm satisfied with the content that they have released. The DLC, alongside the season pass and the changes to the menu in settings, I think are outstanding. Now because they got this system in play, its a good time to take it to the next level.

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            • 28
              Getting repeatably stomped on I can live with. Not overly fun, but meh, whatever. I’m not a god level player and have zero ambitions to go to the lighthouse etc. Be nice but I know I’ll never see it. What pisses me off the most is you need three wins to turn in tokens. Been playing for hours. I have 100 tokens. Can’t do anything with them because I can’t get more then two wins. I don’t think I’m asking for much to be able to randomly get something with my tokens for letting every other destiny team get free wins from me all weekend.

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              4 Risposte
              • How the casual community feels about trials. https://youtu.be/e-M4WXov2lM

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              • Craaaaaaazy, almost like literally everyone saw this coming and TOLD YOU THAT IT WOULD BE GARBAGE. WOAH, ISN'T THAT WEIRD? THAT'S SO WEIRD. Now all the youtube crybabies have had enough too.. this shit is downright hilarious tbh 😂

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              • I never found Trials very much fun because I’m not that good at PvP. That didn’t stop me from playing Trials every weekend of D1 Year 2. We would rarely get to 3 wins, never mind flawless, but we played because we could get a chance at gear every weekend by completing the gold bounty. I wound up with the full armour sets on each character plus all of the weapons. They weren’t the ‘cooler’ adept versions, but they were a great reward for all the hours spent getting destroyed by better teams. The rewards were changed in D1 Year 3 so that the gold bounty would only give gear from year 2. I stopped playing Trials and so did my friends. Now, here in D2, I’d need 3 wins to be allowed to cash in tokens. I know that’s not gonna happen so I still don’t play. I’m not angry, upset or bothered at all by the Trials setup. Just saying why I did play a lot before, but don’t play at all now.

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                4 Risposte
                • The vast majority of players will never play Trials or even want to. It's digital cancer.

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                • Trials was never meant to be fun for the majority of players, What are you on about? It's always been for the small portion of PvP players who want a chance to be challenged and get rewarded for doing so. If you want to roll on people or have "fun" go to quick-play, want something more you have comp, want to be challenged go to Trials. There is literally no need to make this a casual orientated game-mode.

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                  1 Rispondi
                  • Bungie already knows what needed to be done. Issue is they didn’t learn from the first Trisls of Osirus. They quickly cancelled second return of it. Now they are facing the original issue all over again. It’s quite simple. All weapon perks are disabled entering a match. Literally gun type and base stats apply. No supers and grenades only based on 3 kills per grenade. Make it truly about skill. Another issue is keeping players who have reached the tower out of general population. Once you reach said tower you play with the big boys going forward. Should not enough players exist in general population then match make to first time tower achievers only.

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                  • Its pointless

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                  • Modificato da rtopz: 3/31/2020 5:40:54 AM
                    It's a stupid game mode for shipping as a major part of the season. The numbers don't point to trials being played by the vast majority of people and hence why this season is a load of garbage. Add in the nonsense over powered 600rpm autorifle archetype and hard light having zero explanation about why it's not immediately being nerfed to counteract multiple buffs...and it just proves how shallow and slow they are at content and balance. Waiting 6 years for them to actually play test things and not purposely create trash metas.

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                  • Modificato da Soren64: 3/31/2020 4:27:28 AM
                    After this weekend of Trials on Widow's Court (an awful map IMO, at least for Trials) I'm feeling very disappointed. Since last week, I've been desperately trying to farm the shotgun to get a good roll. So far, no luck. One of the hugest issues is that Trials is not nearly rewarding enough for the sheer difficulty it presents. It takes way too long to get a single package from Saint-14. Each package is a CHANCE at getting what you want, and I'm on the more fortunate side of trying to get a good shotgun since all I have in the loot pool is the shotgun, scout, and rocket launcher. Literally I've gotten ZERO shotguns to drop from all the packages I've turned in this week. I didn't necessarily play a lot, I turned in say around a dozen packages, but it is so heart-breaking and frustrating that I didn't get a single shotgun from all my hard-work in Trials this week. Now, Trials shouldn't be easy nor hand out loot like it's nothing either. Now I know some people are like: "Trials is too hard, I can barely get wins. I should be able to go flawless (just like that)." The first couple of games into a card really shouldn't be nearly as hard as they are for the majority of players. But we should keep in mind flawless is prestigious and needs to stay that way. If anyone and everyone can get flawless with minimal effort, then it loses all value and excitement. Flawless should not be easy. Honestly, even getting flawless doesn't reward you enough either. Trials needs to be more rewarding. For fudge sakes, a weekly Trials bounty give you only 5 tokens. 1/4 of a package. Requires a lot of time to complete, like for example getting 100 void kills. All of that for only 1/4 worth of a package. Really? An Iron Banner weekly bounty takes about the same time to complete as a Trials weekly one, but instead gives you 50 Tokens (2 & 1/2 packages) AND a pinnacle loot drop. Like come on, only 5 tokens? That's super stingy. Don't forget if you do get more wins and flawless, you're adding more loot to your entire loot pool therefore making it more difficult to get the item you want. If you want a specific item, then you're screwing your chances of getting that item to drop by doing good in Trials. Trials literally punishes you for doing well, reducing the chances of you getting what you want. Hence why token farming is a thing. Simply, we need more tokens from Trials. Bounties should reward more. Winning/losing games should reward more. Getting more wins on your card should be the goal. The card should ramp up in difficult and rewards as you play and get wins. There should be a way to get more of the loot you want form packages. The rewards and loot-incentive need to be improved, and this is only one of the problems. Don't get me started on the rampant cheaters on PC or the bad Trials matchmaking. Card based matchmaking? Yeah, don't think that's a thing. At this rate, the player count for Trials will continue dropping as players realize that Trials isn't worth their time and nearly rewarding enough for how hard it is. Casuals will go first. Then the sweats will be stuck with facing other sweats since there will be no one else left, and then they'll start complaining. Bungie put so much effort into preparation for Trials coming back that they didn't bother to focus on Trials itself.

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                  • I just wish people would give me a chance to play it my kd isn’t to bad n regular crucible

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                  • 1 of 2 things need to happen. Or maybe both. You are supposed to match players with similar win on their current card. This is impossible, due to people resetting their cards to farm tokens and what not. Trials needs to be adjusted to nobody being allowed to reset their cards either until they have 3 losses or they have gone flawless. Teams are using LFG to farm tokens, and reset after wins. Thats gate keeping and shouldn't be allowed. The 2nd thing could be once you go flawless, you're done for the day. Come back tomorrow. At the current rate Trials is going, it will be dead soon. Players won't want to play it. In D1 you could just go in, participate and turn your tokens in for weapons/armor. NOW, You're forced to win to get said weapons. Look at LFG right now lol, people are advertising PAID flawless carries which is against ToS btw. People are only asking to get people to just win 3 games and quit. People looking for teams to reset after each win to farm tokens and KD. Fix the game mode or just remove it and never revisit it again because it's not working.

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                    4 Risposte
                    • People will constantly misunderstand what top-tier players mean by Trials being an endgame PvP activity and so it is meant for sweats. When players say that, they really mean [i]flawless[/i]. Nobody thinks that average players shouldn’t be rewarded for participating in Trials, they just shouldn’t be rewarded flawless loot (which as of right now there is essentially none). The problem with Trials is two-fold: The token system in place is simply dysfunctional. It not only gates players who cannot win 3 games (as trivial as it may seem to better players) but it also makes token farming the first three wins infinitely more productive than continuing onward. Solutions: -Tokens should not go away at the end of the week if there will continue to be a loot pool that isn’t restricted to the four pieces available that week. Tokens can be reset on a seasonal basis (or before new loot is added) to prevent players from hoarding stockpiles. -The amount of tokens gained per win is too little overall. Make the amount of tokens you gain per win/loss escalate based on the wins you have on your card. So game one may stay at 3 per win, 1 per loss but game 7 should be somewhere around 15-20 per win, and maybe around 7-9 per loss. This would encourage better players to get the hell out of the first three games and grow a pair. -Flawless chest should reward a bundle of tokens (20-40,maybe more for first flawless of the week). Again, get skilled players out of the first three wins. -Post-Flawless/7-win games should continue to grant bonus tokens (maybe around 10-15. Basically it would give more for 7 wins than resetting your card and getting 7 wins would get you). Great players will stay on massive streaks and stay out of the first 7 wins entirely for longer. -Weekly bounties grant a random weapon or armor. Stop gating people out of the rewards. These random rewards would also be added to your Trials engram loot pool and so players would be able to open packages after completing one of the weeklies, removing the three-win requirement while maintaining the sense that you can’t open a package that only drops things you’ve earned without earning any of it. And the second problem is that there is no flawless loot other than two emblems and temporary glows (which, if I don’t want to run those emblems, is stuck in yellow). These are [b]not[/b] rewards: -Add Adept weapons which intrinsically have Celerity (maybe have it toned down a little on these weapons as Celerity seems much better than Last Resort was in D1). -Add a Flawless armor set whose glows are permanent and the color can be changed without wearing an emblem. Normal armor set will still glow for two weeks and can still be changed by the emblems. -Ascendant Shard is guaranteed every flawless. Add 1-3 enhancement prisms as an additional reward that can randomly drop. Rewarding average players is important but a lot of the problem can be solved by also rewarding these high-level players so that these average players can have good games and potentially bag a flawless themselves. Good players want average players to play because it keeps the playlist fresh and alive (not just stomps—better queue times, better matchmaking, not facing the same team three times in a row, etc.) Really one of the biggest issues with Trials isn’t the elitist attitudes or the gamemode itself, it’s Bungie’s unwillingness to add rewards to players who deserve it. Destiny 2 has been all about participation trophies, a stark contrast from the generally better received Destiny 1, which wasn’t afraid to give players who excelled in different facets of the game exclusive, flashy loot but also still gave average and lower-end players rewards to chase that were comparable. Whether you are a PvE raid god or a PvP Trials god, you still had trophies and accomplishments you could feel good about. This game is severely lacking in those and doesn’t even do well to give the average players loot. Basically the best get all the loot but none of it feels meaningful because the method of obtaining them is trivial for good players, whereas the average players get little to nothing just to hold up the illusion that these endgame rewards are actually special.

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                      6 Risposte
                      • Modificato da Lull9: 3/30/2020 4:25:19 AM
                        35
                        The Crucible population just keeps getting smaller and more toxic by the day. It's not sustainable. It will be funny to watch it implode though.

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