3rd person peeking with emotes and swords is a far bigger issue than any weapon, subclass, or anything else that is frequently complained about in PvP. It is ridiculously easy for someone to bind an emote to an accessible key and get free information every single time they peek. I don’t know what the solution is but this is a seriously big problem and a change needs to be made.
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#destiny2
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Ive killed countless hard scopers using this method by popping out the second they exit ads. Ive avoided countless insta-team shooting deaths as well. If bungie decided to not allow emotes until the round/game is over then i would exclusively use a sword in my heavy slot.
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Literally who would downvote this
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2 RisposteAdapt or die. I rarely see this but I dont think it changes the outcome of any particular gun fight
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Never knew it was a problem
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1 Rispondi[quote]3rd person peeking with emotes and swords is a far bigger issue than any weapon, subclass, or anything else that is frequently complained about in PvP. It is ridiculously easy for someone to bind an emote to an accessible key and get free information every single time they peek. I don’t know what the solution is but this is a seriously big problem and a change needs to be made.[/quote] I start doing it when they do. It ends up slowing the match way down. Then they stop. LOL
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2 RisposteModificato da TrashWaifu: 1/11/2020 7:52:25 PMAnyone who abuses it gets a debuff called third eye blind which prevents them from using emotes and causes their console to blast songs by the eponymous group.
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2 RisposteKept me alive many times specially on pantheon
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4 Risposte[quote]3rd person peeking with emotes and swords is a far bigger issue than any weapon, subclass, or anything else that is frequently complained about in PvP. It is ridiculously easy for someone to bind an emote to an accessible key and get free information every single time they peek. I don’t know what the solution is but this is a seriously big problem and a change needs to be made.[/quote] Wow I didnt even know that was a thing.