Instead, make the charging sound as loud as casting hammers. Remember when instead of nerfing sun breaker, they added that gong hammer sound when you cast it so everyone in pvp knew to run away?
Just a thought. Lol
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I agree...dont nerf it. Jotunn is plenty worse and nobody seems to whine about it. Stop all the nerfs.
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1 RispondiModificato da The Sauce: 11/25/2019 7:14:28 AMIt just shines so well because it counters everything else in the current meta [i]really[/i] well. If you use non-meta long-range guns like scout rifles or randy's or really any sniper, erentil can be countered easily. It mainly just counters shotgunners and reclusers well and works at mid-range. Pulse rifles also wreck erentil.
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1 RispondiNo. It shouldn't be nerfed. It should be outright deleted from the game.
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32 Rispostehttps://youtu.be/iyApPMHoRe4 Erintil needs a massive nerf.
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4 Rispostehttps://youtu.be/iyApPMHoRe4 this is why erentil must be nerfed. Now if you like what you saw, it means you accept the fact of no skill is necessary. Range is irrelevant and pinnacle weapons like not forgotten, recluse, revoker are not worth to grid cause noone of them have a chance to challenge erentil. Even jottun.
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2 RisposteUnless they make all weapons 1 hit from 40m, it should probably just get nerfed because yeah, balance.
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1 RispondiOr people could just quit crutching on it, you see what they're doing to OEM & Recluse
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17 RisposteFusion rifles need a range nerf. I have been running around with erentil in survival because it's effective, but I would think a range nerf would be fair. I don't like being destroyed by it and the wizened from a mile away.
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2 RisposteThey should nerf charge up time to 4 minutes.
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3 RisposteHow about changing it back to a projectile weapon like they’re supposed to be. Then eliminate backup plan from High impact fusions all together. Boom fixed.
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1 RispondiThe problem isn't whether or not you can tell if they're charging it. The problem is that it can literally challenge pulse rifles in optimal range.
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12 RisposteI’ll settle for a buff to lower charge rate fusions if they nerf Erentil. I don’t use it that much anymore but would like more than one archetype to be viable in pvp.
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I disagree
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2 RisposteI'll do you 1 better. DON'T NERF ANYTHING...EVER.
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3 RisposteWhat? Someone wants Erentil nerfed? Don't say it's so. Oh - that's right. It those shotgun hugging straight lining idiot titans.
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1 RispondiIt's not that people are getting surprised by fusions it's that you can tank shots as you're charging and kill whoever you're fighting before they kill you it's a 0 skill weapon type regardless what people say The range is beyond silly the charge time is next to non existent (especially with back up plan).... anyone that says fusions are a skilled weapon or that ask for them to not be nerfed are fusion users for sure. They need adjustment
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Imo it needs High Impact Reserves changed to not proc simply from respawning, or flat out remove the perk on it; it shouldn't have a free damage boost in PvP for simply equipping it. Other troublesome perks are probably Backup Plan and/or Rangefinder, but idk the community's opinion on those too well.
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If it's this controversial, then the nerf needs to happen.
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Doesn't matter, I'd still get melted from across endless vale when I get out of cover for 1 second.
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Modificato da Pord: 11/22/2019 12:51:24 AMTrue don’t nerf erentil, nerf back-up plan on high impact fusions😏 It kinda reminds me of shot package on shotguns. It made every high impact shotgun a legendary chaperone that was easier to use. Well now back up plan makes high impact fusions a legendary plan C except it’s easier to use cause fusions are hit scan now.
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No nerfs
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Ah yes because I can just magically not killed OHK at 30+ meters by someone who barely had to think about shooting all because I can hear it better
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I heard it’s getting a buff...
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3 RisposteBest sniper in the game.
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Honestly I'd say remove the perk back up plan. With how much range it has, fusion rifles don't need a perk that removes the challenge of a fusion rifle