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Destiny 2

Discussioni su Destiny 2.
Modificato da DJ Professor K (Timelost): 11/19/2019 10:04:55 PM
4

How to fix Final assault type activities

So, it wouldn't be an understatement that people are disappointed. I think I can pin a good amount of this down, and what needs to be changed. First, what worked: The base activity was alright (I'm talking before final assault) Gradually seeing the portal built was great, the leadup was interesting The creative logic (kind of like what was used in dreaming city) explaining why it's repeatable What was disappointing: The final assault not being a new activity or expanding on the previous activity The portal ending up kinda being anti-climactic Not really any real new story No new rewards (besides an... emblem?) Now, here's what I think can be changed, here's my ideas: Firstly, the final assault NEEDS to be an extension or new activity rather then a reskinned bossfight if it's going to be hyped up through WEEKS of something like a portal being built in the tower. It should bring some form of new story (unless there's more to come?) as this was supposed to be the final event tying the seasons together, correct? It would be nice if there was SOMETHING besides the emblem tied to the final assault. A gun, a season activity pinnacle (or ritual weapon like you call them now) would be a great addition. Something to actually remember the event by. Now, this last one may just be me.. but I was REALLY expecting to be walking through the portal, in the tower. It felt really disappointing to just see it for a second "attaching" or whatever, to the vex portal in the final assault. You guys have already shown you can put activities IN the tower with haunted forest, the dawning.. Was really expecting that portal to be lit up like a Christmas tree. Heck, it would have been REALLY cool if the whole thing backfired and we were forced to fight the undying mind in the tower. Overall it was pretty disheartening seeing it culminate in what seemed to basically be nothing new. I'm willing to cut some slack as this is something new you guys are trying and I hope the next season can change things. [b]Please try to be constructive in the comments, I don't want this thread to be hateful[/b]

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  • they should make it like the menagerie, add jumping puzzle, alternative route (mazelike), add teamwork mechanics and/or different encouter or bosses. I'm bored as hell at my 6th run no matter the drops are

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  • I tried it. Really garbage. Same loot, same mechanics with diffrerent bullet sponge boss. What would have been cool that in the final boss encounter, we can enter that giant portal the boss spawns from, and go back to the original Undying area but like 10x bigger and with cool little mechanics, upon defeating the boss, we get teleported back to the original Vex offensive boss area to claim our loot. And the loot could be stuff like an exotic quest for a special Arc Damage Imago Loop or something.

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  • Have not yet tried the Final Assault as I haven't left the office just yet, but I think I've read enough of the forums to know what has transpired. In my opinion as far as the vex go, I have not found a lot of interest in their season. I think the altar weapons from Eris look cooler and they come with dreambane swag which helps out with all the nightmares running around in PVE. I did enjoy building the portal with the community over the season as it was a portal to a war that I physically got to see getting built. Really, the only vex part I've enjoyed are the Vex Invasions on the moon. Those are epic. Anytime you can put me and my guardian in front of swarms of enemies, I'm not gonna complain hahahaha. But seriously, from the portals they enter through, to the difficulty of the objective, and lastly the way it feels like the vex are invading the moon, vex invasions are a huge success in my mind. I felt that the Vex Offensive game mode was ok. It was a lot easier than I anticipated, probably would have done well with increasingly difficult tiers such as Gambit's Reckoning where every tier provided another stage of the battle. But, for a full six man fireteam, it's just average. I never really feel in danger during the Vex Offensive and the champions are underutilized in my opinion. It's also fair to say I don't really get the vibe of being on the front lines of the war in the Black Garden with the vex since the Invasions on the moon seem way crazier. I've really dug Shadowkeep thus far but the Vex season thing is really a let down in my mind. The vex are one of the crazier opponents we as guardians face in this world and for them to get a season of content where they feel like a side note is a bummer. I guess if I was going to make suggestions, it would be to: 1. create escalating tiers of difficulty for the vex offensive 750, 860, 920 etc, or model it like Reckoning with additional stages per tier. 2. In any six man event, the objective can't be just kill the enemies. I don't need crazy technical puzzles etc. like the raids, but there's gotta be more to the event then shoot gun. 3. Lastly, if you want to give an alternate enemy type a role in the current story, you can't make that enemy feel superfluous to what's going on. (I think the way the vex were introduced as a threat in Shadowkeep was a huge success. I don't feel like the battles match the dialogue, nor the story being laid out.) Thanks for a post allowing me to be constructive! Big fan of the game, the series, and the lore so it's rad to have a place to support it.

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    1 Rispondi
    • Put in more that 0 effort.

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