I won't complain about getting killed by people better than me, but losing Mid-Range engagements to Hand Cannons seems ridiculous. There have also been times where I lose closer-range engagements to Pulse Rifles; which also seems odd. There isn't really a range where one can win a fair fight with an Auto Rifle; I only seem to win when I shoot first; and even then it's not always guaranteed. I just wish they could compete with everything else, but not dominate the meta (if that's possible)
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1 RispondiAuto rifles, scout rifles, and sidearms all seem to be in a pretty rough state
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1 Rispondiew. i hate auto rifles. Wasnt it buffed recently, precision frames now have a .8 ttk?
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2 RisposteFix scouts and ar’s. Hc range is stupid.
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Shredded by suros get good scrubs
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5 RisposteHand cannons are mid range guns though. They should beat an auto due to their risk reward nature. Miss a hand cannon shot and your ttk is signifigantly increased, miss an auto shot and itll barely change your ttk.
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Auto Rifles dont have a Place in Destiny's PvP, any range an AR can score a kill, most other Gun Types can kill faster & more Consistently and somehow a Handcannon has more Range & Accuracy than a Precision Frame AR
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1 RispondiI got an age old bond (the 360 rpm raid auto) a couple of days ago, and i am melting people in crucible with it. It’s not even a good roll.
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Biggest thing is bringing up the non-precision damage. Putting so much emphasis on crits for a weapon not optimized for that just doesn't make sense. I understand making headshots rewarding, but it currently just results in body shots being too punishing.
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5 RisposteDude, I've been beaten at long range with a hand cannon whilst using a scout rifle! (I'm not that good) Bungie has put way to much emphasis on hand cannons for far too long! Every weapon, except for hand cannons could do with a little love and attention. But that isn't how bungie want you to play their game. You want to win engagements? Use a hand cannon. Want to enjoy pvp? Waste your own time grinding for lunas, then feel free to ruin quickplay for anyone who doesn't want to play the game bungie way ;)
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9 RisposteModificato da ryebar: 4/22/2019 8:47:55 PMBigger mag sizes and increased body shot damage across every archetype would be a buff that wouldn’t be game breaking and would improve ARs substantially.
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Nerf hand cannons and pulses SLIGHTLY (probably just less range on hand cannons and less stability on pulses) buff auto rifles and scouts (more damage)
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Give them all a little stability buff and we’re golden.
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Modificato da hazyy-_-hoppz76: 4/22/2019 12:38:36 PMLast time was at the release of Destiny then at the release of Destiny 2. That’s my META all day so trust me, I know. There may have been a high RPM Auto buff somewhere in there but don’t really run with em so can’t recall. Had some of the best times in the Crux with Auto Metas!! Gotta stay on the target, lot harder that 2 or 3 shots like it is ATM. That to me requires no skill, if you need to tag the target with multiple rounds including multiple headshots, that’s more challenging to me personally. Hand cannon META is old and stale AF. Time for an update BUNGEE!!!
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i really hate getting mapped by 180's when using my suros regime...
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Yes and add a high impact auto rifle to world drops it irritates me I can only get one from either the raid or gunsmith which makes it difficult to get a good roll on one.
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Yes I agree. In pvp the only 1 I really use is Cerberus +1 with anteus on my titan. It's more of a fun time than anything competitive. This meta is handcannons/shotguns and the occasional pulse for the most part.
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23 RisposteThey should Increase the base stability of 720 rpm autos and increase their bodyshot damage, but not crit. Improve recoil direction to be 60 or better on all 720s. 600s need more bodyshot damage but no increase on crit. Increase recoil direction to 60 and above for all 600s. 360s need to become a bit more stable and give it some extra bodyshot damage. Remove requirement of "standing still" on all heavy frame weapons to allow for more accuracy on all high impact frame weapons. 450s just need some of their old long range aim assist back and a slight increase to bodyshot damage. (Their range nerf will still prevent them from firing too far and killing quickly. Pair this with their rather below average ttk and they will be good to go). Hardlight needs to lose its stupid ass screen shake. Sweet business should rev up faster and restore 15% of its magazine on kills. Suros should get bonus rounds in spin up mode, at least 40 rounds. Increase the effectiveness of suros legacies bonus damage. Cerberus needs to have its reticle be more stable. Increase crit damage on the middle barrel (the normal one).
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8 RisposteAuto-rifles can work, but require incredibly specific rolls to do just "decent." I have a Tigerspite with Kill Clip and Outlaw, and it's pretty good in PvE so long as you can keep Kill Clip going. The problem is that a carpal-tunnel inducing pulse rifle or ugly overweight pistol(handcannon) can do the same work even with mediocre rolls. Exotic auto rifles are especially lacking. Suros is the epitome of mediocre and boring, at least in PvE(granted I'm sure it's intended for PvP. Whatever.) Sweet business is impractical in all areas of the game, rendered obsolete as soon as Prometheus Lens came into the game. For it to be any good, it needs to function like a proper minigun and not have to reload until every bullet is exhausted, as well as being able to pre-emptively spin up the barrel. Hard Light is a weapon I have recently developed a particular hatred for. I got the catalyst for it, unlocked it which maxes out the stability stat, but it does nothing in reality because of the dumb artificial screenshake applied to the gun. Hard Light was already very stable to begin with, but still sprayed all over the place because of its arbitrary screen shake. Even with max stability, it still sprays like crazy. I have a sidearm with max stability and 3 round burst, and it behaves like a max stability weapon should: no recoil whatsoever. The crosshair doesn't move, and the bullets hit dead-center. Doesn't work with Hard Light.
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It's not possible for them to be good and not dominant. For one factor and one factor only. Bullet efficiency. If I have to hit 8 bullets to kill like a 450 which is 25 a headshot. I only need to hit three with any hand cannon besides normal 180s. This means you are in the open longer and have to risk more of your health to get a kill. With that being said it is hands down the easiest weapon type in the game to use in terms of skill. It does not make sense for a weapon that only requires you to pull the trigger once to be on par with weapons that require more than one trigger pull. Sure you could buff it a little but but you shouldn't be beating hand cannon users left and right unless you are good at aiming and crouch strafing.
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I like misfit and Suros, but those are the only auto I’ve used recently
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1 RispondiModificato da TheArtist: 4/22/2019 11:47:19 AMNot a bug, its a feature. The design of hand cannons are such that the optimum range of ARs and Hand Cannons overlap....and the way Hand Cannons deliver their damage (in bursts rather than sustained like an AR)..... ...means that if you take on a HC user with an AR----all other things being equal----he will beat you, unless he make a mistake. Bungie isn't going to change ARs beacuse they are right where they want them in the meta. One of the easiest weapons to use by low-skill players....but one of the harder weapons (in terms of TTK) by a high-skill player in PVP. HCs are the opposite. Difficult to use by low-skill players, but rewards high-skill players with a faster TTK than easier to use weapons. If you want to give yourself the best chance with an AR, then you need to: 1. go with a 450 RPM weapon with HIGH stability. . Fastest TTK among ARs. 2. YOU MUST land head shots. Once you start missing or landing body shots against someone using a hand cannon, you're done. 3. Try to find a weapon with either Triple Tap or (preferably) high-caliber rounds. Triple-tap will extend the period of time you can fire without reloading and maximize your sustained damage advantage against the HC user, and let you leverage any mistakes he makes. HCR significantly increase the flinch that headshots deliver....and can make trying to fight back with a precision weapon difficult. VERY highly-skilled players have learned to overcome this....but it will give you a larger margin for error to work with against any other HC user. TLDR: Go with a Tigerspite with either Triple Tap or High-Caliber Rounds.
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I actually have a secret crucible build where I run Code of the Earthshaker with Hard Light and the Iron Banner sniper. I call it "Bite of the Michael J. Fox".
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2 Rispostedon't forget sidearms, they lose almost every engagement.
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Back when I was doing the Thorn quest, there were a lot of people doing well with ARs. Things have really changed since the days of Uriels Gift being a top tier meta gun though.
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Bungie is being too scared when it comes to auto rifles. Honestly all of them should have the ability to kill between 0.7 to 0.8 seconds time to kill. They won’t be broken because the that’s where close quarters weapons kill and since auto rifles are pretty much a close range weapon, it would make since to do this.