In D1, the heavy ammunition was not a problem because[quote][/quote] it only generated once, but now in competitive is unnecessary and for noobs.
This means that all the time the players are waiting for the heavy
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2 RisposteI feel like heavy is an objective to be controlled, especially in survival. If you’re team can’t control it you will probably lose. It’s a problem when your team sucks but that’s part of getting good.
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With things like 1000 voices destroying higher level elo... Yeah just get rid of heavy please. We don't need it. We got special weapons back, and heavy has no place in comp. Keep it in quickplay and mayhem.
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[quote]In D1, the heavy ammunition was not a problem because[quote][/quote] it only generated once, but now in competitive is unnecessary and for noobs. This means that all the time the players are waiting for the heavy[/quote] People used to wave off heavy, it's just one of the many things bad for game health that are still present.
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1 RispondiThen I can’t camp in the corner with a Tractor cannon 🤧
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But what if i use a sword (i do btw) #swordlivesmatter
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But what if i use a sword (i do btw) #swordlivesmatter
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I wouldn't say remove it but at least time down how much it spawns in a match like once a round or somthing.
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I only find it frustrating that my random teammates refuse to go to heavy and secure it, and instead, allow it to be monopolized by the opposing team. Also, with a single central heavy, every match of comp plays out like breakout. Perhaps they could limit it’s spawn to every third round, like it used to be in D1 trials.
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Yeah but your entire team that was in the aoe got heavy not just 1 person
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Heavy is too abundant. We have special weapons to worry about too so and heavy isn't easy to counter if you lose control over it.
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4 RisposteModificato da Leg: 9/28/2018 10:20:21 PMJust make heavy less frequent, like 2 or 3 times per game. If there is no heavy in pvp what is the point of the heavy slot