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#feedback

Modificato da Spawn: 5/28/2018 10:40:42 PM
191

Power level is either broken or a total hoax by Bungie

This game has the worst (or most broken) power fantasy I've ever seen in a video game with RPG/MMO aspects. You're chasing a carrot, without realizing that there actually is no carrot, just the illusion of a carrot. It's ridiculous to which degree Bungie is actually fooling players in this game, and even worse: they seem to get away with it. It starts with levels themselves being completely meaningless, their only purpose is to give you a feeling of progression, whereas in reality they do absolutely nothing for you but locking you out of certain content. But once you reach 20/25/30 you're at the ENDGAME. Wooohooo, that sounds serious, now bring on those power levels! For weeks now we are grinding to increase our power level, but did anyone actually stop and wonder what they actually do? Answer: Nothing at all. Well, that's not entirely true, when you're 50 power levels below an enemy, as in Escalation Protocol players below 350, you won't be able to damage the mobs from the last 2 waves, as they're at 400. But besides that, where exactly does this make us more powerful? I just tested this a little, and brought some low level weapons between 320-330 to some different enemies in the world. The weapons were around 50 power levels below my current level, but felt pretty decent. So I checked the numbers for crits, body and headshots. Once I had the numbers, I infused these weapons to my current power level. So all 3 weapons, (auto, scout and pulse) received 50 additional levels on average! And maybe you guessed it already, but after upgrading these weapons, they did EXACTLY THE SAME DAMAGE. How is that even possible, Bungie? I mean what special kind of scumbag does one have to be, to deliberately program a system that implies players to gain power, with them actually chasing after this particular goal for weeks and months, when in reality they're gaining jacksh*t?! And you guys wonder why your reputation in the gaming community is somewhere between EA and Hitler? It's because you are deliberately deceiving and lying to your customers, time and time again. You people seriously disgust me. And for anyone not believing me, feel free to perform this test yourself. It's also the same deal in Strikes and PVP btw, not just in the open world. When playing in a Strike with a player above your power level and using the same guns, ask them for how much they hit enemies. It will be exactly the same numbers you see on your screen. Or take low level weapons and infuse them, they will deal exactly the same damage. We're playing one giant lie, and we're even paying for it... [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • Yeah getting 1 shot by a enemy in a nightfall when u are 110 power levels higher than the required level. Is Complete B.S. Bungie has no idea what fun is. We have no faith in this company at all anymore. When forsaken drops. It will just be other lies and complete failures by bungie.

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  • Well done.

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  • Oops, bungie. You probably weren't expecting anyone to care enough to actually check your bullshit. I truly hope no one buys destiny's next offering, just so you'll finally understand that you can't keep f[b]u[/b]cking your customers over and stay in business.

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  • Modificato da jcald--: 9/17/2018 10:53:51 AM
    Go into a Raid 50 light levels below the requirement and tell me light doesn't matter. Then go at 40 levels, then 30 levels, then 20 levels, then 10 and then at the recommended light. List your damages taken and delt then and tell me light doesn't matter.

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    5 Risposte
    • I thought that when we go to an area that is lower than our power level we was scaled down so that it looks like we don't do real damage at all. But when we fight something that is over our base level we should at least take hundreds if not thousands of damage of the enemies. It gives a sense of power. Bungie if you could do this for the next game I'm sure everyone would appreciate make out power levels count again.

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    • It is absolutely asinine. Ever since I touched destiny I always found this "light level" to be utter bullshit. Especially now, seeing guys with supposed higher level light get one shot but a grunt in a raid or heroic strike and or seeing them tackle a boss with the best gear but do pitiful amount of damage. Either bungie has broken their game modes so badly that light dosent mean jack squat anymore or light has never had any true meaning or worth from the get go.

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    • Gonna have to agree with you here. I'm 385, doing 350 heroic strikes, and get two shotted by a Hobgoblin shooting solar damage weapons with an arc singe active. Should not happen. Enemies in this game can soak up bullets like they are getting shot with nerf shots, but my character takes two hits and I'm dead.

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      27 Risposte
      • The whole problem is that our entire time playing is spent trying to be less weak, not more powerful. This is partly thanks to how neutered our abilities have become, and partly due to enemies scaling with us. All abilities need an additional +25% recharge rate. Melees need +25% base damage and +25% ability damage (Mortar Blast needs +150%) Each planet needs a max cap to Light. Once we are above it, we get a scaling damage bonus that should cap out. If Earth's minimum is 10 and tops out at 240, then after 240 you should get 1% additional damage per Light, topping out at 20%. Suddenly Light has some semblance of meaning. Also, the soft cap of Warmind should be 360. Whoever thought 340 was a reasonable cap needs beaten with a rolled up newspaper daily.

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        10 Risposte
        • Its because all bungie heard was that we want enemies to be harder. Not sure where they got that feedback but they missed the point we also want to feel powerful.

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        • i mean... those legendary strikes at below 350 are brutal in comparison to when you're 350+. anyone who says light means nothing should play those new legendary strikes.

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        • What makes us powerful has never been our light or power level. It's our equipment, guns, power choices and overall how well we can weave, mix and max with each individual piece. Weekly modifiers changed how we would destroy our foes and make us think about what we should combo together, to min max it all. Destiny 2 comes along and yes, we're so much weaker in the beginning. Our super trees are devoid of any real choice, our weapons are locked to their perks, exotics have been so nerfed compared to the first game and armour mods are truly un-impactful. However, we're starting see our power rise. First we see masterworks, witch create orbs of light on double kills and increase random stats on each weapon, next we see them added to armour, allowing for increased resistance when we activate our super and allows us to change the type of armour it is, now we also have exotic masterworks for weapons and armour, completely changing how they perform and allowing us to kill more efficiently then ever before. Now all we have to look forward to is our super trees to actually be meaningful and for mods to as well be impactful. Also I wish the weapon and armour ones where removed from eververse.

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          3 Risposte
          • Holy shit you people are ridiculous with the things you come up with to bitch about. If you're way over leveled for an activity and killed everything in one shot, I guarantee you'd be saying there's no challenge to this game, it's too easy and boring. 99% of players don't want that

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            21 Risposte
            • I dont feel im geting strong with the increase of power, actually this thing of power only stops me from doing Protocols for example

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            • So true. I recently deleted my Titan and made another one. I saved all my high level gear so after leveling to 28 it took me right back to 360ish so I started the first mission of the campaign (recommended power level like 20-30) and those ads could take some damage. It wasn’t hard for sure but at the same time I didn’t feel like Superman either like I should have. It wouldn’t be that way the other way around. Bungie doesn’t let us trample over ads when we’re like hundreds of light above but we get slaughtered for just being 40 under.

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            • Now you see why everyone was telling the crying solo players light doesn't matter. Because it doesn't matter. They cap how much tougher you are than enemies at something absurdly low, and above that light level it just doesn't matter.

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            • If you really think about it, Bungie's systems are more about restraint than reward. It's focused on [i]negative[/i], not [i]positive[/i]. Instead of focusing on the right mix of challenge and reward (e.g. fun), Bungie focuses on limiters to prevent 0.1% of guardians from leveling too fast. Bungie doubles and triples-down on it. The result is a lot of frustration over what feels like a shallow, or even empty gaming experience. Why do we even bother playing these same activities over and over? Seriously? I want to love Destiny. I really do. But with every promise of a better tomorrow from Bungie, we end up with more disappointment and new ways to meaningless grind until that moment when you ask yourself "why am I still here? there is literally no point to doing this for the 10,001 time." We never really move toward "powerful", we move from "insanely weak" to "mediocrity", regardless of setting. As a loosely-related sidebar rant, Escalation Protocol is a great example of a backwards thinking. We've all been forced to grind the same activities over and over for months now. We finally have a new and different activity that drops with Warmind, but it requires leveling up for either weeks or months just to reasonably participate (depending on the methods you use). At the end of it, you get drops at the soft cap, even for the lvl 7 rewards. How does this make sense? What's worse is that the boredom can (and will) set in for many before even getting to experience this new activity in earnest. People will move on, due to the empty repetition of grinding for nothing. It's just baffling how these things aren't thought through by Bungie. Bottom line, did Warmind really change D2 for the better? I don't know. Hard to say. It kind of feels like a wash. Some things are definitely better, but an equal number of things, if not more, are worse... Again, I want to love this game... but...

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              7 Risposte
              • It has been like this since destiny 1. Guardians level is capped at the activities level. If you’re below it, you’re at a disadvantage. If you’re above, it does nothing . Thats why you could get killed doing patrol at the cosmodrome as a level 40/400 light. It seems people like to complain about everything without understanding things. Yes, i agree the level is BS in this game. We should have an advantage for leveling up.

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                4 Risposte
                • Power level scales to you. If your power is 200 for example. The enemy is 250 you do any damage and can't enter certain activities. Once your power is 250 you'll do more damage to the 250 enemy. As you keep powering up the enemy will keep scaling to your level so the game doesn't because pathetic and to easy. A public event on trostland. Why would you want the enemies to feel weak? Its better if they scale up to your level. Are you really so bad at the game you can't handle enemies which are your own level?

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                • Yep... you have no idea what youre talking about. The guns/armor mean nothing, it is you overall light LEVEL which dictates the damage you deal. Being below the light level of an activity makes your weapons do less damage and you take more damage. The further you go to meet that level the less affect this will have. When you go OVER the level of an activity, you dont suddenly become a god. There are big diminishing returns. The best way you can see this is with the Protocol Boss, going from 360 -> 385 has a huge difference because they boss is 400 light so you are always improving your damage. Where as say the Leviathan raid is 270 so you wont even see a difference once past 300. Thats how its always worked so please, stop making these -blam!- posts.

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                • There is nowhere that light levels seems to matter anymore. If the strike is 360 level and you are 360+ you are 360. If you are in the public space on earth and it is 180 light and you are 360+ you are 180. Light doesn't even matter in Iron Banner anymore - IB is no more than a crucible tournament with different goals and fancy armor. And I hate to say that because IB is my LIFE (but light should matter here). The only place light still matters is in tasks that require that light. If you run a 380 raid and you are 360 then your damage will be low. So for all of us you push ourselves for that last inkling of light (oh I am only a 384 and the max light is 385, gotta make it!) we are fooling ourselves if we are not running a 385 activity. If the activity is only a 380, then only 380 of your light will matter. It's really bad for us completionists.

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                • Not to compare different games, but WoW did it right. Have areas that are designed for a certain power range. Players would struggle through these areas when played for the 1st time, but then when they got higher levels they could return and roflstomp everything in sight. It was a measure of accomplishment and allowed a true scope of growth to be had. Games where the mobs scale with you take this away. You never get a sense of true growth. A sense of becoming more powerful. I would bet it is partially done as a lazy way to program. No need to add more content and open new areas when we can just re-hash the same old stuff. I agree with others on here. I wish Bungie would quit chastising and penalizing the players. LET US PLAY THE GAME! How much fun would a basketball game be if the refs were constantly stopping the gameplay to add weights to the players to slow them down?

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                  1 Rispondi
                  • THE FORUMS ASKED FOR THIS!!! D2 vanilla didnt have this and the forums complained because of it.

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                  • D2 is a joke but people still play it Why? Haha thanks for my forum laugh. Suckers all of ya.

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                  • Modificato da kris_tunetso: 5/29/2018 2:31:41 PM
                    Level and Power are two different things, as I'm sure you're quite aware. Level does nothing more than prevent you from equipping high-power gear too early. My lvl 2 Warlock is using guns and armor with 'power' levels in the 20s, because I have to hit lvl 20 before I can equip the power 341 sidearm and/or 270 Exotic armors I have waiting for her. Bungie doesn't want us trivializing their content (there's a joke) on our subsequent playthroughs. This takes a backseat later though. I main my hunter and had a few 354 guns on him. My Titan was only 2 levels below their limit, so I ground him through some content for a bit using his 330's weapons, then as soon as I hit lvl 27 I dumped all 3 354s on him. Instant power-increase and all my drops for him were suddenly much, much more useful. It's a quick way to boot-strap your progress, which is why they don't want you doing it "too soon". As for actual Power level... I don't know. It seems to have some effect but it's not entirely clear how much. I know at 343 I was having a lot of trouble hurting even the wave 1 EP mobs, and heroics (which suggest 350) were quite difficult, but not impossible. Now that I'm up to 352 I can at least handle the first wave relatively easily and heroics aren't really any harder than Nightfalls used to be. So, Power level does have some kind of an impact. Regarding your test, I'd like to have seen some video of it. Not disputing you, but having the video evidence is how we've forced Bungie to act in the past. They lied and denied the XP throttling until video evidence was produced proving it: only then did they finally admit the truth. Overall though your results do not surprise me.

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                    2 Risposte
                    • Being able to progress without weekly milestones would be amazing.

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                      4 Risposte
                      • There should be an obvious difference in damage in both giving & receiving every 10 power levels in both PVP & PVE. But there’s not.

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