No thanks, bullet sponge enemies that don't even wear armour is immersion breaking.
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Its fine when its aliens or robots but theres something unsettling about emptying multiple clips into the face of a normal human without them even flinching.
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Lol immersion breaking in a game that when you are shot you respawn. The Division is an RPG first a shooter second
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That’s why I don’t like it
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Muh immersion Understandable. Have a nice day.
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"They got Alex!" Literally every rioter's name.
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Ah you mean like Destiny 2.
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I guess we'll ignore the fact it was said the hives skin is as hard as relic iron, the vex are robots obviously made out of a metal we most likely don't know about and do I need to even mention the cabal?
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Enemies have armour in d2. Plus they are space aliens, so it can be justified. But when a guy rolls up to you with a coat and balaclava on and takes 2 clips to go down that's when it makes no sense.
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Lol git gud. Your gear sucks
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The problem lies in the fact that it's human enemy types put into a scaling RPG, but they did increase base player damage as well as scale down the sponginess of the enemies. All of this came out in free updates btw
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Individuals that were immune to the virus were made stronger by it.
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Lol total cop out.
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Modificato da justingoska: 1/11/2018 4:57:26 PMIt's either that or the virus affected the bullets and made them weaker, lol
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