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Destiny

Discussioni su Destiny.
Modificato da Tempest: 8/3/2017 3:54:33 PM
61

Should dealing damage charge Super energy? (Xdmg = Y% energy)

Yes

728

No

348

In PvE i think the system would allow players to see more of their super while actively doing something. Instead of just increasing the passive recharge rate, rewards players for being in the battle. In PvP this allows players to support themselves and their teammates. A solo player who goes off and scores a lot of solo kills will be able to get more supers, and make more orbs for their team. A coordinated group of players who have good teamshotting can chain supers throughout their team. Objective play should be rewarded with a kills worth of super energy and players should NEED to be on the zones to capture it faster. It'll incentivize "Slayer" type players to hop on an OBJ more often and reward the objectively correct players for prioritizing the OBJ. 200dmg = 10% Super energy in [b]PvP[/b] . A full solo 10 kill streak would rewardba super and dealing 2000 damage in general would charge your super. Playing the objective (Capturing Zones, Diffusing Charges) would also reward 10% super energy. All playstyles would be rewarded by the players actions, and not a passive recharge rate. (The passive recharge should still exist, but not be heavily relied on) Edit: [b]VanBuzkill[/b] suggested that super energy, based on damage dealt, should only be rewarded if the enemy is killed. I 100% agree with this (For PvP, at least)
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