Yes, there was people this time around to fill up queues faster, but in general how was the connection quality during the time in the beta?
What doesn't count is getting sent to orbit, or not being able to log in (these were going to happen in the beta)
~[i]TheGreatNike[/i]
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#Destiny
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It was fine for the 2 games I played. I was so bored by the end of the second game I just uninstalled and deleted the game
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2 RisposteWas good all the way up to the final patch. Connections went to crap after that. Terrible final experience. Made me fear for what's to come.
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My connection was great. Other players connections where shit. Better than destiny 1. I had to answer a question you didn't ask because your questions where so misguided...as is the community and thus why people responded anyways. Yeah...good times. People.
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1 RispondiModificato da Grimgar: 7/31/2017 10:06:20 PMI didn't know 42% of the community were bungie employees
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Good poll with good results.
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Modificato da puppyk1sses: 7/31/2017 10:52:06 PMPvE seemed fine. PvP had enough red bars to raise legitimate concern.
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Not so much lag more weasel and vulture codes :/
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I got kicked to home menu a lot
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Only got beetle for sitting down just before my control game ended
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I had one instance of a pretty laggy enemy player, but they left the match and everything went back to smooth sailing. Overall it wasn't horrible, there were definitely a few lag moments, but only one really bad time for me.
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If the reason they took away the 6v6 was for connection issues. I would say it didn't work. I had people skipping all across my screen.
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The only post about a potential serious issue with the game. Who the hell cares that the character is mute? Did Link ever talk?
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Day one was fantastic. Day two was very weird with connection issues. Day 3 was just like destiny now. Then I went out of town and do not know how the rest of the weekend was.
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Already commented but why are a lot of people getting downvoted for sharing their good or bad experiences. Dumb to downvote people for having an experience different from your own.
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If the reason they took away the 6v6 was for connection issues. I would say it didn't work. I had people skipping all across my screen.
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Modificato da evomichel: 7/31/2017 10:41:44 AMFor me, it was fine. Most of my pvp matches were totally lag free, with a few exceptions. But for my friend, who never played destiny 1 (he just bought a ps4, and play maily GTA5 online), It was impossible to play. He couldn't even finisht the homecoming level. Always crashing the game or sending him to orbit before going to the cabal ship. He tried like 15 times. And i was happy because i would finally play destiny with a real life friend (well, at least one that was my friend before destiny).
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Honestly it was fine. People weren't jumping around or teleporting or anything. I had 1 guy jump but only running into 1 throughout my time in the beta is impressive for Bungie's standards
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First 2 hours of matches were fine. Then sbmm took hold and started to play the same 100 people I usually do in d1. The lag of playing people from all over the world began as usual lol
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I played it for hours and saw no lag.
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i had a slight delay on when the enemy received damage most of the time. apart from that it was 'okayish'
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I didn't have any trouble at all! I didn't play every second but when I did, I didn't see anything that was horribly game changing. However I do have really good internet.
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Modificato da Tyger Strayfire: 7/31/2017 3:59:05 AMIn the beginning it was rather iffy. Homecoming was smooth, no lag or anything. It was not until I tried the strike that I would get some lag. And the Crucible? Probably the most laggy experience I ever had. [b]But[/b] that changed once Friday rolled in. From then on I experienced no severe case of lag, or any lag, whatsoever. So yeah, I guess I'm not too worried about it now. : )
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2 RisposteBungie figured that the connection on all the D2 matches are fine so they took the connection bar away.
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2 RisposteHad two matches that were laggy as hell. Opponets taking no damage and teleporting across the map. Ended up giving up and replayed the strike.
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Exactly the same as D1. Especially once SBMM kicked in
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Solid for the most part. There were a few laggy matches near the end there though, but I attribute that to the other player's connection.