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Modificato da Lost Sols: 2/23/2017 4:57:04 PM
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Everything wrong with Destiny balancing summed up in one tweet

This was posted in response to if Bungie is going to do something about magnetism/aim assist on grenades. [quote]@Big_Plays_Ron That's tracking, technically. We know it can be frustrating to get stuck and killed. It's on the list, but not coming asap. -Josh Hamrick[/quote] So there are a couple of things here, not the least of which is that sticky grenades are going to be nerfed at some point because dying is frustrating. If that's really a reason to ruin weapons and abilities people like to use, what's the point? And I'm not trying to be a dick to Bungie or Hamrick about it and I hope that people curtail the calls for jobs, but honestly I think this statement shows how little Bungie understand about why players love playing their characters so much. The fact is [i]it's frustrating dying to anything[/i], so where does the rabbit hole end? Nerf stickies now, but then how fair is axion tracking? Isn't it frustrating being chased across the map by seekers? Then Lightning Grenades will have to go because it's frustrating that I can't recognize that I just got hit by a pulse and step 2 feet to either side. And don't get me started on Suppression Grenades, it's really frustrating not being able to jump, super or use my own grenades for like 5 hours after getting hit by one. That has gotta go. Sticky grenades have been in the game since launch. They've [b]never[/b] been a problem. So why now? Which leads to the other big issue with balance philosophy. [b]Who exactly are Bungie balancing Destiny for?[/b] I know there's been a lot of debate over this, but who did lessening sbmm benefit? The majority of casual players? Why did Sunsingers (and DoTs in general), MIDA, Thorn, rez shields, special ammo, shotguns and snipers all get nerfed? Trials. And why are sticky grenades suddenly an issue? Funny how Triplewreck started calling for their nerf last week and suddenly something everyone can use that performs the same for everyone and has been a non-issue since launch, and is FUN, is now being looked at and on a list to be nerfed. Datto didn't like our Sunsingers, they frustrated him. Dr Lupo and TW didn't like sbmm, playing equal competition frustrated them. It's one thing to say streamers and "content creators" don't have influence in dictating play, but I'm having trouble not seeing the correlation. Then there's the decision to remove special ammo on death to "promote primary usage", but they let Sidearms keep their ammo and start with it after every death, which in turn has just made everyone run sidearms 24/7 You can't make statements that you want NLB to perform like other snipers because you want consistency across the class and then make changes to Specials but exclude one... Where's the consistency there? I've said time and again I understand that they're trying to just get D1 to the finish line and shaking up metas is easier than creating new content, but honestly this is the first time I've really been worried about what D2 will be if anything fun is going to be targeted for a nerf because it's "frustrating" dying to it and the players making livings pub stomping are allowed to dictate how we play. Edit: art imitating life https://youtu.be/E2v675klbZ0
English
#feedback #DTC

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  • Have to agree with all of this

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  • Agree and Disagree. In general I'd have to say that the crucible is much more balanced today than it was in Y1, or Y2. No matter how much we all loved zapping people with Thorn from cross map, that era didn't see any real variety and I personally find myself able to compete reliably with a much wider variety of weapon types and archetypes than was the case in Y1. Additionally, the community needs to accept some of the blame for the current state of PvP since most (not all) of the nerfs instituted were called for by the community and quite loudly in many cases. I understand your point that Bungie is catering to a very small portion of the population (Trials/Streamers), but I think you're only making this assumption because they're the most vocal and in most cases are just echoing the sentiments of the community. Ultimately I see three main points which need fixing which are a combination of fault of both Bunge and the community. [u][b]1. Execution[/b][/u] - Assuming for a moment that Bungie is executing upon requested adjustments from the community, I think we all have to agree that their solutions to proposed problems often miss the mark, and are often a bit of an over-correction causing imbalance in the other direction. Firebolts could have done with corrections to one of the stats, not damage, range, and DOT. High RoF Pulses would have been fine with a slight nerf to HCR/Flinch. Special Ammo could have been solved simply by decreasing carried special capacity and increasing duration between special crates causing players to be a bit more selective in their use cases for special weapons. In all of these cases the "corrections" made were a bit overboard causing more severe issues than the ones they were attempting to fix or rendering certain abilities and weapons useless. Bungie needs to be floating more solutions to the community before testing in order to ensure they haven't missed the mark. [u][b]2. Testing[/b][/u] - Bungie needs to first reacquaint themselves with the scientific method which allows for only one variable to be changed at a time so you can measure the impact of that change. Making multiple changes at once creates more variables than are measurable and so cause of the results cannot be easily measured. The result in any wide sweeping set of changes such as the ones we just saw are completely unpredictable based on the limited "testing" Bungie does internally. To correct this one or two things need to occur. First Bungie should adjust the way changes are implemented and rather than working for months on a bunch of adjustments to be rolled out all at once, they should instead make only one or two small adjustments weekly, working big to small in terms of the weapons and abilities which appear to be out of balance. This will give them the ability to implement changes and measure the impact of those changes on the overall Meta without having to factor in the noise caused by the other 25 items they just changed. Second, they need to implement a Test Server and tap the player base to provide feedback prior to rolling changes out to the wider community. Make it application/invite only if they want, but there clearly needs to be more testing before most of these updates are rolled live. Listening to the community doesn't just mean listening to us complain about what's wrong, it means listening to our feedback on the fix, and also feedback on fixes that no one said were broken. Truth and Hungering Blade seemed to come out of nowhere. [u][b]3. Player Diversity[/b][/u] - This one's on us. Players need to incorporate more variety into their daily play and not become reliant on one weapon type, class, or play style. In other words forget the Meta if you're not playing Trials or Tournaments. Yes, everyone will always have their favorites and there will always be a most dominant combination of weapons and skills no matter how much balancing is done. I've yet to find a perfectly balanced game. What I'm saying is that players need to make more of an effort to diversify their own play a bit more so they have an informed perspective and can participate intelligently in discussions about balance beyond, "Nerf (insert skill/class/weapon), but don't touch my (insert skill/class/weapon)." Haven't used hand cannons? Then force yourself to use them for a day. Haven't created a Titan? Maybe it's about time to. Only use Arcblade? Try out Nightstalker. The point is that diversity will help to give you a better perspective, and has the added benefit of giving you options when the next inevitable round of changes come our way.

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    1 Rispondi
    • stickies have always been a sore subject nobody talks about them because as you say anyone can use them.

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      1 Rispondi
      • Wow this post is cancerous...... Let me explain a few things...... you either dont communicate with a lot of people and tend to watch streamers. Majority of the nerfs that streamers asked for, a vast amount of the community asked for as well. At a competitive level,(TRIALS) which that is the competitive level of destiny, some things were being abused by good players that require little to no skill. For example, firebolts, but just like every other Nerf how we wanted the nerf is not the way bungie went about. Lets go and take a look at firebolt for an example, In its prime days the damage tick and damage output was insane. Not only did it do a lot of damage but you were out of the battle for long time after being hit with that. What did we ask, for either of those two things to get fixed. Whether it was the damage output and keep the ticking long or keep damage output but make the ticking go faster. What did bungie do? Nerf the thing into the ground. Bungie is trying really hard to get this right. A lot of the nerfs they do come out of the blue and no one knows why and a lot of the nerfs we expect to get they go overboard. Streamers did not want firebotls to get nerfed into the ground because a lot of them did use sunsingers so that makes no sense. They just wanted them FIXED. Out of the blue nerfs: Blink, Blade dancer regen perk, Gunslinger nerfs, Special ammo economy, etc. Fixes that we wanted. Firebolts, HCR doing it a bit too much recoil (not the fire rate), Bloom, Skorri camping, jug shield taking too much damage (not the fact that it was being used in the air) This is the major reason why the community is mad because bungie listens to the nerfs or fixes that we as a community want but they dont listen to they WHY.

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        20 Risposte
        • Well, my thoughts on magnetic grenades are....dammit, it's still chasing me, gotta run, to be continued on my next trip around the map...........whew, alright, where was I......oh yeah, my thoughts on mag.......dammit, gotta run....

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        • I just love the fact that he admits that it's "not coming asap". Even if it isn't a priority, you shouldn't say that it isn't coming as soon as it's possible. lmao.

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        • I think we're actually seeing Destiny implode. If destiny tracker is correct crucible has dropped from like 468,000 a couple days ago to like 370,000 yesterday.

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          13 Risposte
          • IMO-If Bungle spent half as much time on real issues (hit detection on shotguns & fusion rifles, ghost bullets on hand cannons, freaking lag everywhere-its even starting to creep into PVE) instead of nerfing everything this game would be soooooo much better.

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          • Crucible is cancer(except for getting the radiant treasure) Only reason to get on is for the treasures in general.

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          • the issue with sticky grenades is the same since the beginning, the problem is when you nerf everything else you are left with very little to play with. sticky grenades are alot of fun but, should a guy be able to rush you, jump past you and toss a grenade that literally flies past you to take a 180 degree turn and then hit you? come on thats a bit much.. sure 10 or 20 degree arc left or right from where you are is fine with me but, 180 degrees when i'm past him already and hes facing the opposite direction.. there is no escape from that and no counter either..

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          • Someone killed me in crucible. That should be nerfed because it shouldn't happen.

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          • Modificato da iFatum: 2/22/2017 5:05:46 PM
            https://www.bungie.net/en/Forum/Post/222579896/0/0 Please check our Sols and community regarding this. I read this post and loved it in a bad way, I hate the way things are dealt with but love that you're addressing them. Bump!

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          • Couldn't agree more. We've been down this slippery slope for a long time now and the problem is that people are selfish. They want balance as long as the thing they rely on the most stays strong but other guardians go-to's are neutered. The top 1 percent, specifically streamers as they tragically have influence on the game perpetuate the constantly changing meta and accept none of the responsibility. But come on, two feet on either side from a lightening grenade? I god damn wish...

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          • Bungie nerf dying, I hate dying too much. If we all could just survive there would be no need to nerf anything else.

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          • It's the tracking that's an issue. Not the tracking itself but how inconsistent it is. You can hit someone and it bounces off, next throw you miss by a mile but it tracks better than Truth.

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          • Modificato da iMisai: 2/22/2017 4:37:07 PM
            I really don't want no land to get nerfed because I have spent a lot of time getting used to it, but if they don't bring back special I feel as though a nerf in inevitable.

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          • Answer me this sols. If the game had any relevant content at this current time would bungie need to be dictated by the only crowd that are continually making content for the players? At this stage this is where the game is at. Paid/raffle carries, twitch and YouTube vidoes. Thousands of views are keeping people invested from outside of their play time. The games magic is waring off. A beautiful game it once was.

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            7 Risposte
            • Modificato da Black_Widow503: 2/21/2017 11:28:29 PM
              Yep keeping harping the same thing to people that it would be magical thinking to think D2 is going to be any different. You will fall in love with the game (D2) but once people start calling for nerfs Bungie will respond with nerfs. Your favorite game will start to get whittled down by people that don't even play the game (Josh Hamrick) and could care less how you feel when your fave gear gets ruined and becomes obsolete. He obviously kisses streamers azzes. D2? Cue music> "Who shot the sheriff..."

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            • Modificato da Black Howling: 2/22/2017 4:36:32 PM
              When things like video games become more mainstream and the inevitable influx of 'casual' people enter the spectrum, a significant number of these players often don't want to deal with high learning curves and bettering themselves - particularly in games with RPG elements, or those that severely punish the player for mistakes. Instead they often want things to be made simpler for easy digestion, while others go the extreme and even demand that cultures themselves change in order to support their way of seeing things - especially when it comes to sparing their emotions. This person's playstyle frustrates me, so the entire ability to play the game in that manner should change or be penalized. This annoys me so it isn't fair, so remove it from the game completely. That's a bad path for a video game developer to walk. Unfortunately, developers do tend to buckle to this because a dollar is a dollar. Who cares if you're dumbing down your game, taking away the elements that made it fun in the first place, and shortening its potential lifespan. Then you have the Destiny streamers (who I like for the most part), who love to shake things up whenever there's nothing else to do - and, well, they need something to make videos about during a Destiny drought. Soooo about those dreadful ability regens that no one has complained about since the game's release.......... Yeah, they're a problem now. We can't have supers and grenades all over the place in a game about space magic chucking zombie warriors of Light. You're a Voidwalker? What's that? Mayhem? I love Mayhem! It's so fun! Wait...

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            • Thanks for posting this to confirm my point of view. Trials streamers and trias whiners are killing Destiny. I don't believe in any balance because it's all about nerf. It's like when you're frustrated with your weight, you will try to eat less. But that's not the right way, you need to eat properly and moderately. The Destiny balancing team are like bad dieticians, they keep trying to give out different regimes following the recommendation from Trials streamers but they can't solve the problems for anyone because each one needs to be his/her own dietician. Each Destiny player has fun the way their see it fit. Except the cheaters ! they need to be banned. Trials Steamers are like fast-food chains. They are trying to get peoples to subscribe to their channel so they provide the unhealthy content, the quick way to kill someone in PvP. They only voice out the obstacles they met but they don't care about the fun of other players in Destiny. In the end, it seems they are skillful players but no....they are trying to bend Destiny in the way they want so they can provide contents to cater the Trials whiners. Trials whiners are like spoiled brats. Love to go to McDonald to jump up and down in the play pen . After seeing other eat unhealthy foods, they also want to the same things. They are depending to the Trials streamers to feed their egos. It explains why there are so many rude players in Trials. They don't care . They see the Destiny world in the way Trials streamers show them.

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            • Great post, Sols. The Great Irony of Destiny is that every time Bungie nerfs things because they are [i]frustrating[/i], they wind up making the game [i][u]less fun[/u][/i]. How are they so blind to this?

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            • I don't bump often, but there is so much logic and common sense in your post that I felt compelled to do so. I was never any good at PVP due mainly to my own lack of skill and not just some meta setup. I think my average for my main was 1.0 at best. Maybe 1.1. It's frustrating to die, period. But it's going to happen. I accept that others are better than me and I seriously shake my head in disbelief sometimes when trying to figure out why they make some of their decisions in regards to weapon balancing. Pretty soon they will have to start nerfing the environmental hazards and architects because those will start garnering more kills than anything else.

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            • Exactly right lost sols. Where does it end? Everything in the game upsets someone. You know how to make everyone happy ? One gun in each class or all guns do EXACTLY the same damage same for the subclasses. The game has the same problems as the world. Everyone is different. Everyone has an opinion. Everyone believes their opinion is right and it is right - for them. You know what I hate and think is ridiculously overpowered? Storm caller warlocks. Pop the super and they are almost guaranteed to kill everyone within reach. But you know what? I deal with it. Ultimately if I wanted to stormfinger 10 guardians in a row, I can play my warlock. Diversity and tolerance make the game and life worth playing and living

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            • At this point you pretty much have to make an assumption that these current tweaks are the pre mold for the D2 multiplayer.

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            • And with that tweet I don't need to see any Destiny 2 reviews. I already know to pass on the purchase

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            • What's funny and sad at the same time is the reason behind sticky tracking is most likely the lad/latency inherent with p2p connections. You throw a grenade and watch it curveball and kill someone. Or your shoot someone, duck behind a rock, and you are killed by a sticky that should have been stopped by cover. In both instances it was the lack of quick, accurate communication that caused the "lag kill". How many post mortum medals have you received with primary and secondary weapons? A bunch I'm sure. You can nerf the hell out of grenades and it won't change the limits of the connections. If the get rid of sticky and tracking grenades that may do it, because they all would be area of effect.

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