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Destiny

Discussioni su Destiny.
11/4/2016 6:12:32 AM
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Bungie says, "Nerf over-used weapons." I say, "Buff under-used weapons."

The following, Poor Exotics are currently, terribly underutilized because they're significantly under-powered, and otherwise useless and impractical in a RAID setting. Along with each exotic, I will list a suggested solution to help make them MORE viable as options, rather than simply NERFING our current options. [i](Sub-Note: I will not include weapons like Thorn and The Last Word, or other weapons that are largely intended for "PVP," use, as they aren't intended for use in Raids, even though Thorn could REALLY use some "love," in my opinion.)[/i] [b]1.) No Time To Explain[/b] - First and foremost, this exotic has always been, arguably, one of the MOST underwhelming exotics for use against Raid Bosses. Versus the Chaos Dogma and Outbreak Prime, it does anywhere from 20k - 100k+ less-damage over a DPS Phase, which means that if someone decides to use it (which they won't currently), it's more of a handicap/burden to your teammates than it is a help. - My Suggestion for remedying this problem is simple: Give the No Time To Explain one, additional "Exotic Perk" to accompany it, instead of Headseeker. Either "Glass Half Full," or "Final Round." - My logic behind this reasoning: If you add either of these two perks to No Time to Explain, along with it's "rewind" ability, it will perform a similar role to what Touch of Malice performed in Kings Fall. It will allow you to deal 2x or 1.5x Damage for an indefinite amount of time, pending your ability to consistently land headshots on your targets. - Even if it's just with "Final Round," it will still make players need to expend the majority of their ammunition in a magazine, in order to get to their Final-3 rounds, and then 1/3rd of those shots dealt with the Final-3 rounds will deal 2x damage. Now, with this being said, my PERSONAL preference would be for "Glass Half Full," as with a weapon like a Pulse Rifle, even with refunded ammo, expecting someone to consistently land headshots with only 3 rounds left in a magazine would make the perk essentially useless. So my "Final Solution" for bringing relevance to No Time To Explain; "Add Glass Half-Full Perk and leave other stats as they are." [b]2.) Hardlight [/b]- This weapon has never really had a [b]set[/b] "venue" of use, though it has always been largely more-popular in PvP settings than in PvE settings. I believe we could help to change that without making it unfairly-balanced for its PvP setting, by doing the following. -A.) Increase damage vs. PvE enemies by 50%. -B.) Add "Harbringers Spark," or an Equivalent Perk, which will spawn Orbs of Light when Precision-Kills are made against "Minions of Darkness." These changes will effectively make Hardlight a viable option for Raids and other PvP scenarios, while still maintaining its current PvP Balance, with 0 detriment to those on the receiving end of it in the crucible. [b]3.) Dragons Breath.[/b] - Admittedly, I believe Dragons Breath is MUCH better off now than where it sat in Year-1, but it's still not a viable option for use in Raids, which forces people to rely on the old "Crutches" of the usual Heavy-Exotics, such as Gjallahorn, Sleeper Simulant, Raze-Lighter and Dark-Drinker, which at present are more or less the only options for Heavy Weapons in a Raid Setting. My proposed changes to bring it up to a viable option are as follows: -A.) Increase the damage of Dragons Breath's Fire against PvE enemies by 50%. -B.) Increase the duration of Dragons Breath's Fire by 3 seconds. -C.) Add a Debuff-Effect to Dragons Breath's Fire that causes enemies who are burning to take increased damage from other sources. -D.) Allow Dragons Breath to hold 2-shells per cartridge. Any two of these four options, combined to the current setting of Dragons Breath, would give it a bit more viability to add to PvE usage. However, if I was to hand-pick two, myself, I would choose the following: B.) Increase Flame-Duration by 3 seconds, and C.) Add a Debuff-Effect to Dragons Breath, similar to "Viking Funeral," that increases damage burning-enemies take from other sources. We are [b]sorely[/b] lacking in a Heavy Weapon that can offer versatility in a PvE setting, and adding a heavy weapon that can actually offer a Support-Ability to a Raid Team or Strike Team, would add an entirely new element for PvE settings. [b]4.) Young Wolf's Howl.[/b] - This is, by far, the most disappointing of any of the Exotic Swords. We have 4 Exotic Swords total, thus far, and it is honestly a very-close tie for [b]Dead Last[/b] with Bolt Caster (I'm addressing Bolt Caster, don't worry). My fix for Young Wolf's Howl is actually a fairly creative one, but as I don't think my "creative" method will have a chance, I'll also include my alternative solution. 1A.) Add the "No Backpack" perk from IceBreaker to Young Wolfs Howl, allowing it to regenerate 1% of it's maximum ammo-capacity in 5-6 second intervals. -- (NO, WAIT! I know you're typing 'PVP Broken' angry-comments down below. Just read the rest of this first!) The "No Backpack" perk will ONLY trigger when you're in proximity of "Minions of Darkness". I.E, what I'm suggesting is some sort of perk (Call it "Enemies Scent" or something? #WolfThemes), that will cause Young Wolf's Howl to regenerate Ammo when you're close to/surrounded by enemies (say, within a 7-meter radius). - This will effectively make it a more-viable PvE and Raid option, without it being at-all exploitable as "Free Heavy Ammo" in Trials of Osiris or other Crucible Settings. NOW, I realize that one is VERY unlikely, so I'll offer the more "reasonable alternative." 2A.) Increase damage from Young Wolf's Howl by 70% vs. PvE enemies. 2B.) Alter Young Wolf's Howl's debuff so that it not only increases damage taken from other sources, but ALSO so that it deals 2% "Damage Over Time" to target enemies for 5 ticks. [b]5.) Bolt Caster.[/b] - I had immensely-high-hopes for Bolt Caster when the Swords were first released. I thought it was going to be the best of the 3, because it offered a sort of versatility that Dark Drinker and Raze Lighter didn't offer, in the way of allowing you to use it as a Close-Range Melee Weapon, OR long-ranged Heavy-Weapon. How sadly wrong I was. We can remedy this, and "Make Bolt Caster Great [s]Again[/s]," (let's be honest, it wasn't ever 'great' to begin with), by doing the following. -A.) Increase Bolt Casters Ranged-Attack Damage to PvE Targets by 100% (YES, it's THAT bad that 100% damage increase would JUST put it into range with its sibling-swords). -B.) Give Bolt Caster the Thunderlords "Fire Fly" perk, causing enemies killed by its Ranged-Attack to explode, chaining Arc-Damage to surrounding enemies over a 3-meter radius. -C.) Increase the Duration of Bolt Casters Ranged-Attack by an additional 2 seconds, and increase its area-of-effect range by an additional 2 meters. By limiting these Damage-Increases to PvE, we won't have to worry about it unbalancing Bolt Casters (*Snort, Snicker*) Usefulness in PvP. Any sword in PvP is going to be a guaranteed 1-hit kill, outside of very unlikely, extenuating circumstances (A Ram-Wearing Warlock with Max'd Armor, in Radiance, inside overlapping Armor of Light/Weapons of Light bubbles, for example), but this will allow Bolt Caster to offer an "Area Control" effect that its siblings don't offer, and allow it to offer a closer-range of Crowd-Control to what Dark Drinker offers. Thats all I have for now, if you guys have any suggestions of your own, or any thoughts to add, please feel free to do so.

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  • I would main dragons breath if it had tripod like it had back in the day. I can't believe truth gets 3 but dragon's breath doesn't

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  • For the young wolfs howl all they need to do it make its special attack only consume 5 ammo instead of 10. I mean why use it over the raze lighter when you can use half the ammo and do more damage. The lack of damage will be fine because it give enemies a debuff and I'm pretty sure is AoE. The boltcaster isn't that far away in damage on Aksis compared to the raze lighter. A damage buff to boltcaster would make raze lighter obsolete because then you'll have range and damage. You have to choose between range or damage.

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    1 Rispondi
    • Yes[spoiler]bungie hire this man and fire the balance team [/spoiler]

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    • How long did it take you to type this? Honestly.

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    • Buffing weapons instead of nerfing peoples with not the right path to take in the long run. eventually you will get to a point where everything basically just 1 shots everyone unless you buff players as well. which will lead you to having to buff enemies as well. and the cycle just keeps going. it's pretty awful in the long run which is why nerfing instead of buffing is just smarter and more logical.

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      10 Risposte
      • I would like it if YWH didn't use 10 energy per use of it's ability.

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      • Stability increase for Bad Juju please. It's crazy that most legendary guns of the same archetype outclass it in PVP.

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      • Modificato da TheBoyWhoLived: 11/4/2016 7:20:55 PM
        Monte carlo, ace of spades, the fast exotic machine gun, heartafter, chaperone(need range buff), 4th horseman,dreg promise, telesto The titan exotic auto rifle, suros regime, boolean gemini, khovostov, lord of wolves

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        4 Risposte
        • Bungie says lots of stupid things.

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        • A very simple fix to No Time To Explain and Jade Rabbit. Make NTTE a scout rifle and Jade Rabbit a pulse. Effectively making them swap weapon type. A scout with never ending ammo on precision hits. And a pulse with a headseeker perk on steroids.

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          1 Rispondi
          • How would final round and glass half full work? If the idea is the mag never runs out? I like the attempt but what? And final round on a pulse rifle?

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          • Modificato da zxionisus: 11/4/2016 9:36:14 PM
            I agree to an extent. But regarding NTTE - final round for a pulse rifle? If I understand you correctly, you are asking for 1 bullet at the end of an 18 round clip to be buffed. That dog just don't hunt. The problem with NTTE is the rate of fire is slow compared to its damage output. It feels like my Spare Change, but with half the output. I think a damage increase generally to NTTE is the only recourse. Even Glass Half Full would be insufficient. Additionally, because it's exotic and electricity emanates from the barrel, it should have arc burn. Or better yet, change it to purple vapor and give it void burn. It would increase its viability in PVE without making it OP for PVP. I would use that. Your recommendations for Dragon's Breath are spot on. That would be a fun heavy for sure. Same for Bolt Caster, which was my first sword.

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            4 Risposte
            • In other news Bungie still doesn't care and Destiny is slowly decaying. Guess I'll just -blam!- off back to Skyrim then. -Picks up a great sword and goes adventuring-

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            • I couldn't see some of these, but I like most of them. The only one I have a problem with is Young Wolf's howl, which no one would use in the raid even if it was buffed. Could you imagine the captains at Aksis just flying everywhere, wasting your sword ammunition, and the low chance of flying off the edge with the cannon? The only place I ever see YWH is Forge, and the occasional Crota in PvP. This is where I think it shines the most.

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            • I mean...NTTE isn't a raid weapon & shouldn't be treated as such. Chaos & Outbreak does more damage because they're there to specifically combat fallen. Outside the raid, they aren't amazing. Outbreak Prime was really just a honeymoon gun & isn't needed for the raid like ToM

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            • Let me sign this for you.

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            • 3
              This is longer than some of my English essays

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              1 Rispondi
              • Thorn needs a SERIOUS BUFF. That's really the only exotic I find completely underwhelming.

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                35 Risposte
                • If you buff under used weapons then other weapons become "under used" then those get a buff... Vicious cycle. Eventually this turns to COD and becomes kill in less than .5 seconds and snipers to the chest kills... Just cant do that forever.

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                  5 Risposte
                  • Agreed completely. Next week you will see an explosion in the usage of clever dragons. Along with an explosion of 'nerf the clever dragon' posts for a bunch of downeys. Now the clever dragon is one of the last good primary weapons in destiny. And it has worse stats on paper than the grasp.

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                    2 Risposte
                    • This title sounds like a Hillary Clinton ad. Lol

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                    • Nerfing a few overused weapons is simply much less work than buffing all weapons in the entire game.

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                    • Bungies stuck in this cycle, nerf overused weapons, underused weapons become the best, underused weapons become overused, nerf overused weapons

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                    • should start this topic with For PVE only as you will get pvp players with TTK ISSUES which causes nerfs.. just my 2 cents.. Cheers.

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                    • lol honestly nerfing is better than buffing in a game like this. We shouldnt have fast killing weapons like COD. If you want that then go play Infinite Warfare.

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                      4 Risposte
                      • First and foremost I want to address the title. You can't just buff indefinitely, as time to kill will be too high (think original vex mythoclast), which is the other reason for nerfs, not just over use, although the two are closely linked. Now, I think 50% damage buffs are too much, so when you went on to suggest a 100% damage buff as well, it's too much. Damage is not the selling point of an exotic. On the topic of damage, young wolf's howl's main issue is not its damage, but the fact that it holds much less ammo than the other exotic swords and consumes much more.

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