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11/4/2016 6:12:32 AM
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Bungie says, "Nerf over-used weapons." I say, "Buff under-used weapons."

The following, Poor Exotics are currently, terribly underutilized because they're significantly under-powered, and otherwise useless and impractical in a RAID setting. Along with each exotic, I will list a suggested solution to help make them MORE viable as options, rather than simply NERFING our current options. [i](Sub-Note: I will not include weapons like Thorn and The Last Word, or other weapons that are largely intended for "PVP," use, as they aren't intended for use in Raids, even though Thorn could REALLY use some "love," in my opinion.)[/i] [b]1.) No Time To Explain[/b] - First and foremost, this exotic has always been, arguably, one of the MOST underwhelming exotics for use against Raid Bosses. Versus the Chaos Dogma and Outbreak Prime, it does anywhere from 20k - 100k+ less-damage over a DPS Phase, which means that if someone decides to use it (which they won't currently), it's more of a handicap/burden to your teammates than it is a help. - My Suggestion for remedying this problem is simple: Give the No Time To Explain one, additional "Exotic Perk" to accompany it, instead of Headseeker. Either "Glass Half Full," or "Final Round." - My logic behind this reasoning: If you add either of these two perks to No Time to Explain, along with it's "rewind" ability, it will perform a similar role to what Touch of Malice performed in Kings Fall. It will allow you to deal 2x or 1.5x Damage for an indefinite amount of time, pending your ability to consistently land headshots on your targets. - Even if it's just with "Final Round," it will still make players need to expend the majority of their ammunition in a magazine, in order to get to their Final-3 rounds, and then 1/3rd of those shots dealt with the Final-3 rounds will deal 2x damage. Now, with this being said, my PERSONAL preference would be for "Glass Half Full," as with a weapon like a Pulse Rifle, even with refunded ammo, expecting someone to consistently land headshots with only 3 rounds left in a magazine would make the perk essentially useless. So my "Final Solution" for bringing relevance to No Time To Explain; "Add Glass Half-Full Perk and leave other stats as they are." [b]2.) Hardlight [/b]- This weapon has never really had a [b]set[/b] "venue" of use, though it has always been largely more-popular in PvP settings than in PvE settings. I believe we could help to change that without making it unfairly-balanced for its PvP setting, by doing the following. -A.) Increase damage vs. PvE enemies by 50%. -B.) Add "Harbringers Spark," or an Equivalent Perk, which will spawn Orbs of Light when Precision-Kills are made against "Minions of Darkness." These changes will effectively make Hardlight a viable option for Raids and other PvP scenarios, while still maintaining its current PvP Balance, with 0 detriment to those on the receiving end of it in the crucible. [b]3.) Dragons Breath.[/b] - Admittedly, I believe Dragons Breath is MUCH better off now than where it sat in Year-1, but it's still not a viable option for use in Raids, which forces people to rely on the old "Crutches" of the usual Heavy-Exotics, such as Gjallahorn, Sleeper Simulant, Raze-Lighter and Dark-Drinker, which at present are more or less the only options for Heavy Weapons in a Raid Setting. My proposed changes to bring it up to a viable option are as follows: -A.) Increase the damage of Dragons Breath's Fire against PvE enemies by 50%. -B.) Increase the duration of Dragons Breath's Fire by 3 seconds. -C.) Add a Debuff-Effect to Dragons Breath's Fire that causes enemies who are burning to take increased damage from other sources. -D.) Allow Dragons Breath to hold 2-shells per cartridge. Any two of these four options, combined to the current setting of Dragons Breath, would give it a bit more viability to add to PvE usage. However, if I was to hand-pick two, myself, I would choose the following: B.) Increase Flame-Duration by 3 seconds, and C.) Add a Debuff-Effect to Dragons Breath, similar to "Viking Funeral," that increases damage burning-enemies take from other sources. We are [b]sorely[/b] lacking in a Heavy Weapon that can offer versatility in a PvE setting, and adding a heavy weapon that can actually offer a Support-Ability to a Raid Team or Strike Team, would add an entirely new element for PvE settings. [b]4.) Young Wolf's Howl.[/b] - This is, by far, the most disappointing of any of the Exotic Swords. We have 4 Exotic Swords total, thus far, and it is honestly a very-close tie for [b]Dead Last[/b] with Bolt Caster (I'm addressing Bolt Caster, don't worry). My fix for Young Wolf's Howl is actually a fairly creative one, but as I don't think my "creative" method will have a chance, I'll also include my alternative solution. 1A.) Add the "No Backpack" perk from IceBreaker to Young Wolfs Howl, allowing it to regenerate 1% of it's maximum ammo-capacity in 5-6 second intervals. -- (NO, WAIT! I know you're typing 'PVP Broken' angry-comments down below. Just read the rest of this first!) The "No Backpack" perk will ONLY trigger when you're in proximity of "Minions of Darkness". I.E, what I'm suggesting is some sort of perk (Call it "Enemies Scent" or something? #WolfThemes), that will cause Young Wolf's Howl to regenerate Ammo when you're close to/surrounded by enemies (say, within a 7-meter radius). - This will effectively make it a more-viable PvE and Raid option, without it being at-all exploitable as "Free Heavy Ammo" in Trials of Osiris or other Crucible Settings. NOW, I realize that one is VERY unlikely, so I'll offer the more "reasonable alternative." 2A.) Increase damage from Young Wolf's Howl by 70% vs. PvE enemies. 2B.) Alter Young Wolf's Howl's debuff so that it not only increases damage taken from other sources, but ALSO so that it deals 2% "Damage Over Time" to target enemies for 5 ticks. [b]5.) Bolt Caster.[/b] - I had immensely-high-hopes for Bolt Caster when the Swords were first released. I thought it was going to be the best of the 3, because it offered a sort of versatility that Dark Drinker and Raze Lighter didn't offer, in the way of allowing you to use it as a Close-Range Melee Weapon, OR long-ranged Heavy-Weapon. How sadly wrong I was. We can remedy this, and "Make Bolt Caster Great [s]Again[/s]," (let's be honest, it wasn't ever 'great' to begin with), by doing the following. -A.) Increase Bolt Casters Ranged-Attack Damage to PvE Targets by 100% (YES, it's THAT bad that 100% damage increase would JUST put it into range with its sibling-swords). -B.) Give Bolt Caster the Thunderlords "Fire Fly" perk, causing enemies killed by its Ranged-Attack to explode, chaining Arc-Damage to surrounding enemies over a 3-meter radius. -C.) Increase the Duration of Bolt Casters Ranged-Attack by an additional 2 seconds, and increase its area-of-effect range by an additional 2 meters. By limiting these Damage-Increases to PvE, we won't have to worry about it unbalancing Bolt Casters (*Snort, Snicker*) Usefulness in PvP. Any sword in PvP is going to be a guaranteed 1-hit kill, outside of very unlikely, extenuating circumstances (A Ram-Wearing Warlock with Max'd Armor, in Radiance, inside overlapping Armor of Light/Weapons of Light bubbles, for example), but this will allow Bolt Caster to offer an "Area Control" effect that its siblings don't offer, and allow it to offer a closer-range of Crowd-Control to what Dark Drinker offers. Thats all I have for now, if you guys have any suggestions of your own, or any thoughts to add, please feel free to do so.

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  • My suggestion: Stop using non-raid primaries on raid bosses.

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    16 Risposte
    • In Titanfall 2 almost all the weapons are good. Why don't they just make all weapons do close to the same damage at their intended ranges, then choosing a weapon will only be done based on the Map size. I guess maybe that is oversimplification, but that would reduce the amount of salt on these forums. Almost every post either calling for a buff or a nerf. No point of doing either. Just make all weapons do the same damage. Problem solved. :)

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    • The weapons are fine as is if you ask me. There's simply to many to really make it worth the effort to have them all viable for everything in the game, not to mention not every weapon is supposed to be viable for everything. A pvp gun shouldn't have to work with raids or pve and pve shouldn't have to work with pvp. It'd be a different matter if the game lacked in weapon variety but it really doesn't AT it's current state, and truth be told I'd already say it's way overboard on weapon redundancy.

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    • Modificato da Killmonger: 11/5/2016 12:18:53 AM
      You forgot Red Death that exotic was one of the best now no one really uses it. Hawkmoon as well it could use some range.

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      1 Rispondi
      • Tl;dr I disagree with buffing underused weapons instead of nerfing. How they balance with buffs and nerfs is fine. If we only buff, then we week get a cod-like kill time. I don't want that.

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        3 Risposte
        • after reading these suggestions, I must say all of them are good. I would like to add some suggestions for another exotic, Red Death. As it stands Red Death is inaccurate and does okay damage in both crucible and PVE. I would make the following changes... 1) Increase either the accuracy or the damage of Red Death so it can deal more consistent damage and be a risk vs reward weapon like it was in year 1. 2) Give Red Death a passive perk to make melee attacks use the bayonet instead of a regular melee because the weapon is soaked in blood and we don't have any weapons that do such a thing yet 3) Add some ornaments... Wait, they're already doing that. Still... would be nice

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          3 Risposte
          • That achieves the same outcome

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          • In addition to your ideas on Dragon's Breath, they should exchange Who's Next perk for Feeding Frenzy perk. The aforementioned perk doesn't work well compared to Feeding Frenzy.

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          • Buff high rof hand cannons pls

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            5 Risposte
            • Also Hawkmoon! Buff it by giving it Rifled/Reinforced Barrel because the range and hit registration is very poor. People might say "But that would make it to an Eyasluna with [i]three[/i] lucky bullets!" Exactly! It's an exotic, it's supposed to be better than a legandary hand cannon!

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              2 Risposte
              • Hawkmoon back year 1 more rage n stability like this legendary hc

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              • Bungie doesn't like balance it seems. Just going based off of the patch notes and even some quotes, they like to have certain weapons have their OP spotlight, then they nerf them and buff other and they have their OP spotlight. They have done this since day one and I doubt they will change it, maybe in Destiny 2 they will have learned their lesson by then.

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              • bump

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              • This is good and all but...[spoiler]Bungie probably not going to care :([/spoiler]

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              • Modificato da xSinicle: 11/4/2016 10:09:47 PM
                I'd like an idea for bolt casters bolts to "unravel" from its ring so it chains to other enemies and its damage to all get greater the more enemies get chained which can be a great strat when coupled with storm caller and night stalker as well as the firefly perk like thunderlord.

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              • Just separate pve and pvp. I read some replies and already i can see people saying "op this, op that". Damn man, let's remember where nearly every single nerf came from and why pve isn't as fun. I can tell you it wasn't pve players bitching. Separate the 2 for destiny 2. Pvp players will still get angry, that's just how it goes, but pve will have good guns that STAY good. And fun. Most importantly fun. Hope everyone has a great weekend! (Except you whiny,pansy ass, game ruining pvp players..........JUST FN WITH YA! )

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              • Modificato da ArisenJeans063: 11/4/2016 6:59:49 PM
                [b]just letting you know before you read this most of the stuff I typed is all stuff I'd like to see in my own opinion[/b] Tbh I just skimmed through your whole post I didn't read all of it... So yea back to it vvv [u]Young wolfs howl[/u] I agree with the regenerative ammo perk But it would be even more helpful if it got at least a 8% more dmg boost towards spliced enemies IMO [u]Bolt caster [/u] I agree with you on everything there but IMO it would be cool if the bolt hits an enemy and it disorients anyone nearby now that would be useful [u]No time to explain [/u] Yes glass half full would be useful but if there were a perk that every bullet brought back does 1.5x dmg after each shot it would be a lot useful towards the raid (only works on minions of darkness) [u]Thorn[/u] Luck in the chamber is all it need IMO or maybe the last round has a longer DOT time. [u]Dragons Breath[/u] To make this rocket launcher useful would be if you hold LT or L2 for about lets see maybe 5 seconds it shoots a laser that lasts for 3 seconds (I was thinking of a spartan laser) tbh I don't see how they would make rocket useful unless they upgrade its dmg output

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                1 Rispondi
                • Modificato da Goob: 11/4/2016 8:56:10 PM
                  Boolean Gemeni is so bad you probably didn't even think of it xD

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                  2 Risposte
                  • ( ͡° ͜ʖ ͡°)つ──☆: ・゚

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                  • Bolt caster is good over all it dosent need such a heavy buff because it is ranged. Anyway thorn could use a stability range buff

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                  • I like the ideas... But I'm still sitting over here waiting for "The first curse" to get some kind of a RoF buff or something... I believe that the first curse is the most disappointing exotic in the game. Anyone else care to chime in on this 1... ?

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                    6 Risposte
                    • Buff: Thorn - increase DOT damage a little bit. Right now its a way underpowered exotic perk. Basically useless and its been nerfed even more by an artifact. Hardlight - increase its range or stability. My vote is stability. Bad JuJu - increase its stability some Red Death - increase its rate of fire Dragons breath - it just totally sucks Hawkmoon - increase stability or range a little bit Fabian Strategy - it still sucks after its buff. Need stability bad Ace of Spades - increase in stability Scouts are in a good place for the most part. The last MIDA nerf was stupid Neminesis Star - has one of the weirdest exotic perks in the game. I think Bungie was running out of ideas. Necrochasm - I don't even know were to start.

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                      16 Risposte
                      • Bolt caster is the best general use sword. The ability to create orbs on sword kills is amazing, especially paired with sky burners or the defender perk. It doesn't need a buff.

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                      • Bump. Read and agree but bump based on title theme alone

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                      • Thalor would still be around if he got domed by this Thorn...... jus sayin.

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                      • I would main dragons breath if it had tripod like it had back in the day. I can't believe truth gets 3 but dragon's breath doesn't

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